Homebrew rpx2hbc - a wiiu channel to vwii channel forwarder

FIX94

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So you may remember hbl2hbc, this is essentially the same thing except that it does not come in .elf form to just boot from the homebrew launcher but instead you have to compile it yourself into a .rpx file that you can then use to create your own wiiu channel that boots into a vwii channel of choice. The repo for that is located right here:
https://github.com/FIX94/rpx2hbc
Make sure to give the README on the bottom a good read just to understand what to change and how to compile it. This is a rather advanced setup as I assume very few people actually will want to use this anyways and it took long enough to get it to work as it is. Now for an example of a channel that uses this, here is a usb loader gx forwarder that boots the vwii usb loader gx channel with the id UNEO:
https://gbatemp.net/threads/usb-loa...nel-for-wii-u-menu.482595/page-7#post-8168263
Now for some more things, this will only work if you did not boot any homebrew before starting the channel as it uses basically a modified homebrew launcher loader. Also, there were some forwarders like this around before obviously but those needed a special wiiu .elf file on your sd card, this however does not need anything like that, it just boots right into the vwii channel of choice.
 

morpheous

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Thanks FIX for putting in frustratingly hard work into making this wii u app for me. Its good that you're sharing it with others. ^_^
 

Masana

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Hello, thank you very much for your work.
What a charitable soul could compile a version of nintendont please?
Or other software if available.:)
 
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Cyan

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Which Title_ID it's using for the app.xml ? (or for NUSPacker)
I looked quickly at the sources, but couldn't find where it's generated. I guess you prevented multiple channels to have the same title_ID than HBL channel, but I guess my c/c++ is rusty, I didn't practice for a year.
 

FIX94

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Which Title_ID it's using for the app.xml ? (or for NUSPacker)
I looked quickly at the sources, but couldn't find where it's generated. I guess you prevented multiple channels to have the same title_ID than HBL channel, but I guess my c/c++ is rusty, I didn't practice for a year.
this literally just produces the channel .rpx so you have to make up your own channel xml etc for this, so yea its open to be used for whatever you'd like it to be I guess, using the hombrew launcher channel as base though is probably a good start.
 

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