Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Jayinem81

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im having the exact same issue and my files happen to be nkit iso

Is there a way to convert the nkit iso over to a normal iso?

I'm sure you want to do it the hard way and I can't help you.

But in case you want to do it the easy way, just google "download ___________ Wii ISO" and there will be plenty of options for you.
 

waytoodeep03

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I'm sure you want to do it the hard way and I can't help you.

But in case you want to do it the easy way, just google "download ___________ Wii ISO" and there will be plenty of options for you.


Wouldnt it be better to just skip the iso step and go straight for the wbfs file? Is that even an option if you use wup installer anyways?
 

CORE

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ISSUES!
MISSING FILES, CANT DOWNLOAD, FAILED TO CONVERT, FAILED TO INJECT, HANGS DOES NOTHING.

SOLUTIONS!

.NET FRAMEWORK MAKE SURE INSTALLED AND UP TO DATE.

COMMON KEYS (DUCKDUCKGO ETC.)

TEMPORARY FILES DIRECTORIES CLEAN THESE DIRECTORIES OUT.
APPDATA\LOCAL\TEMP
APPLICATION DATA\LOCAL\TEMP
PROGRAMDATA\TEMP
WINDOWS\TEMP

FOR Wii USE ISO FILES ONLY NOT WBFS Wii BACKUP MANAGER CAN CONVERT AS NEEDED.

ONE OF THE MOST COMMON ISSUES IS MISSING FILES FAILED TO DOWNLOAD OR SOMEHOW GET MESSED UP DURING ONE TIME DOWNLOAD ETC.

PROGRAM DATA\JNUSToolDownloads = 4.60 MB/4.62MB - 16 FILES 11 FOLDERS.

0005001010004000\code\deint.txt
0005001010004000\code\font.bin

0005001010004001\code\boot.bin
005001010004001\code\c2w.IMG
005001010004001\code\dmcu.d.hex

Rhythm Heaven Fever [VAKE01]\code\cos.xml
Rhythm Heaven Fever [VAKE01]\code\frisbiiU.rpx
Rhythm Heaven Fever [VAKE01]\code\fw.IMG
Rhythm Heaven Fever [VAKE01]\code\fw.TMD
Rhythm Heaven Fever [VAKE01]\code\htk.bin
Rhythm Heaven Fever [VAKE01]\code\nn_hai_user.rpl
Rhythm Heaven Fever [VAKE01]\content\assets\shaders\banner.gsh
Rhythm Heaven Fever [VAKE01]\content\assets\shaders\fade.gsh
Rhythm Heaven Fever [VAKE01]\meta\bootlogo.tex
Rhythm Heaven Fever [VAKE01]\meta\bootMovie.h264
Rhythm Heaven Fever [VAKE01]\meta\bootSound.btsnd

THESE FILES AND FOLDERS ARE NEEDED! IN DIRECTORY ABOVE!

*THIS SHOULD BE STICKIED* SOMEWHERE FIRST MAIN POST EVEN!*
 
Last edited by CORE,

Retro_Mod_Gamer

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I got the right title id for Vwii nand forwarder but it freezes on a black screen when it boots to it

Edit: it was just a problem with GyroStarr. Other titles load fine.
 
Last edited by Retro_Mod_Gamer,

chris10147

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yo tecon im new to your injector and was having problems and I know its been a while since you posted but im hoping someone will help me that's why I made this account. heres the problem. when I try to build the file for a wii retail ingection it says could not find part in path users/myname/appdata/local/temp/wiivcinjector/sourcetemp/isoextract. it only happens when I use a iso. wbfs works fine but I only have a iso of this game. what do I do?
 

Jayinem81

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yo tecon im new to your injector and was having problems and I know its been a while since you posted but im hoping someone will help me that's why I made this account. heres the problem. when I try to build the file for a wii retail ingection it says could not find part in path users/myname/appdata/local/temp/wiivcinjector/sourcetemp/isoextract. it only happens when I use a iso. wbfs works fine but I only have a iso of this game. what do I do?

Are the isos nkit isos? I had the same thing with those, but if it's a regular iso I don't get that error.

If they aren't nkit, you can convert them with a program like this http://isotowbfs.com/
 

chris10147

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Ok thanks man i appreciate it a lot

--------------------- MERGED ---------------------------

Oh also one is nkit iso

--------------------- MERGED ---------------------------

Are the isos nkit isos? I had the same thing with those, but if it's a regular iso I don't get that error.

If they aren't nkit, you can convert them with a program likke this /QUOTE]
What do i do if its nkit iso
 
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Jayinem81

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I'm not aware of a good way to convert them. Just google search the game __________ wii iso download, and there should be plenty of options for that game.
 

XacTactX

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Hi everyone, I made an account just so I could ask this question. I have tried to find the answer myself but I was unable to. I would like advice about using 3rd-party controllers with Gamecube games (using this injector tool). When I plug in a PS3 controller or an EasySMX EG-C3071 into my console, all of my games crash and fail to load. I want to know, is anyone using 3rd-party controllers with this tool? Is there a way to add a .ini file into the source code and enable support for more controllers? Thank you!
 

Mattiams

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Hi all,

I, like others I assume, have created an account so I can post on this thread, present my issue, and hopefully pick your brains for a solution to the dreaded GameCube Injection black screen.

The issue I have is that I am unable to load into any GameCube Injection I have created, or downloaded. However, after troubleshooting, I have found I can boot into the injection as long as I do the following:
(Please note I am using CBHC)
1) Boot into vWii after booting into the Wii U home menu
2) Use the Wii U Home Menu channel in the vWii to return
3) Launch the Gamecube Injection

I've encountered additional issues with this refusing to boot if I have the GameCube adaptor from MayFlash plugged in, but this works if I plug in the adaptor after booting the injection. I see this as an issue for another time as I want to get the biggest issue out of the way first.

What I hope to do is create a vWii NAND Title Launcher in TeconMoon's injector. This should theoretically boot me into vWii, load the dependencies the Gamecube Injection needs, then boot me straight back to the Wii U home menu.

I have managed to create this, after locating the Wii U Home Menu channel Title ID (this being HCVA) via ShowMiiNand and browsing my vWii NAND backup. However after installing the injection and launching, I am met by the error No title TMD. This does still launch me into the vWii, and back to the home menu, but does nothing for the GameCube injection.

Can someone point out where I may be going wrong?
----
Another idea I have had if the above does not pan out. Is it possible instead to have CBHC autoboot the Wii U Home Menu in vWii on startup, which should then boot back to the Wii U menu?
I've found some threads, two in total I think, that I am unable to link due to my newly signed up status. However they were able to alter what could be booted in CBHC. Is there a method of doing this available to the public? Or is it all closed source?
 
Last edited by Mattiams,
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I'm getting corrupted files everytime I try to install a Wii title everytime I use Line 2 to extend my titles. Anyone know what's up with that?
 

CORE

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The Legend of Zelda
Skyward Sword

Alphabet and Numbers Only with maybe exception for (-) (') But that is about it to be Safe.

Even then just remove symbols and try again.
Just make sure it not your Icons.
 
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Daniel Sahr

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Hi all,

I, like others I assume, have created an account so I can post on this thread, present my issue, and hopefully pick your brains for a solution to the dreaded GameCube Injection black screen.

The issue I have is that I am unable to load into any GameCube Injection I have created, or downloaded. However, after troubleshooting, I have found I can boot into the injection as long as I do the following:
(Please note I am using CBHC)
1) Boot into vWii after booting into the Wii U home menu
2) Use the Wii U Home Menu channel in the vWii to return
3) Launch the Gamecube Injection

I've encountered additional issues with this refusing to boot if I have the GameCube adaptor from MayFlash plugged in, but this works if I plug in the adaptor after booting the injection. I see this as an issue for another time as I want to get the biggest issue out of the way first.

What I hope to do is create a vWii NAND Title Launcher in TeconMoon's injector. This should theoretically boot me into vWii, load the dependencies the Gamecube Injection needs, then boot me straight back to the Wii U home menu.

I have managed to create this, after locating the Wii U Home Menu channel Title ID (this being HCVA) via ShowMiiNand and browsing my vWii NAND backup. However after installing the injection and launching, I am met by the error No title TMD. This does still launch me into the vWii, and back to the home menu, but does nothing for the GameCube injection.

Can someone point out where I may be going wrong?
----
Another idea I have had if the above does not pan out. Is it possible instead to have CBHC autoboot the Wii U Home Menu in vWii on startup, which should then boot back to the Wii U menu?
I've found some threads, two in total I think, that I am unable to link due to my newly signed up status. However they were able to alter what could be booted in CBHC. Is there a method of doing this available to the public? Or is it all closed source?

Unfortunately I can't help with the main issue regarding it crashing on boot but I do have a fix for the Mayflash adapter issue for whatever it's worth. It seems that the final release of nintendont broke plenty of things on the USB end and fix94 never got around to fixing it. So if you go on your sd card and replace the boot.dol for nintendont with this older version: https://github.com/FIX94/Nintendont...dfd8be7b0b68209fc7/loader/loader.dol?raw=true it will allow you to leave the adapter plugged in with no issues on boot. I have tried several forks of the newest revision of nintendont and none of them seem to have addressed this issue so it looks like we just have to stick to an older one. If anyone has a newer build or fork that fixes this issue that would be great.
 

bsell1

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without reading through this massive 347 page thread, is there any way to do more than one iso at a time? Program works great, but I am not looking forward to converting hundreds of games one at a time!
 

Jayinem81

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without reading through this massive 347 page thread, is there any way to do more than one iso at a time? Program works great, but I am not looking forward to converting hundreds of games one at a time!

Sure if you have multiple computers. Otherwise no.
 
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Nathan_X

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Good night, i am having a problem. I have Tatsunoko vs Capcom: Ultimate All-Stars on my WiiU using the Wii V injector. I notice a problem when i enable the Wii U game pad to be used as a classic controller, I cant seem to add any other controller to the game to play as 2nd player/versus mode. Is this normal?
 

Jayinem81

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Good night, i am having a problem. I have Tatsunoko vs Capcom: Ultimate All-Stars on my WiiU using the Wii V injector. I notice a problem when i enable the Wii U game pad to be used as a classic controller, I cant seem to add any other controller to the game to play as 2nd player/versus mode. Is this normal?

Unfortunately yes if you use gamepad you cannot use other controllers on Wii games. You can say no if it asks do you want to use gamepad then you use multiple controllers other than gamepad, but if you use gamepad you can only use gamepad.

Wii is like the most restricting console on controllers.
 
Last edited by Jayinem81,

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