Yup. 3D is near impossible. And I don't care about 3d eitherI don't think any of these are ever gonna get 3D. Lol.
Yup. 3D is near impossible. And I don't care about 3d eitherI don't think any of these are ever gonna get 3D. Lol.
WeirdoI kinda like the text on the bottom screen. Lol.
I tried loading the .cia version for it, and I got a hard freeze on "could not push null or empty core" or something like that. I'm curious as to what caused it. gpSP works perfectly fine though.Apparently mGBA has been added to the latest nightly.
Hmm. That is correct I guess.Dynarec presumably doesn't work with .3dsx because it requires kernel access, right?
I just tested the 3dsx version. It's working fine.I tried loading the .cia version for it, and I got a hard freeze on "could not push null or empty core" or something like that. I'm curious as to what caused it. gpSP works perfectly fine though.
That doesn't mean anything. You have to post what game it was. I get 60 fps in Super Mario Bros. 3.mGBA .cia version fluctuates between 49-52FPS
I don't have access to dynarec so mGBA is a lot faster for me. Lol.I'm getting much better framerates in gpsp using dynarec than mgba anyway. Full speed in both Mario World and Sonic Advance 3.
I'm getting much better framerates in gpsp using dynarec than mgba anyway. Full speed in both Mario World and Sonic Advance 3.
At least when it comes to gPSP. Yes.Nice!
So that means N3DS ninjhax 1.1b cia version is faster than the N3DS ninjhax 2.1 3dsx version.
What speed do you get in Virtual Boy Wario land with cia dynarec?
CatSFC running great as a .cia on my n3DS! Very excited about that.
Quick question, and this has always been a thing but I've never really addressed it - has anyone noticed that the audio is playing in a higher pitch on CatSFC? It definitely is for me. Is there some kind of audio setting I can change to make it sound closer to what it would generally sound like?
Actually we managed to integrate the accurate sound (blargg apu) from later snes9x versions into CATSFC, it made it run slower of course, but it was still a bit faster than snes9x_next.That's just how CATSFC is. It's based on an older version of SNES9X before the accurate sound rewrite IIRC. So no way around that.
super mario world was capable of running at 60fps at all times on the original DS so if it doesn't get to that point eventually i'm gonna be really disappointed![]()