Hacking Loadiine GX2

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Wiiunator

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@dimok ... I've noticed the HBL kernel exploit has been MUCH more unstable vs. the older Loadiine kernel exploit. Mainly, I've noticed my gamepad lock on the browser, while my TV screen goes black. The old exploit works about 95% percent of the time, on the first try, while the new HBL exploit only works about 5-10% of the time at all. Been trying for the last hour to get the HBL to even load without success. However, the old exploit continues to work well. Any ideas?
I've noticed similar issues. Not quite as dramatic as you, but the previous kernel exploit before HBL came along worked at its worst about 3 out of 4 times... This one 1 out of 4 at best. Running 5.3.2, with quick start and self hosting on SD, when I get a race attack I restart the console as well...
 

dimok

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The 50+ times was powering it off completely. Since the gamepad freezes and the TV goes black, that's my only choice.

So, if the first run kernel exploit is the same, in theory, I could try running the old exploit that has been working for me first, then run the HBL link, right?
Exactly. It doesn't matter.
 

Cava

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@dimok Is it worth or possible to add the feature in loadiine if i press A launch the game ssbu mode if i press B launch the game mii maker mode? The keys just an example. This would be a very comfortable feature. :)
 
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Kekskrümel

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I have some brain lag, maybe someone can help me out.

If I enable smash mode, I load the game and it quits to normal Mii Maker I quit mii maker and start smash but smash loads again loadiine and not the game.

Did I miss something here ?

Thx & Greetings
 

GeneralSmiley

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Hoping someone might be able to help here, I'm having trouble getting the .elf files to run off the SD card, well at least I think that's whats wrong. I run the exploit twice, then it makes a weird noise and hangs on the white screen with Wii U logo in the bottom right corner. The SD Card is formatted FAT32 with 64kb cluster size (for better loading times I was lead to believe), I formatted it using guiformat and games run fine off it using traditional Loadiine 0.4, it's a transcend 32GB and the structure is /wiiu/apps/homebrew_launcher, I'm also self hosting the exploit offline so no TubeHax etc.

Have I've just missed a step somewhere along the way? Does something need to be done at the point of running the exploit? Any help would be greatly appreciated.

EDIT - For Clarity
 
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TiMeBoMb4u2

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@dimok Is it worth or possible to add the feature in loadiine if i press A launch the game ssbu mode if i press B launch the game mii maker mode? The keys just an example. This would be a very comfortable feature. :)
You probably know this, but there is currently a global setting for launch mode. I'm guessing, though, you're asking for a per-title launch mode setting.
 

frankGT

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So, if the first run kernel exploit is the same, in theory, I could try running the old exploit that has been working for me first, then run the HBL link, right?

Thats how i do it. I know theoretically is the same thing, but i get allmost 100% success with this method (first old kexploit, then gx2). Dont get near the same results going straight to GX2.
 

buda81

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Thats how i do it. I know theoretically is the same thing, but i get allmost 100% success with this method (first old kexploit, then gx2). Dont get near the same results going straight to GX2.

That's how I do it also. I don't know the reasoning behind it, but I get 99.99% success running the old exploit.
 

memomo

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Hey everyone,

I have been reversing how the gamepad's features, especially the display, are controlled for quite some time now. It was a more a side project of mine I was working on in my spare time. I recently achieved my main goal, so I want to present a neat function hook today:

padcon

Padcon allows you to turn the gamepad's display completely off and on in most games and nearly all of Cafe OS whenever you feel like it. It makes the display triggerable, currently by just pressing the right analogue stick on the gamepad.

This basically allows you to keep playing games with the gamepad while having the display turned off.


I have been using it for the last few days and for me it works pretty great. Usually programs and their specific views will make it obvious when they require the gamepad's display by automatically turning it back on again, but you can just turn it off afterwards, most programs and games I tested seem to be fine with that.

Padcon is currently integrated into Loadiine GX2 and uses its awesome function hooking (thanks to dimok, golden45 and other(?) authors involved in this)!

You can find the source code in my fork on github. For now I am not going to propose an integration into Loadiine upstream unless wanted, because it might be intrusive to some users as the right button stick behaviour can not be turned off at the moment.

If, however, a lot of people decide to include it in their everyday use just as I do already (seriously, it's awesome being able to turn off the display in so many situations), I am sure we can find an appropriate way of including padcon in loadiine upstream. It's super useful, anyway.

The github fork is on par with Loadiine upstream at the moment, so you can just clone the repo and build it yourself if you want to use it with the homebrew launcher.

If you don't want to compile it yourself, I have a self-hostable archive ready: https://github.com/dibas/loadiine_gx2/releases/tag/padcon-0.2
(No HBL or anything else is needed here, this was built from a few commits before the HBL change)

I couldn't test game compatibility as extensively as I wanted to, so I would love to hear your feedback on how it works for you!

Enjoy!
-dibas

I tried some of my games
It's amazing, it should be build-in the system

 

TiMeBoMb4u2

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Has anyone tried running "The Legend of Zelda: The Wind Waker HD" with the new HBL v1.1 and Loadiine GX2 v0.2? Whenever I try on my NTSC-U console, in Mii Maker Mode, I get the Nintendo Memory Error black screen with the "160-XXXX" error (don't remember the last four numbers, ATM). The Loadiine Compatibility List says it's supposed to work.

Nevermind. Reformatting my SD card resolved the issue.
 
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dibas

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I tried some of my games
It's amazing, it should be build-in the system



I'm glad you like it! Keep the feedback coming, I really appreciate it! I still don't understand how Nintendo thought it would be a good idea to add a mandatory small screen for anything at all you want to do. Well, not anymore!
 

charlieb

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@dimok

As a donator, can I humbly request you don't loadiine be dependent on the HBL?.

I'm using the SDCARD version which is hard enough for my kids to understand, going through HBL is just going to get even more confusing for them. It was hard enough to make the switch from discs to current method. Please consider not forcing us to use another front end, and if/when the Hykem mod drops then I'd just want to be able to boot Loadiine from the boot screen rather than go via the HBL.
 
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frankGT

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I'm glad you like it! Keep the feedback coming, I really appreciate it! I still don't understand how Nintendo thought it would be a good idea to add a mandatory small screen for anything at all you want to do. Well, not anymore!

I love it.
It would be nice to have it "implemented" on Loadiine as an option.
If it became an intrusion in a particular game, back to loaddine and turn it off.
 

Azel

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I love it.
It would be nice to have it "implemented" on Loadiine as an option.
If it became an intrusion in a particular game, back to loaddine and turn it off.
Same here :)

I'd also would love for gc to vpad to be added as an option. (never managed to get it to work with any previous version of loadiine)
 
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TiMeBoMb4u2

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Got mine...

Hm88gqn.jpg
 

dimok

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@dimok

As a donator, can I humbly request you don't loadiine be dependent on the HBL?.

I'm using the SDCARD version which is hard enough for my kids to understand, going through HBL is just going to get even more confusing for them. It was hard enough to make the switch from discs to current method. Please consider not forcing us to use another front end, and if/when the Hykem mod drops then I'd just want to be able to boot Loadiine from the boot screen rather than go via the HBL.
Hmmmm. Please read my release post. In the release of v0.2 there is a "www" folder that is exactly doing what you want. I wrote that it is an SD launching method which is very similar to the old sd launching method. From the user point of view it is not different at all.

Sorry but I dont know how else I should make that more clearer...If you don't read all the posts here which is OK as I dont have time to do it all the time either, at least read what I write as a note to a specific release on the git release page. It's really not much text and I think its not too much asked...
https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2

@dimok Is it worth or possible to add the feature in loadiine if i press A launch the game ssbu mode if i press B launch the game mii maker mode? The keys just an example. This would be a very comfortable feature. :)
It is possible but I dont think it is necessary since Maschell already implemented the per game settings. Its just not completely finished as it is missing some graphics, but its gonna come eventually.
 
Last edited by dimok,

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