I hope they add the function to atmosphere and SX OS too, maybe we could still get low portable clocks stable with less voltage improving battery even more at the same stock clocks or even downclock to play low graphic games...The overclocking functionality is a part of libnx, it should work on any CFW. It looks like there are functions to set the voltage, but I'm probably not gonna mess with that.
Thanks for the high quality video showing off the emulator! I think I'll add this to the OP, if you don't mind
Shame you recorded before the audio fix, but that's not a big deal. It only really sounds good when the game is full speed anyways.
Right now there isn't a way back to the menu once you start a game. I'll add something like that soon.in game how you can back to the option menu? and in game when i push the R button the switch crash then i get the black error screen.
The R button loads a savestate. I think it might crash if you try to load a corrupted state. If it's crashing when you have no save state, I'll have to add a check to make sure one exists before trying to load. Once I add an in-game menu I'll move the savestate functionality there so there's no chance of accidentally pressing it. By the way, if you need to press the R button on the DS, right now it's the Switch ZR button. Button remapping is another feature that's on the way.good update but when i push R button ,crash game
Yeah, the NSP loads the file at switch/melonds.nro. It can be launched from anywhere with the homebrew menu though. I don't personally use NSPs but maybe @OkazakiTheOtaku could make another one that loads from switch/melonds/melonds.nro? Or you could look into making your own NSP. I'm not sure which tool can be used to make one but I can't see it being too hard.i thought this was the sound fix version but i was using team executer sxos since then i tried loading the nsp with that reinx and atmosphere but i get error? Any ideas? EDIT nvm i'm not using the right pathing ok will fix this. Should be fine then. Ok so it was a pathing issue Personally I prefer if it looked in switch\melonds\melonds.nro but no big deal. I notice when I run in latest atmosphere the performance is better.
↑For whatever reason whenever I hit R on the latest build in any game my switch crashes.
atta boy↑
good update but when i push R button ,crash game
The R button loads a savestate. I think it might crash if you try to load a corrupted state. If it's crashing when you have no save state, I'll have to add a check to make sure one exists before trying to load. Once I add an in-game menu I'll move the savestate functionality there so there's no chance of accidentally pressing it. By the way, if you need to press the R button on the DS, right now it's the Switch ZR button. Button remapping is another feature that's on the way. was literally a few posts above yours.
any plans for threaded audio?Quick update! Same place as always. I fixed the sound output. I actually fixed it a few hours ago but I didn't realize because my testing scenario (Pokemon SoulSilver battle) was running slightly below full speed so it was crackling no matter what. Note to self: add FPS counter. Ace Attorney sounds perfect (when the text isn't scrolling).
tl;dr if your sound is still shitty the game isn't full speed.
Also thanks to @StapleButter for dealing with my incompetence and explaining the resampler code to me. I feel like I know more about audio now, if only a little
Audio is already running on a separate thread. Disabling audio has absolutely no impact on speed, so no more optimization needed thereany plans for threaded audio?