Homebrew Official HID to VPAD

Cyan

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It currently only replace the gamepad, right?
It can't be used as second player's controller? (for example, replacing the Classic pro in 2 players ZombiU games)

I don't need it, just wondering if it could be used for multiplayer.
 
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Maschell

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Last edited by Maschell,

Ridge

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It currently only replace the gamepad, right?
It can't be used as second player's controller? (for example, replacing the Classic pro in 2 players ZombiU games)

I don't need it, just wondering it could be used for multiplayer.
Only gamepad for now. Hopefully in the future we'll get second controller emulation.
 

AboodXD

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Can you link me the nintendont config file?
There you go:
https://github.com/FIX94/Nintendont/blob/master/controllerconfigs/controller_ps2.ini

You see, I don't think that the config file is the problem here.
It's the fact that HIDtoVPAD fails to detect my controller.
I'll tell you why I think it fails, say I have a PS3 controller, HIDtoVPAD would auto detect it and know that it's a PS3 controller that was just connected, not something else, the problem here is that when I connect my controller, HIDtoVPAD fails to know that it's a PS2-like controller, just because it's not a real PS2 controller.

Long story short, auto detection is the problem.
 
Last edited by AboodXD,

Osakasan

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I take it this doesn't work with Xbox 360 controller (Xinput)? It would be nice to keep my Gamepad away while playing Bayonetta, Smash or MK8
 

ChrisN8

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I've got a tiny problem i can't use LoadiineGX2SBetav0.2 after using HIDtoVPAD, my WiiU freeze.
I have a 5.5.1E WiiU and i use the online exploit the lunch the homebrew/app/games.
Is there any way to make it work correctly ?
 

Maschell

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I dont know what you mean exactly, but if you want to use HIDtoVPAD + loadiine, just have have start loadiine and enable it in the settings
 

TeconMoon

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@Maschell What would be the plausibility of an app that could take the 4 GameCube ports on the Official USB Adapter and map each one to a Wii U Pro Controller? (I say Wii U Pro instead of Classic Controller since Classic has no rumble) It feels like it would be really snobbish of me to actually request this but I figured I would at least see if it's probable or not as Wii U homebrew progresses.

Thanks for this project so far! Can't tell you how good it feels to play Mario Kart 8 with a GC controller :)
 

Maschell

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@Maschell What would be the plausibility of an app that could take the 4 GameCube ports on the Official USB Adapter and map each one to a Wii U Pro Controller? (I say Wii U Pro instead of Classic Controller since Classic has no rumble) It feels like it would be really snobbish of me to actually request this but I figured I would at least see if it's probable or not as Wii U homebrew progresses.

Thanks for this project so far! Can't tell you how good it feels to play Mario Kart 8 with a GC controller :)

This should be possible without that much effort when you already have 4 Pro Controller. I didn't figure out how "fake connected" a controller yet, I can only overwrite the input. I you want something like that (I mean overwrite more than 1 input), I will try what I can do. Maybe I can "spoof" wiimotes into "Pro Controllers" and then replace the inputs via hidtovpad.
 
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TeconMoon

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This should be possible without that much effort when you already have 4 Pro Controller. I didn't figure out how "fake connected" a controller yet, I can only overwrite the input. I you want something like that (I mean overwrite more than 1 input), I will try what I can do. Maybe I can "spoof" wiimotes into "Pro Controllers" and then replace the inputs via hidtovpad.

Nice! I hate to be that one guy that has pretty much nothing to offer but I'll definitely be willing to test builds for this :) I'll shoot you a PM
 

TeconMoon

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Quick update on deadzones: When I play Super Mario 64, if I hold all the way up, Mario will start running down. If I hold all the way right, Mario will start running left. :wtf: Left and down don't seem to be affected, and neither do the other 45 degree angles.

Edit: Directions affected seems to slightly vary based on which GameCube controller I use :o

ON A VERY INTERESTING SIDE NOTE GUYS, remember how the N64 virtual console has sizable input delay? Not with HID to VPAD!
 
Last edited by TeconMoon,
D

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Out of curiosity, I decided to try this out with my classic controller pro with the Mayflash Classic Controller adapter, but it unfortunately did not work. A real shame, as I don't have a Wiimote right now to use with my WiiU.
 
D

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It currently only replace the gamepad, right?
It can't be used as second player's controller? (for example, replacing the Classic pro in 2 players ZombiU games)

I don't need it, just wondering if it could be used for multiplayer.
I'd love this too! Multiplayer would be amazing!
 

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