Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

XBzombieMan1337

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Hey folks! I would like to know how to know how I can play single-card multiplayer when running games off of this loader. Cause I've tested Mario Kart DS with single-card multiplayer and the result is that the other 3DS freezes on the Nintendo logo after receiving the download play data. Which results in my 3DS disconnecting from the multiplayer. Point is, how can I get this working correctly? More so, for Mario Kart DS.

(Also, I saw someone else say something about this back in September but I don't know if that information is still relevant)
 

RocketRobz

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Hey folks! I would like to know how to know how I can play single-card multiplayer when running games off of this loader. Cause I've tested Mario Kart DS with single-card multiplayer and the result is that the other 3DS freezes on the Nintendo logo after receiving the download play data. Which results in my 3DS disconnecting from the multiplayer. Point is, how can I get this working correctly? More so, for Mario Kart DS.

(Also, I saw someone else say something about this back in September but I don't know if that information is still relevant)
The other console freezes on the Nintendo logo, because the game uses cloneboot for DLP.
Wait for a fix in nds-bootstrap.
 

Lucca_

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Is there any documentation about button combos? I did some search and some people said L+R+B+Down returns to TWLMenu++, but nothing happens when I do it. The only one that works is L+R+Start+Select for resetting.
Everything is in the latest version and I'm using a CFW 3DS.
 

Kwyjor

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So, silly question, but is it possible to run TWiLight Loader from HaxxStation yet? So that you could, for instance, download TWiLight Loader and use it to boot a DS cart at TWL clock speed? Is this a thing that might happen someday?
 

NANASHI89

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Question #1. Are DSi Games (Like Foto Showdown) playable, yet?
Question #2. Are GBA games playable yet?
Last question for now: If the answer to #2 is yes, do they have cheat support?
 

RocketRobz

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Is there any documentation about button combos? I did some search and some people said L+R+B+Down returns to TWLMenu++, but nothing happens when I do it. The only one that works is L+R+Start+Select for resetting.
Everything is in the latest version and I'm using a CFW 3DS.
Hold L+R+DOWN+B for 2 seconds.
So, silly question, but is it possible to run TWiLight Loader from HaxxStation yet? So that you could, for instance, download TWiLight Loader and use it to boot a DS cart at TWL clock speed? Is this a thing that might happen someday?
You can't. Haxxstation is ran in DS mode.
Question #1. Are DSi Games (Like Foto Showdown) playable, yet?
Question #2. Are GBA games playable yet?
Last question for now: If the answer to #2 is yes, do they have cheat support?
1) No.
2) Yes. They work, but with no cheat support.
 
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Kwyjor

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So, silly question, but is it possible to run TWiLight Loader from HaxxStation yet? So that you could, for instance, download TWiLight Loader and use it to boot a DS cart at TWL clock speed? Is this a thing that might happen someday?
You can't. Haxxstation is ran in DS mode.

I mean, page 1 says, under "Set-up (Flashcard users, including DS Phat/DS lite)":
If you want to use TWL clock speed and/or VRAM boost on your flashcard games, launch your flashcard using TWiLight Menu++ on the console's SD card, with the "SCFG access in Slot-1" setting turned on.
So, even if HaxxStation can only be used for DS mode programs, doesn't that mean you can reboot into TWL mode? Or am I misreading that?
 

RocketRobz

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I mean, page 1 says, under "Set-up (Flashcard users, including DS Phat/DS lite)":
So, even if HaxxStation can only be used for DS mode programs, doesn't that mean you can reboot into TWL mode? Or am I misreading that?
"SCFG access in Slot-1" means to keep SCFG enabled when switching to DS mode and running your flashcard.
 

Kwyjor

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So, how exactly do you "launch your flashcard using TWiLight Menu++ on the console's SD card" if you're not running CFW?

Thank you for your patience; I've been wondering about these things for a while.
 

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I'm not sure if this is a hardware or Twilight Menu problem, but I was playing Knights in the Nightmare and noticed that the touch screen isn't working properly. The spreadsheet doesn't list any problems or glitches with the game, and initially I didn't have any issues with the game at all (aside from a few really minor main menu graphical glitches). However, when I booted up the game the next day, I noticed that the touch screen is slightly inaccurate. As in, I hold the stylus down and steady, but the registered touch moves slightly up and down erratically, and sometimes it thinks I've released pressure. Not anything super major, but enough to make Knights in the Nightmare unplayable. I tried restarting the game and recalibrating the 3DS, but nothing seems to have worked. I tested my normal 3DS mode by drawing game notes and dragging around game icons (to test the pressure) and I didn't really notice any issues, which leads me to believe it may be a problem with twilight menu. Is this a known glitch and is there a fix?
 

RocketRobz

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I'm not sure if this is a hardware or Twilight Menu problem, but I was playing Knights in the Nightmare and noticed that the touch screen isn't working properly. The spreadsheet doesn't list any problems or glitches with the game, and initially I didn't have any issues with the game at all (aside from a few really minor main menu graphical glitches). However, when I booted up the game the next day, I noticed that the touch screen is slightly inaccurate. As in, I hold the stylus down and steady, but the registered touch moves slightly up and down erratically, and sometimes it thinks I've released pressure. Not anything super major, but enough to make Knights in the Nightmare unplayable. I tried restarting the game and recalibrating the 3DS, but nothing seems to have worked. I tested my normal 3DS mode by drawing game notes and dragging around game icons (to test the pressure) and I didn't really notice any issues, which leads me to believe it may be a problem with twilight menu. Is this a known glitch and is there a fix?
Does the same issue occur in other DS ROMs, and/or in the TWLMenu++ ROM menu?
 
Last edited by RocketRobz,

Goomby0251

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Having a weird problem on my R4iSDHC; whenever I try to enter the DSi Menu, my 3DS then shows the power off screen... Did I do anything wrong?
 

Arenia

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I feel like this is a dumb question, but:

How do you add the other rom options, like GBARunner and others? Just install them in the 3ds folder like other homebrew?
And related to that, is the ramdisk utility necessary to get them to run, or can I just set them in folders inside the rom folder?

Sorry if this is a question answered already, I just don't know how to use those options.
 

moddingiscool

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Robz8 said:
Some flashcards, such as ARDSi and Games n' Music don't support retail ROM loading.
Just wanted to ask for some clarity, does this mean that twilight menu (or I guess technically nds-bootstrap) could be used to run a retail game nds rom on an action replay dsi? I'm asking since I recently tried to do this, however my attempts proved unsucessful, and I was wondering if it was because it's not possible to do this or if I simply made a mistake when trying.
 

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