@godreborn
Try this loader.dol i've compiled with the tutorial i've posted when you get a chance.
It should work for autobooting GCN games.
https://github.com/saulfabregwiivc/...autoboot-gcn-games/loader/loader.dol?raw=true
Tutorial: https://gbatemp.net/threads/how-to-...ader-for-games-skip-the-emulator-menu.520525/
@godrebornI tested it. it worked, but home to exit freezes the console. also, save emulation does not work. I tested it with the nintendont forwarder after that (testing on a wiiu). both of those work correctly there, so something is up with the boot.dol it creates for the apps folder.
someone else will have to test it. I'm in the middle of gaming.@godreborn
Do you remember that last time i compiled it it freezed when pressed the HOME button?
Now with this build i've made of Nintendont with base64 arguments support for autoload GameCube games (tutorial: https://gbatemp.net/threads/how-to-...oader-for-games-skip-the-emulator-menu.520525) it shouldn't crash anymore.
I compiled the new build with:
- devkitARM r53-1
- devkitPPC r35-2
- libOGC 1.8.23-1
Let me know if it works fine for autoboot GCN games.
tell me that it now everything works and the HOME freeze issue has gone...@SaulFabre , I Just took a break, and I tested it. we have success.
yeah, I tried both the home button, and the ZR, R, down, and B. both reset the system, no freezes. I was/am running them off a forwarder on the wiiu side. it will most likely go back into the backup launcher if using one of those.tell me that it now everything works and the HOME freeze issue has gone...
maybe someone? i don't have time right now for this.btw, @SaulFabre , you can upload the nintendont folder within the compilation folder. it's already named to boot.dol in there, instead of using loader.dol. I don't know why the official way doesn't use that folder, instead of using loader.dol. both loader and boot.dol files are identical as I hex compared them once, so it will be easier for the user who may not know to rename the file.
no, I just mean after you've compiled, the file is renamed and placed in the nintendont folder along with an md5 file of some sort, the meta stuff too, rather than just loader.dol that must be renamed.maybe someone? i don't have time right now for this.
oh okthis is what I mean: View attachment 322132
loader.dol is renamed to boot.dol and placed in this folder once it's complete. I think the instructions are just outdated as this is part of the make file.
but it doesn't crash when returning to menu (or press HOME button)?here's a build I did a long time ago with buttons remapped. test if it works with exiting. I think it does. it's B as confirm iirc:
https://gbatemp.net/threads/nintendont.349258/page-2090#post-9761703
Just tested. It doesn't crash with either button/button combo. The buttons are only remapped with the gamepad btw.but it doesn't crash when returning to menu (or press HOME button)?
there is already a fowarder for that lol, its a nintendont inject without any game in them you need an sd card and then having a iso on sd card, nintendont only saves settings once you start a game so you need atleast one game in sd/gamesIs it possible to access nintendont setting without modding the vWii.
Maybe a forwarder that can be launched from the Wii U side?
Thank in advance
Thanks!there is already a fowarder for that lol, its a nintendont inject without any game in them you need an sd card and then having a iso on sd card, nintendont only saves settings once you start a game so you need atleast one game in sd/games
https://www.mediafire.com/file/09qacy3cxpmawe3/Nintendont_%28Forwarder%29_%5B00050000101999FE%5D.7z/file