Hacking Post your WiiU cheat codes here!

Smash Br0

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Hmm well.. You must have a cheap TV lol. Weird. Anyways, If I have time and don't forget I'll give it a shot sometime soon.
Thank you!

By the way, some other codes that would be nice to have are codes that respawn the bosses, by reverting the Divine Beasts back to the time right after they were calmed, but before the Blights were fought. It would be cool if the Yiga Clan Raid and Boss fight could be reset as well. I'm hoping the Bosses will be included in the "Cave of Trials" Summer DLC.
 

TheWord21

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Hey, @skoolzout1? Your noclip code works fine for me, but you still can't re-enter the Divine Beasts because it's too dangerous to go near or something like that. (This is after defeating the "Blight" Ganons.)
 

skoolzout1

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Thank you!

By the way, some other codes that would be nice to have are codes that respawn the bosses, by reverting the Divine Beasts back to the time right after they were calmed, but before the Blights were fought. It would be cool if the Yiga Clan Raid and Boss fight could be reset as well. I'm hoping the Bosses will be included in the "Cave of Trials" Summer DLC.

We're sorta-ish working on a way to replace other objects/enemies with other things. It's actually already been possible for a while but there are no codes to achieve it yet.
Hey, @skoolzout1? Your noclip code works fine for me, but you still can't re-enter the Divine Beasts because it's too dangerous to go near or something like that. (This is after defeating the "Blight" Ganons.)
Yes.. i know. The game compares links coordinates to a giant collision box around the beast and if link is within it, it kicks him out. And since my code just moves links coordinates, it doesn't fix that problem. It would probably work if I made a camera based No-clip which just moved the camera around but left link standing where you left him.
 
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TheWord21

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We're sorta-ish working on a way to replace other objects/enemies with other things. It's actually already been possible for a while but there are no codes to achieve it yet.

Yes.. i know. The game compares links coordinates to a giant collision box around the beast and if link is within it, it kicks him out. And since my code just moves links coordinates, it doesn't fix that problem. It would probably work if I made a camera based No-clip which just moved the camera around but left link standing where you left him.

A remote controlled camera... now that sounds like a real interesting project. Oh, would it come with the ability to warp Link to wherever the Camera is looking at?
 

skoolzout1

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A remote controlled camera... now that sounds like a real interesting project. Oh, would it come with the ability to warp Link to wherever the Camera is looking at?
Aren't there enough codes to help you get around yet? Lol. There's moon jump, super speed, save/load coordinates teleporting, warping to pins, and now a mediocre no-clip code.

Btw, the out of bounds area that's just off to the left of rito village, is actually rendered with collisions. You can stand on a part of the mountain and giant blue chu's actually spawn there.... Out of bounds... I figured I'd just just mention that now as a way of saying "I found it first" lol.
Also there's a shadow of the Labarynth on top of the out of bounds mountain just north of the Labarynth that's in the Hebra mountains.

Frankly there's a lot of shadows/textures of labarynths hidden outside of the map for no reason
 
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TheWord21

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Aren't there enough codes to help you get around yet? Lol. There's moon jump, super speed, save/load coordinates teleporting, warping to pins, and now a mediocre no-clip code.

Btw, the out of bounds area that's just off to the left of rito village, is actually rendered with collisions. You can stand on a part of the mountain and giant blue chu's actually spawn there.... Out of bounds... I figured I'd just just mention that now as a way of saying "I found it first" lol.
Also there's a shadow of the Labarynth on top of the out of bounds mountain just north of the Labarynth that's in the Hebra mountains.

Frankly there's a lot of shadows/textures of labarynths hidden outside of the map for no reason

I know, I know... I was just asking theoretically. Sorry 'bout that.
 

skoolzout1

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@skoolzout1 your work here is really impressive :)
do you have all your codes documented somewhere?
Thanks :3 and No I don't. All of my codes are scattered about on here for that reason. for two reasons really, the biggest reason is because I know one day I'll accidentally delete my jgecko folder and I'll lose all of my codes and this way I can at least find them again. And the second reason is that I just love sharing some cool codes, because I used to be one of the people back in the wii hacking days that would just search all over the Internet for codes to my favourite games. But code creators were always so stingy/rude and would never talk to anybody besides their other hacking friends and often demanded money for a code. And it kind of makes me laugh now how lame that seems to demand money for something like this, especially with how simple it is to make codes.
But anyways, you did all the hard work for me, you made the code handler and thus my job is easy :3
 
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CosmoCortney

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Thanks :3 and No I don't. All of my codes are scattered about on here for that reason. for two reasons really, the biggest reason is because I know one day I'll accidentally delete my jgecko folder and I'll lose all of my codes and this way I can at least find them again. And the second reason is that I just love sharing some cool codes, because I used to be one of the people back in the wii hacking days that would just search all over the Internet for codes to my favourite games. But code creators were always so stingy/rude and would never talk to anybody besides their other hacking friends and often demanded money for a code. And it kind of makes me laugh now how lame that seems to demand money for something like this, especially with how simple it is to make codes.
But anyways, you did all the hard work for me, you made the code handler and thus my job is easy :3
I see, fair enough. I just asked this because having them all sorted would be helpful on porting them over to other regions and updates. I guess your results could also be some good reference points for searching on other things :3
 
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skoolzout1

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I see, fair enough. I just asked this because having them all sorted would be helpful on porting them over to other regions and updates. I guess your results could also be some good reference points for searching on other things :3

Hmmmmm I see, well I could send you my jgecko codes file. I think it's an xml? If you really wanted them all at once, but of course it wouldn't update for you as I added new codes. I've never learned or even had the desire to make a website for myself so I'm sorry there's no better way that I can think of.
 
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CosmoCortney

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Hmmmmm I see, well I could send you my jgecko codes file. I think it's an xml? If you really wanted them all at once, but of course it wouldn't update for you as I added new codes. I've never learned or even had the desire to make a website for myself so I'm sorry there's no better way that I can think of.
What about a pastebin or github page?
 

skoolzout1

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What about a pastebin or github page?
Good idea. I'll make a pastebin page with all of my codes tomorrow, since it's late and I'm not at my computer anymore. I'll make a post here tomorrow with the pastebin link and I'll @reply you in the post. You'll probably be asleep due to time zones, but oh well :3
 

CosmoCortney

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Good idea. I'll make a pastebin page with all of my codes tomorrow, since it's late and I'm not at my computer anymore. I'll make a post here tomorrow with the pastebin link and I'll @reply you in the post. You'll probably be asleep due to time zones, but oh well :3
No rush^^
I won't be back at home until thursday afternoon and I don't have my Wii U with me here
 
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Ziggyhacks

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Let me clarify. Neither I nor anyone else wanted these codes to be released. If nobody wanted those released, why would we want other codes to be released?
 

.44 Magnum

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Id love to try and make a code that makes you 100% invisible, but i really dont see that being possible without the use of Breakpoints. this is because every single enemy in the game pretty much, has a "I found Link" value associated with them. Firstly, this would be super hard to find i would imagine just for one single enemy, but then once you found it, that would only effect that one particular enemy. and even if you found every single enemies "Awareness of link" address, they'd all change as soon as they respawned or you left an area and come back..

but with a breakpoint, you could find the enemies Awareness value, and trace it back to the actual Game Instruction that is responsible for it, and change the instruction in a way that makes it so they never become aware of you. and since Every enemy is really an object of a class, this would effect every enemy in the game. This is how it would have to be done,i dont see how else its possible.

Unless there's something that we could change about Link, but theres no stealth equipment or anything that makes link more than just Silent, so i think theres no other way than what i described before.

Yeah, as I read through the thread it became apparent that breakpoints are necessary for some of the more advanced codes. Fingers crossed that the ability to use them may be implemented at some point.

Thank you for the detailed explanation, I absolutely love learning about this stuff.
 
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