I can imagine your frustration mate, I was the same...... let's find out to fix it, we need to unlock or find what it's create from.....
Let's suppose that you installed all the 3DS libs, if not, you can check it if you write this command into
MSys2 (important the MSys2 from
C:\devkitPro\msys2 64bit or 32bit (
mingw64 or mingw32))
:
pacman -Sl dkp-libs
And if you miss somenting that it's not installed into it, you can see next to each libs if there is the voice "Installed" in green color, if there is nothing next to each 3DS voice libs have means that you don't have installed some of them; and for install the missing one, you need to write this following command for each every voice (one time each) without the number version of it:
pacman -S (and the name of the lib package)
EXAMPLE: pacman -S dkp-libs 3ds-bulletphysics
So, one of the problems and related to the audiofile.cpp and so on, it's happen because almost everywhere you read that you need to install
MSys2 separately of the
DevkitPro and on the base of your OS 64bit or 32bit you have to start the version of
MSys2 64bit or 32bit, that it's located in the start menu or more sure and simple in
C:\msys64 (mingw64 or mingw32). So, this it's an half true from my experience, wich means you have anyway to install it separately to let the
MSys2 to be installed with the latest software update and so on but for some reason the MSys2 software installed separately from the
DevkitPro folder structure cannot well communicate with it, because it needs some extra settings that maybe it's not really frendly using if we can say...
So to go around of this problems you should use the
MSys2 software into the
DevkitPro folder structure, exactly into this address
C:\devkitPro\msys2 , and all the libs mentioned above you have to install into this
MSys2 , it's important that you start the related
MSys2 on the base of your OS System 64 or 32 (mingw64 or mingw32).
Once you installed all the libs and be sure to start the related mingw64 or mingw32 on the base of your OS System, you can try to build up again the SM64.....
Let me know
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Thanks to tell me this, because someone more accreditive for building such packaging tried to explain to me the reason why cannot be, but I was a bit skeptical about his explanation, because it's true that the Wii U it's not a monster Ryzen CPU with an Nvidia 3080 or AMD 6800XT but I believe that the console has enough capable to run well this porting game even with higher texture structure.......