Separate names with a comma.
Discussion in 'Wii U - Hacking & Backup Loaders' started by ShadowOne333, Mar 10, 2017.
Thanks for the mention..
Durability "kind of" works. In order for it to work a little bit I need to increase it's Item Value. But even then it doesn't last for too long until the value gets down to around 300 and is close to breaking.
How often do you mess with items? I have noticed that sometimes it can glitch out a bit, this i when i reload a save from before i started messing with things again. I don't know if it is because of eventual memory location changes or what not, but it happens. I once set durability on a sword, happens to be 6553500 as you did, and was using it just fine, did a dungeon, and somehow had 120 of the spirit orbs. I did pick up items in the dungeon. I believe there is a technical maximum value the game expects but not that it reads a max, so sort of like an overflow happening when item locations change, it just doesnt always happen.
I have had weird things happen messing with items and stuff.
Only as things break. I'm only setting the durability, that's it. Having said that, setting the Item Value AND Mod Amount really high seems to have solved it. Nothing has broken so far.
Hmm, don't know then. Just thought it might be suspect of modifications if you're messing around like I am. I know there are actually quite a few bugs in the game, so who knows if any modifications can trigger one.
I haven't really looked into the RPX much itself, could be some kind of check it's supposed to do but normally doesn't. I highly doubt it though. I think the game just kinda processes things weird sometimes, which is why it is recommended to save and reload. I noticed when spawning monsters by replacing an arrow with them, after it loads the data into memory, it doesn't lag anymore, but it will freeze if viewed in the menu because it doesnt have all the resources i guess.
On that note, BrightArrows (Light Arrows, I dont know why they named they silly in the file/item name) don't save and will erase (they also require an ammount as inventory item, unlike the end of the game or the twilight bow), so, it obviously has certain checks, but who knows for certain whats going on. Maybe someone who has looked through the game in a more complex way could chime eventually.
Why... why was I not told this before?!
I just gave myself the Fierce Deity outfit through ascii editing!
Thank you for the info!
GameRomHorse00S = a donkey
GameRomHorseNushi = Lord of the mountain
Finally know which one is which!
Also for fun.
Ever wanted to put zelda some where? Now you can lol.
How would this work with Epona?
Amiibo stuff crashed my game.
Anyone know how to get Epona to have the correct Saddle/Bridle(The one that is exclusive to Epona)?
EDIT: Alright it seems like spawning Epona through the arrow method will get you the correct saddle once you register unlike changing an existing horse to Epona.
So to spawn Epona with an Arrow you basically just need to edit "NormalArrow" to "GameRomHorseEpona" in the Arrows tab, and then simply shoot one arrow?
Some animals need to be specific.
Animal_Bear_B - Grizzlemaw Bear
Animal_Bear_A - Honeyvore Bear
For the most part msbt message files define the spawn names for about every object, really comes in handy for this tool.
Every animal has a variation so make sure to add a A or other letter that exists.
If you want to dump the msbt data to get some name refrences, they are in
Pack/Bootup_EUen.pack which can be opened with Wii U zip
Gives a Sarc file which you Yaz0 decompress and open with Wii U zip. then you can extract it and open the msbt files with this.
I recently tried editing a CEMU savefile (HEX) at the very start of the game (the shrine of resurrection) and 3 armor items. I wanted to change these three items into a set of the Ocarina of Time costume, but every time I change the hylian trousers into the Cap of Time it disappeared, even from the savefile. Savefiles before, edited and after: https://bitbucket.org/DrakenMusic/test/downloads/Saves.7z
Do not edit saves. They have particular check sums and can entirely corrupt it. I managed to have the final boss spawn while i was restarted at the beginning of the game. If you wanna mod with cemu use cheat engine and figure out the addresses.
Ok, thanks for the heads-up, although I always made backups when editing. The problem with cheat engine I'm having is that I'm a total noob at using it properly, I guess I'll just have to wait until somebody makes a savefile at the start with the full set.
Is it even possible to summon the "Blight" Ganons with this method of dropping renamed items and whatnot?
Until then, here's "Enemy_Ganon", which is Calamity Ganon at half HP.
Here are the "Blight" Ganons you face...
The "Blight" Ganons
Thunderblight Ganon and its' components:
Fireblight Ganon and its' components:
Waterblight Ganon and its' components:
Windblight Ganon and its' components:
Do NOT put the ".sbactorpack" when you change the name of the weapon you're about to drop.
Actually, you dont need to shoot an 'arrow' at all.
First make sure Link is in idle animation. just standing, no equipment out.
equip the arrow you will replace via menu or bring out your bow, select the arrow, then hit B to put them away
Replace the arrow with what you want to spawn and click the save.
Then just bring out your bow. It will place the object where you stand without 'shooting an arrow'. Much quicker than pulling the string back every time when you do not need to.
tl;dr stand idle, select arrow, replace arrow, bring out bow. Profit. Press B to rinse and repeat.