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Nope.
There's a thread on here for some textures, but I'm working on inserting *all* HD textures.That really sucks...any way to get the HD sprites into PPSSPP then?
Hi guys, I've been messing around with the JP PC version of zero and I managed to get the leaked english translation running, while I used NVIDIA control panel to optimize the performance (wouldnt have managed without you). Now, Ive tried installing the EVO voice files, using the method provided by ZhenjianYang, the problem being that the scena needed to "activate" the sound files are in japanese, and Im unable to use the scena english files from the leaked translation, as the voices are not recognized. I imagine this has to do with some proper editing, but could there be a way to get the voice files while using the english script? I imagine not, but it never hurts to ask. Thanks for your time.
https://github.com/FrantzX/CrossbellTranslationToolAnyone know what tool can be used to extract ._dt files? The EDDecompiler seems to only work with the .bin files wanted to see if anything could be done to fix the notebook for the Japanese PC version. Obviously something must exist since the translator was able to modify them in the first place but don't know if it is publicly available or not.
There's fixed voice scripts at https://my.mixtape.moe/quwjzm.7z though I only tested the very beginning of the game so not sure if it has problems somewhere. Some of the line counts don't match up 100% accurately due to the English needing to add extra lines in places but I'm assuming (hoping) that it will just move on without playing voices in the affected lines rather than crashing or something.
edit: Updated link since other host seems to be down.
https://github.com/zhykzhykzhyk/ed7editorI tried that but it seems it only works for Ao? Unless I'm using it wrong. I wanted to unpack/repack the notebook and quest files for Zero.
This might help: http://gbatemp.net/threads/ao-no-kiseki-ppsspp-hd-texture-pack.484790/page-3#post-7828908Thanks, will try it.
Edit: Seems like just some kind of save game editor or something? Also Ao only I think but anyway doesn't seem like the sort of thing I was looking for. Want to be able to decompile and modify the ._dt files from the /text folder so that I can try to fix a bug that exists right now with the translated notebook when trying to import files into the PC version.
Though no guarantees I'd be able to do so even if I had access to the proper tools... I'm not an expert or anything, but just since the problem with the voice scripts was easier than I expected to solve was sort of hoping this might be some simple formatting problem I could easily fix as well if I had the decompiled files in front of me. Anyway good likelihood that the only ones with such tools are the ones that made the patch in the first place that probably won't want to help support a "leaked" product so maybe out of luck, but I guess even if I have to play with the notebook in Japanese it's not the end of the world really. Don't remember actually needing it that much in previous games anyway.
There's fixed voice scripts athough I only tested the very beginning of the game so not sure if it has problems somewhere. Some of the line counts don't match up 100% accurately due to the English needing to add extra lines in places but I'm assuming (hoping) that it will just move on without playing voices in the affected lines rather than crashing or something.
edit: Updated link since other host seems to be down.
Guys, why dont we contact to ZhenjianYang (who made tools for Trails games) to help us make a tool or python script for Trails in the Sky the 3rd?
Script opcodes for 3rd PSP need to be added.What needs to be done?
You have to mod it a bit for it to work with zero.I tried that but it seems it only works for Ao? Unless I'm using it wrong. I wanted to unpack/repack the notebook and quest files for Zero.
def compress_FALCOM2_1(filedata):
outdata = io.BytesIO()
indata = io.BytesIO(filedata)
first = True
pos = 0
i = 0
while pos < len(filedata):
i += 1
if first == True:
first = False
else:
outdata.write(b'\x01')
data, compressed_len = compress_FALCOM2(filedata[pos:], True)
pos += compressed_len
outdata.write(struct.pack('<H', len(data) + 2)) #write the size
outdata.write(data) #write the data
outdata.write(b'\x00') #Stop flag
outdata.seek(0) #Output data
return outdata.read()