Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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Hi Guys,

sorry to ask this question, but

What is the most recent and best version and where do I access it?
Please, if possible, supply also the self hosting files.
I read nearly the whole thread the past days, but it is quite confusing :/

Thanks for your help!!

Cheers

URBANsUNITED

Go look at the "Definitive Guide" that is a sticky at the top of this forum. It has all you need.

Full disclosure: I don't have the absolute newest Loadiine up yet since an update was pushed yesterday, but it appears the only updates were to "optimize the changes from merge" and "some convenience changes for developers" so it should work fine for game playing purposes for now. :)
 
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hey guys, i remember someone was talking about what's the 02 folder or 03 folder with title.cert, title.tik, title.tmd for after using discu for the game.wud, i can't find where it was again. anyways is this has something to do with the update file?
 
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.

We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.

Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html
 
Last edited by dimok,
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.

We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.

Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html

When I run this loadiine I get black screen with http://ip address/fs532.elf ?
 
that actually means you dont have the fs532.elf in your payload532.html path on your webserver

btw here is how the exceptions look like:


This is an exception I get when launching Kirby and the Rainbow Paintbrush the european version.
 
Last edited by dimok,
Thanks dimok and golden45! You 2 working together I think sounds very beneficial for everyone!
I have not been self hosting for loadiine, I have been using @EclipseSin github, Does this new version require self hosting to get the dump screens? Or could it be hosted publicly and still get it? I'd like to help getting you guys info.
 
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.

We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.

Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html

mario maker and wwhd don't dump anything to the screen, those are the two I've tested so far.

for those who don't know how to setup your self hosting to handle the elfs, use Python.

Python 2:

python -m SimpleHTTPServer

Python 3:

python -m http.server

you can specify an optional port number default is 8000.

make sure you run these in the directory your files are in.
 
Last edited by Onion_Knight,
Out of curiosity, which version of Captain Toad is everyone getting to work? I finally got the loadiine thing going on my system, using the dimok link on eclipsesin's site, and Yoshi works great. But when I try Captain Toad I get a crash at the SSB splash screen. I'm using the EU version of Captain Toad (abstrakt dump to be exact). Any ideas? I did a quick search and saw someone else had a problem with Captain Toad as well, but they didn't mention which version they were using.....
 
Out of curiosity, which version of Captain Toad is everyone getting to work? I finally got the loadiine thing going on my system, using the dimok link on eclipsesin's site, and Yoshi works great. But when I try Captain Toad I get a crash at the SSB splash screen. I'm using the EU version of Captain Toad (abstrakt dump to be exact). Any ideas? I did a quick search and saw someone else had a problem with Captain Toad as well, but they didn't mention which version they were using.....
what region system?
 
with toad go into the content fold, go to localizeddata or something like that and change the EU at the start of all the titles to US
 
Hey guys. So I talked to @golden45 and we had a lot of information exchange and worked on some stuff and we will be working together from now on. So there is progress and there is some stuff to come soon enough.

We though of something with which you could help us debug the games. I commited an exception handler to the sources which prints out a catched exception to the screen. It includes information such as register states, a stack and a code dump. With this we can see exactly where a game crashes. So it really could be helpfull information to us. It does not work on every game as some games dont get to that point.
Now it would be really helpfull if you guys could run the games that you know that dont work (dont run the ones with rpl+rpx size too big of course) and see if you get an exception. If you do get a screen full of numbers than that is it. Please take a picture of that screen and upload it somewhere. Then give us this info and what game it is.

Here is compiled version of that commit:
http://www52.zippyshare.com/v/Q7Mootwv/file.html

Zelda Wind Waker does not seem to raise an exception :(
 
with toad go into the content fold, go to localizeddata or something like that and change the EU at the start of all the titles to US
And that did the trick! Thanks Deathbot64! That is vey interesting, I wonder how many of the other games listed as not working could have some small thing like this being the only thing holding them back (those that aren't too big already that is).
 
Last edited by Ardend,
And that did the trick! Thanks Deathbot64! That is vey interesting, I wonder how many of the other games listed as not working could have some small thing like this being the only thing holding them back (those that aren't too big already that is).
Gald I could help, enjoy
 

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