I demand that someone port this right now. PS: For all the dense people out there. I'm just trying to get a ripe reaction.
Hi Guys,
sorry to ask this question, but
What is the most recent and best version and where do I access it?
Please, if possible, supply also the self hosting files.
I read nearly the whole thread the past days, but it is quite confusing :/
Thanks for your help!!
Cheers
URBANsUNITED
Go look at the "Definitive Guide" that is a sticky at the top of this forum. It has all you need.
Full disclosure: I don't have the absolute newest Loadiine up yet since an update was pushed yesterday, but it appears the only updates were to "optimize the changes from merge" and "some convenience changes for developers" so it should work fine for game playing purposes for now.
Run the AIO Kernel Exploit and press B when the message instructs you to press A or B. Then after it kicks you back to the pause menu, come back to the browser and run Loadiine.Thanks!
Works perfect!
Only thing is the B button for the loadiine kernel. How can I do this?
yeah i was wondering what /system/03 was for....the on disk update maybe? assuming the /02 and /03 refer to partitions like on the 3DS or something
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.
We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.
Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.
We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.
Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html
what region system?Out of curiosity, which version of Captain Toad is everyone getting to work? I finally got the loadiine thing going on my system, using the dimok link on eclipsesin's site, and Yoshi works great. But when I try Captain Toad I get a crash at the SSB splash screen. I'm using the EU version of Captain Toad (abstrakt dump to be exact). Any ideas? I did a quick search and saw someone else had a problem with Captain Toad as well, but they didn't mention which version they were using.....
Sorry, forgot to mention that I'm on a US system. Yoshi is the EU version also, and that loads fine.what region system?
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.
We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.
Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html
And that did the trick! Thanks Deathbot64! That is vey interesting, I wonder how many of the other games listed as not working could have some small thing like this being the only thing holding them back (those that aren't too big already that is).with toad go into the content fold, go to localizeddata or something like that and change the EU at the start of all the titles to US
Gald I could help, enjoyAnd that did the trick! Thanks Deathbot64! That is vey interesting, I wonder how many of the other games listed as not working could have some small thing like this being the only thing holding them back (those that aren't too big already that is).