Hacking Nintendont

Drak0rex

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the GUI is already full, no more room for such an option :(
251 is the size recommended by Fix94 when he first made all this possible and added it to wiiflow
Wouldn't be able to change NMM: Yes/No to multiple choice? Or for that matter, have one memcard option that corresponds to all loaders, as NMM works for both DM and Nintendont?
 

Drak0rex

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90t5z9.jpg

http://copy.com/vRN3HgFVyk9u7YuB/Public/wiiflow_mastermod_wiiuwide.7z

please test if it works as it should
Can't remember off the top of my head now, but what was replaced?
Also, how is the Deflicker option enabled?

FIX94 Couldn't the Wii U Widescreen patch be tied into the previously existing Widescreen patch? I don't see the point in having both options.
 
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pedro702

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Can't remember off the top of my head now, but what was replaced?
Also, how is the Deflicker option enabled?

FIX94 Couldn't the Wii U Widescreen patch be tied into the previously existing Widescreen patch? I don't see the point in having both options.
widescreen and wiiu widescreen are totaly diferent, wiiuwidescreen suses all your screen more like fullscreen setting where widescreen patches the game to display in 16:9 so to get true widescreen on wiiu yu weed wiiu widescreen and widescreen on.
 

AbdallahTerro

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Alrighty then. Are there any Wiiflow themes updated as such?
Only Carbonik Abz is updated since I'm taking care of this

Carbonik Abz light (no sourceflow): https://www.dropbox.com/s/8p94hfizyityy36/Carbonik_Abz_Light.7z?dl=0
Carbonik Abz Full (with sourcemenu): https://www.dropbox.com/s/lhw1rqwomnbbpq3/Carbonik Abz Theme for WiiFlow 4.2.1 r1033+.7z?dl=0
Carbonik Abz SourceFlow Addon: https://www.dropbox.com/s/c820ytecn...2.1 r1033+ - SourceFlow Addon Updated.7z?dl=0

or just use my wiiflow/nintendont mastermod pack (the big 210mb file)it has everything inside
 
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Drak0rex

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widescreen and wiiu widescreen are totaly diferent, wiiuwidescreen suses all your screen more like fullscreen setting where widescreen patches the game to display in 16:9 so to get true widescreen on wiiu yu weed wiiu widescreen and widescreen on.
Ok. From what I understood, the Wii U widescreen patch was to correct for games so they aren't streched to display proper 4:3 ratio on certain monitors, and the Wii U Gamepad. I just didn't understand how that couldn't be applied when the Widescreen is set to off.

Care to provide a visual example of how this is beneficial?
 

pedro702

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Ok. From what I understood, the Wii U widescreen patch was to correct for games so they aren't streched to display proper 4:3 ratio on certain monitors, and the Wii U Gamepad. I just didn't understand how that couldn't be applied when the Widescreen is set to off.

Care to provide a visual example of how this is beneficial?
because some ppl just like fullscreen like me and activating the widescreen hack brings some unwanted glicthes to several games.
 

Drak0rex

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because some ppl just like fullscreen like me and activating the widescreen hack brings some unwanted glicthes to several games.
I thought we had full screen before. The image was just stretched. The wide screen patch just allowed games to render true widescreen for those that didn't natively support it.
 

zychion

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Hey guys. I was wondering, I have a Pal version of Kirby Air ride. I've seen a few video's online of people using the Widescreen hack on it. It comes out a little glitchy but you get 16:9 when you actually play. Now, on my WiiU I set both the widescreen options but it just comes out as a stretched 4:3. Is this because the games have to be hacked by a game by game basis and no one has done it for Kirby? Is it because the hack was removed in a certain version because I've never used the hack before so I don't know when it was working or is it something else?
 

AbdallahTerro

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Let's end this year with a big update:

merry-christmas-and-happy-new-year-cards.gif


New update: Nunchuck support for BT controllers (turn HID off to use the nunchuck in the same way that you use the classic controllers - multiplayers supported too)

The Nunchuck stuff is a conjoint work between me and Howard, and was shaped using feedback from many testers during the past few months

P.S. This is not the same work and code that Howard is using in his latest betas and is gonna be probably much different from what he'll end up commiting. I believe it is complete from the way I see it and that's why I'm sharing my work now.

I would like to thank Fix94, megazig for helping me make the first working nunchuck patch and Howard for his huge contribution
Also a big thanks to all the testers and donators.

Nunchuck readme and button maps:
Nintendont MasterMod Nunchuck Configs and Button maps:
Available Configs:
------------------
(2) = Alt-Naggers (default) //convenient for most games uses c+Dpad as c-stick
(2 + plus) = Naggers config //uses tilt as c-stick
(2 + minus) = Troopage config //handy in many situations
(2 + Left) = Abz general config //for arcade games or games that require few buttons
(2 + right) = Howards general config //matching button names to action
(2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
(2 + down) = racing 2 //for games that require A held for gas

You can select configs and enable/disable IR by:
------------------------------------------------
press button_2 (puts in config mode and turns IR off)
press config button (selects the desired config - skip this step for the default)
release the config button (keep holding button_2)
press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
release button_Z
release button_2 (ends configuration)

Full button mapping:
--------------------
Home = Start/Pause in all configs
(2+1) = Exit to Loader or HBC in all configs
--------------------------------------------
Press (2 or 2&Z) = Alt-Naggers or Shooters
//A=A B=L Z=R (+ or c+B=R1/2) (- or c+Z=L1/2)
//C not pressed U=Z D=B R=X L=Y B=R Z=L
//C pressed Dpad=controls cStick Z=1/2L B=1/2R
//B pressed DPAD=Standard
Press (2&Z) to to enable/disable IR

Press (2 & plus) = Naggers
//same as Alt-naggers with tilt as C-STICK with C button held and C+DPAD as GC-DPAD

Press (2 + minus ± Z) = Troopage config (add (Z) to to enable IR as c-stick) (add (Z) to enable IR as c-stick)
//A=A
//C not pressed +=X -=B Z=L B=R Dpad=cStick
//C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard

Press (2 + Left ± Z) = Abz general config
//A=A B=B C=X Z=Y -=Z +=R Dpad=Standard

Press (2 + right ± Z) = Howards general config
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + up ± Z) = racing games that use AnalogR and AnalogL for gas and break
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed backwards forward tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Press (2 + down ± Z) = racing games that require A held for gas
//A=Z B=B Z=A +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick

Source patch for Nunchuck mod (also includes the themes code and sixaxis stuff):
http://copy.com/vRN3HgFVyk9u7YuB/Public/nunir-ds3.patch

Download link: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol
if you are using the mastermod already you can just update online too.
Merry Xmas to all and happy new year :)
Abz
 

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