Hacking Loadiine GX2

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fenomeno0chris

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Is it possible to implement game updates in upcoming Loadiine versions? It would be so cool to press a simple button and than Loadiine starts to search for every game update and install it automatically if there is one available.

Keep up the great work!
 

hama

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i have some question my wiiu spoofed to 5.5.1
i already set tubehax dns on my console

1. automatic software download in setting > internet = software & news download only or system update too, can i enable it if it just for spotpass?

screen-shot-2016-03-24-at-8-15-07-pm-jpg.43425

2. can i enable spotpass in game (disc & loadiine) many games ask me to turn on spotpass, can i turn it on?

img_2190-jpg.43426
 

dimok

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Hey guys,

I know I said that I wont be doing any coding but some people were just really persistent on some stuff they wanted to have ;).

I was feeling bad for @Maschell and @n1ghty when I saw them trying to get the kexploit to run for like 15 minutes just to have another freeze on bugtracking. So since I am on vacation currently and had a bit of time when I woke up at 7 am and couldnt sleep :\, I took a look at how to optimize the kexploit timing hit. Seems like I found something as @Maschell and @n1ghty did tests and had very good success rates on the modified osdrive kernel exploit i gave them. I wanted to put it out here to see if it isnt just "luck" before I commit anything to git about it or submit a pull request to libwiiu. So here is kexploit which should be much more stable (at least for us 3 it was). It is not tested at all on any firmware outside 5.3.2. This is mostly usefull for developers that need to launch it many times in a short amount of time and thats the people I actually made this changes for. I myself don't really need it as I have the stable exploit from MN1.

http://www29.zippyshare.com/v/e7Aas1sP/file.html

Btw this is just the HBL installer modified. So if you launch this a second time you will get into HBL. Let's see if it is really more stable for everyone and depending on the feedback I will commit the sources and add a pull request to libwiiu.

Another thing is that @FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it. @Onion_Knight had several questions on it too. So I told @FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.

Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now ;).
 
Last edited by dimok,

memomo

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Hey guys,

I know I said that I wont be doing any coding but some people were just really persistent on some stuff they wanted to have ;).

I was feeling bad for @Maschell and @n1ghty when I saw them trying to get the kexploit to run for like 15 minutes just to have another freeze on bugtracking. So since I am on vacation currently and had a bit of time when I woke up at 7 am and couldnt sleep :\, I took a look at how to optimize the kexploit timing hit. Seems like I found something as @Maschell and @n1ghty did tests and had very good success rates on the modified osdrive kernel exploit i gave them. I wanted to put it out here to see if it isnt just "luck" before I commit anything to git about it or submit a pull request to libwiiu. So here is kexploit which should be much more stable (at least for us 3 it was). It is not tested at all on any firmware outside 5.3.2. This is mostly usefull for developers that need to launch it many times in a short amount of time and thats the people I actually made this changes for. I myself don't really need it as I have the stable exploit from MN1.

http://www29.zippyshare.com/v/e7Aas1sP/file.html

Btw this is just the HBL installer modified. So if you launch this a second time you will get into HBL. Let's see if it is really more stable for everyone and depending on the feedback I will commit the sources and add a pull request to libwiiu.

Another thing is that @FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it. @Onion_Knight had several questions on it too. So I told @FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.

Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now ;).

::edit::
nevermind, it was from my server ..

Thank you
It doesn't work with 5.4.0 at all ( I've tried like 10 times )

 
Last edited by memomo,

Cava

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Interesting things happened. When i launch a game from Loadiine GX2 (hbl) v0.2 with smash bros mode the mii maker getting started instead of the game and the only way i can start the game if i exit from mii maker and click on the smash bros icon from the wii u menu. Why? Formerly its worked directly from Loadiine GX2 v0.2
 
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dimok

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Thank you
It doesn't work with 5.4.0 at all ( I've tried like 10 times )
Thanks for testing. Its interessting as for us it was close to 100% success on 5.3.2. during the tests. It was failing once out of 20 runs for me in a row. I guess due to a different entry point of the exploit and the movie player running the threads are in a different state on 5.4.0 exploit which affects this somehow. I wonder how it looks on other firmwares. Guess it's not worth changing this in the git then, if it fails for 5.4.0 users all the time.
 
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CubeLer

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On Wiiu.Go to Internet Setting.
You can try 1472 or 1454 too.
Standard Setting by WiiU is 1400,and that is not enough for most Devices.I dont no what the best MTU Setting by using a Phone or Android Device.
Bye
 
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n1ghty

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still, the same result as the previous video
Try to launch it directly and not via some other website.
I had the best results with Boot -> browser (set to hbl/index.html as autoboot). And Boot -> browser (bookmark to hbl/index.html).
A direct start of the payload (payload532.html for me) resulted in an increase of race attaick failures.
If I started the browser with the Home Button it NEVER worked. So only launch it from the main menu.
 
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Cava

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Try to launch it directly and not via some other website.
I had the best results with Boot -> browser (set to hbl/index.html as autoboot). And Boot -> browser (bookmark to hbl/index.html).
A direct start of the payload (payload532.html for me) resulted in an increase of race attaick failures.
If I started the browser with the Home Button it NEVER worked. So only launch it from the main menu.

Works for me too with this method but if i just use the normal way its failed a lot. Can som1 help me please? https://gbatemp.net/threads/loadiine-gx2.413823/page-95#post-6197674
 
Last edited by Cava,

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