I don't think they can.Can Nintendo do anything about people downloading stuff from their servers?
Nothing at all as they would have to totally change how the eshop works which would probably cost them more money to do than they are losing from piracy.Can Nintendo do anything about people downloading stuff from their servers?
ip adress is not peer device, it's peer conection...Can they see the downloaders IP adresses on their servers? Are ISPs going to start receiving requests to send letters to the the broadband account holder?
That's how IPv4 works in a nutshell. You have your LAN address space, invisible to anything outside of the LAN, and then you have your WAN address - which is all an external device sees. The only way for an external device to discern between different devices on the same network via IPv4 is to use NAT to establish a connection one way or the other.ip address is not peer device, it's peer connection...
if you use your wii u or PC to download from their servers, they see the same exact ip if they are connected to the same router
by banning your ip they will ban all that devices on that connection..
and you can easily solve this by resetting the router, since most of us don't have a static ip
3DS and Switch. They do care about 3DS though They lost even with very heavy attempts in thwarting any additional 3DS systems getting hacked, by imposing "update or features will not work" into the system and so on. For now they done all they can. 11.0+ defeats any easy downgrade methods and ones that work are both quite involved. They indeed do care about 3DS and since they are making stuff like Mario Maker for 3DS and other releases like Sun and Moon coming soon, they care.Simply Nintendo has gave up on the Wii U. They didn't patch exploits for ages yet they know very well users are pirating their stuff. For Nintendo when a console doesn't generate revenue they no longer care about it. Now their main and only focus is the NX/Switch.
Simply Nintendo has gave up on the Wii U. They didn't patch exploits for ages yet they know very well users are pirating their stuff. For Nintendo when a console doesn't generate revenue they no longer care about it. Now their main and only focus is the NX/Switch.
Agree with everything except the last bit. I'm sure most people buying for the hack are buying on ebay rather than brand new.I agree depaul. Think about it, Wii U sold how many units? Millions. How many are actually hacking their units? Hundreds. Of those hundreds, 5 years after the Wii U was released, how many actually own/bought the actual games they were interested in? Most, if not all of them.
So now people are milking the servers, so what. If they couldn't, nobody was going to buy any more games anyway. No point flogging a dead horse as they say. To be honest I think the Wii U probably sold more units recently because of the hack. So that is all profit that Ninty wouldn't have got otherwise!
How many are actually hacking their units? Hundreds.
I'm sure most people buying for the hack are buying on ebay rather than brand new.
Agree with everything except the last bit. I'm sure most people buying for the hack are buying on ebay rather than brand new.
That's how IPv4 works in a nutshell. You have your LAN address space, invisible to anything outside of the LAN, and then you have your WAN address - which is all an external device sees. The only way for an external device to discern between different devices on the same network via IPv4 is to use NAT to establish a connection one way or the other.
If, in theory, you were to use IPv6 instead, every device would get it's own individual address on the WAN (both because IPv6 has a larger number of characters per-address, but also due to having more choices for each individual character) making it easy to tell the difference between devices. Nothing in the protocol would distinguish the difference between a Wii/DSi/3DS/Wii U and other devices, though. Only encryption protocols such as SSH could do that. And even then, we could rip or derive the keys with little trouble, thanks to having IOSU/ARM9/whatever access. And even that is unnecessary if you plan to install titles to the system - all you need is the right permission to ask it politely to use the keys it already has.
Or, in short, the server delivering content doesn't care what asks for that content. Only the encryption and DRM key provider parts care about that.
NUS is a CDN(Content Delivery Network) that is designed to deliver encrypted files. Nobody but Nintendo was ever intended to have the ability to decrypt these files. I have no idea why they choose to deliver encrypted content blindly but they put no effort into security at the point of download. Their security efforts were put into encrypting the files which has obviously been cracked. I'm quite sure they at least log IP addresses though. They even know your rough geographical location since that's how CDN's work by finding a sever that's closest to you.