Hacking Loadiine GX2

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Reecey

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I personally put it in SD:/wiiu/apps/loadiine_gx2/resources/bgMusic.mp3 and it works perfect

It seems that future releases will use an ogg file as it's bg music.
How do you get it to loop again cause at the end of the mp3, it just crashes loadiine?

Changed my MP3 to constant bit rate with 128 but still crashes at the end.
 
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Jarenor

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MiMaker mode
Thank you again. I don't know why it doesn't work in my Wii U. The same game release, version 5.4.0E, Loadiine GX2 in Mii Maker mode...

Maybe the country or language?. I'll try to change it to UK and english to test again...
 

MattKimura

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How do you get it to loop again cause at the end of the mp3, it just crashes loadiine?
That would depend on the mp3 file, I'm not too tech savvy when it comes to music files :c
I didn't do anything special to mine, I just threw it on the SD card and renamed it. It loops properly too.
 

Reecey

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That would depend on the mp3 file, I'm not too tech savvy when it comes to music files :c
I didn't do anything special to mine, I just threw it on the SD card and renamed it. It loops properly too.
I read on OP to change it too constant bit rate got that bit changed it too 128 but it still crashes. Maybe it cant handle what I am putting through it.
 

memomo

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andriy921

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@Onion_Knight I need some help, can you please help me if you have time

Your loadiine v2 and v3 mp4s payload work perfectly via this wifi sd card but any other mp4 doesn't (pong/loadiine GX2/etc)

Can you please make a mp4 payload for "loadiine GX2 SD version" in the same way you did it in v2/v3

I'll be very thankful
Which fw version do you have? 5.4?

--------------------- MERGED ---------------------------

Try to add this to loadiine folder.
 

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roots

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trying to compile for 4.10 and still have issues with some includes.
if i don't have main.h included in main.cpp just have undefined references for all functions and when i put main.h in main.cpp gcc tells that some functions are already defined...
someone has an idea?
 
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Hellhacker1990

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Fat32 on SanDisk Extreme 32GB.

READY2PLAY USA Release

Thank you again. I don't know why it doesn't work in my Wii U. The same game release, version 5.4.0E, Loadiine GX2 in Mii Maker mode...

Maybe the country or language?. I'll try to change it to UK and english to test again...

Just going to throw in my own tests, 5.3.2E here, I've tried to following releases through Mii Maker mode and i've not successfully gotten past the ToS once with any of them
  • PACT-USA
  • READY2PLAY USA
  • READY2PLAY PATCHED TO PAL
The official compatibility thread says its working with GX2 but a good few of us are having problems with it. I've also tried to change my country to the UK as I have it originally set as Ireland and that didn't even boot to the Mojang screen on the READY2PLAY release.
 

Maximilious

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I read on OP to change it too constant bit rate got that bit changed it too 128 but it still crashes. Maybe it cant handle what I am putting through it.

I found a Costa Del Sol MP3 from FF7 online and just dumped it in the resources folder, and changed my cfg file to point to it at the end and it works perfect. Have you tried any other MP3's you have available?
 

memomo

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Which fw version do you have? 5.4?

--------------------- MERGED ---------------------------

Try to add this to loadiine folder.

Yup 5.4

Thank you

It's now load the kernel but with the second click it's show a gray screen and exit to home menu
 
Last edited by memomo,

andriy921

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trying to compile for 4.10 and still have issues with some includes.
if i don't have main.h included in main.cpp just have undefined references for all functions and when i put main.h in main.cpp gcc tells that some functions are already defined...
someone has an idea?
Which functions/includes are missing?

--------------------- MERGED ---------------------------

Yup 5.4

Thank you

It's now load the kernel but with the second click it's show a gray screen and exit to home menu
Which version do you use? SD or Browser? And did you left all other files there?
 
Last edited by andriy921,

memomo

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Which functions/includes are missing?

--------------------- MERGED ---------------------------


Which version do you use? SD or Browser? And did you left all other files there?

SD version

And yes I left all other files for sure
 

roots

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all the functions initialised in main.cpp application.cpp or entry.cpp ...

main.cpp
Application.cpp
entry.c
linking ... loadiine_gx2.elf
main.o: In function `Menu_Main':
main.cpp:(.text.Menu_Main+0x24): undefined reference to `InitOSFunctionPointers'
main.cpp:(.text.Menu_Main+0x28): undefined reference to `InitSocketFunctionPointers'
main.cpp:(.text.Menu_Main+0x2c): undefined reference to `log_init'
main.cpp:(.text.Menu_Main+0x38): undefined reference to `log_print'
main.cpp:(.text.Menu_Main+0x3c): undefined reference to `InitFSFunctionPointers'
main.cpp:(.text.Menu_Main+0x40): undefined reference to `InitGX2FunctionPointers'
 

andriy921

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It's show this for 1 second and exit to home menu
It fails to load loadiine_gx2.elf with curl. Make sure that that file is in the folder.
Maybe we should try with sd version since sd_loader.elf is smaller.

--------------------- MERGED ---------------------------

all the functions initialised in main.cpp application.cpp or entry.cpp ...

main.cpp
Application.cpp
entry.c
linking ... loadiine_gx2.elf
main.o: In function `Menu_Main':
main.cpp:(.text.Menu_Main+0x24): undefined reference to `InitOSFunctionPointers'
main.cpp:(.text.Menu_Main+0x28): undefined reference to `InitSocketFunctionPointers'
main.cpp:(.text.Menu_Main+0x2c): undefined reference to `log_init'
main.cpp:(.text.Menu_Main+0x38): undefined reference to `log_print'
main.cpp:(.text.Menu_Main+0x3c): undefined reference to `InitFSFunctionPointers'
main.cpp:(.text.Menu_Main+0x40): undefined reference to `InitGX2FunctionPointers'
loadiine_gx2 builds fine with default config.
installer requires correct path to libwiiu.
Are you sure that you haven't modified anything? Try moving your changes to another branch and build unchanged version.

--------------------- MERGED ---------------------------

It's show this for 1 second and exit to home menu
Try this with sd version.
 

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roots

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just modified the filelist.sh because path were no good on linux and path to /opt/devkitpro/ in one file because it was malformed(C:\devkitpro\ppc/include something like that messed with / & \
 

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