- Joined
- Apr 1, 2015
- Messages
- 2,065
- Reaction score
- 1,456
- Trophies
- 1
- Age
- 37
- Location
- 221b Baker Street
- XP
- 1,765
- Country

Yea, I merely suggested it to you as you seemed to have a hook in there already, that's all. I suppose FIX or someone could look into it as well. I don't really known enough myself, I'd end up remapping buttons and the others no longer working because of how I did it or something. Lol. I might try messing with gc-to-vpad though sometime. Have enough work to do trying to get my personal gx2 theme done. Kinda hard when your dumb like me, knowing enough to modify and change some things but not enough to make anything.. haha. Thanks for the reply at any rate! Perhaps, changeable screen button though (unless I missed that somewhere already)?Thank you for the suggestion, but this is currently out of scope for padcon. For now I want it to stay very minimal to keep it as bug- and lag-free as possible. Hooking functions like VPADRead() should always be done very carefully to not unnecessarily break stuff, prolong function return times etc.
Of course it is possible to implement what you suggest, so who knows, maybe there's going to be other people that come up with a clean way to do it.
@geheim @Azel I just added another release on github that should work with HBL, please tell me if it works! It should, hopefully.
https://github.com/dibas/loadiine_gx2/releases/tag/padcon-0.2-hbl
Last edited by EclipseSin,









I hope padcon gets integrated in the future official Loadiine releases. It's got my vote. I also tested with a game pre-installed on my system (Super Mario 3D World) after exiting loadiine, and it worked flawlessly. Amazing! Now if someone could come up with a hack that would trick the Wii U into believing a Wii Classic Controller is a Wii U Pro Controller.




