Nintendont

Discussion in 'Wii U - Hacking & Backup Loaders' started by sabykos, Jun 10, 2013.

  1. pedro702

    pedro702 GBAtemp Guru

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    widescreen and wiiu widescreen are totaly diferent, wiiuwidescreen suses all your screen more like fullscreen setting where widescreen patches the game to display in 16:9 so to get true widescreen on wiiu yu weed wiiu widescreen and widescreen on.
     
  2. AbdallahTerro

    AbdallahTerro da KiNG

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    Ideas factory :)
    Only Carbonik Abz is updated since I'm taking care of this

    Carbonik Abz light (no sourceflow): https://www.dropbox.com/s/8p94hfizyityy36/Carbonik_Abz_Light.7z?dl=0
    Carbonik Abz Full (with sourcemenu): https://www.dropbox.com/s/lhw1rqwomnbbpq3/Carbonik Abz Theme for WiiFlow 4.2.1 r1033+.7z?dl=0
    Carbonik Abz SourceFlow Addon: https://www.dropbox.com/s/c820ytecn...2.1 r1033+ - SourceFlow Addon Updated.7z?dl=0

    or just use my wiiflow/nintendont mastermod pack (the big 210mb file)it has everything inside
     
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  3. Drak0rex

    Drak0rex GBAtemp Advanced Maniac

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    Ok. From what I understood, the Wii U widescreen patch was to correct for games so they aren't streched to display proper 4:3 ratio on certain monitors, and the Wii U Gamepad. I just didn't understand how that couldn't be applied when the Widescreen is set to off.

    Care to provide a visual example of how this is beneficial?
     
  4. AbdallahTerro

    AbdallahTerro da KiNG

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    Ideas factory :)
    The multi-iso GC disc is recognized fine but boots into a black screen
    FIX94
     
  5. pedro702

    pedro702 GBAtemp Guru

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    because some ppl just like fullscreen like me and activating the widescreen hack brings some unwanted glicthes to several games.
     
  6. DjoeN

    DjoeN Captain Haddock!

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    Somewhere in this potatoland!
    Hmmz reading to 1000+ pages i defenitly need to try this out :)

    I have a softmodded Wii that works perfect (except the DVD drive is broken)
    Great to try this out for GC games :)

    Need to set myself to it to install the whole stuff :)
     
  7. Drak0rex

    Drak0rex GBAtemp Advanced Maniac

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    I thought we had full screen before. The image was just stretched. The wide screen patch just allowed games to render true widescreen for those that didn't natively support it.
     
  8. pedro702

    pedro702 GBAtemp Guru

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    and we did but fix wanted to give the option to wiiu users to use 4:3.
     
  9. OriginalHamster

    OriginalHamster UStealthy

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    I wonder how you can get "true widescreen" without screw the image ratio.
     
  10. zychion

    zychion Member

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    Hey guys. I was wondering, I have a Pal version of Kirby Air ride. I've seen a few video's online of people using the Widescreen hack on it. It comes out a little glitchy but you get 16:9 when you actually play. Now, on my WiiU I set both the widescreen options but it just comes out as a stretched 4:3. Is this because the games have to be hacked by a game by game basis and no one has done it for Kirby? Is it because the hack was removed in a certain version because I've never used the hack before so I don't know when it was working or is it something else?
     
  11. AbdallahTerro

    AbdallahTerro da KiNG

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    Ideas factory :)
    Let's end this year with a big update:

    [​IMG]

    New update: Nunchuck support for BT controllers (turn HID off to use the nunchuck in the same way that you use the classic controllers - multiplayers supported too)

    The Nunchuck stuff is a conjoint work between me and Howard, and was shaped using feedback from many testers during the past few months

    P.S. This is not the same work and code that Howard is using in his latest betas and is gonna be probably much different from what he'll end up commiting. I believe it is complete from the way I see it and that's why I'm sharing my work now.

    I would like to thank Fix94, megazig for helping me make the first working nunchuck patch and Howard for his huge contribution
    Also a big thanks to all the testers and donators.

    Nunchuck readme and button maps:
    Warning: Spoilers inside!

    Source patch for Nunchuck mod (also includes the themes code and sixaxis stuff):
    http://copy.com/vRN3HgFVyk9u7YuB/Public/nunir-ds3.patch

    Download link: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol
    if you are using the mastermod already you can just update online too.
    Merry Xmas to all and happy new year :)
    Abz
     
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  12. LinkFan16

    LinkFan16 I link them all

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    Amazing work, Abz and all the others who helped create the Nunchuck mod. I took it for a test drive and it's working great so far. It takes some time to get used to the button mapping and testing which config works best in which game. But after a while the controls will feel a lot more natural. So far I briefly tried Zelda Wind Waker and Twilight Princess, as well as playing through a full level of Four Swords Adventures (I personally recommend the Troopage config for this game, because switching Links is not really possible with the default config). Will test some more when I find the time.
     
  13. sonictopfan

    sonictopfan GBAtemp Addict

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    I thought it's been established that running games from discs has the same compatibility as running the isos from a SD/USB device, if that's the case then it's obvious that multi-iso discs won't run otherwise the original iso file should run and quite honestly I don't see the appeal to that!
     
  14. Howard

    Howard GBAtemp Fan

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    Version 2.262 is up

    Added Nunchuck support.

    Abz was a little ahead of me I thought we were releaseing it christmas eve.
    Happy Holidays all.

    Available Configs:
    ------------------
    (2) (default) = Howards general config //matching button names to action
    (2 + Left) = Abz general config //for arcade games or games that require few buttons
    (2 + right) = Naggers //conveniant for most games
    (2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
    (2 + down) = racing 2 //for games that require A held for gas
    (2 + minus) = Troopage config //handy in many situations
    (2 + one) = Shooter's config //for FPS games

    Their are pictures here
    http://gbatemp.net/threads/nintendont-wiimote-nunchuck-support-discussions.371356/

    You can select configs and enable/disable IR by:
    ------------------------------------------------
    press button_2 (puts in config mode and turns IR off)
    press config button (selects the desired config - skip this step for the default)
    release the config button (keep holding button_2)
    press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
    release button_Z
    release button_2 (ends configuration)

    Full button mapping:
    --------------------
    (1) = Start/Pause in all configs
    Home = Exit to Loader or HBC in all configs
    --------------------------------------------
    2) (default) = Howards general config //matching button names to action
    A=A B=B Z=Z +=X -=Y Dpad=Standard
    C not pressed L R tilt tied to L R analog triggers.
    C pressed tilt control the cStick

    (2 + Left) = Abz general config //for arcade games or games that require few buttons
    A=A B=B C=X Z=Y -=Z +=R Dpad=Standard

    (2 + right) = Naggers //conveniant for most games
    A=A
    C not pressed U=Z D=B R=X L=Y B=R Z=L
    C pressed Dpad=Standard B=R1/2 Z=L1/2 tilt controls cStick

    (2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
    A=A B=B Z=Z +=X -=Y Dpad=Standard
    C not pressed backwards forward tilt tied to L R analog triggers.
    C pressed tilt control the cStick

    (2 + down) = racing 2 //for games that require A held for gas
    A=Z B=B Z=A +=X -=Y Dpad=Standard
    C not pressed L R tilt tied to L R analog triggers.
    C pressed tilt control the cStick

    (2 + minus) = Troopage config //handy in many situations
    A=A
    C not pressed +=X -=B Z=L B=R Dpad=cStick
    C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard

    (2 + one) = Shooter's config //for FPS games
    A=A B=R Z=L +=R1/2 -=L1/2
    C not pressed U=Z D=B R=X L=Y
    C pressed Dpad=Standard, L R tilt tied to L R analog triggers.
     
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  15. pedro702

    pedro702 GBAtemp Guru

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    i guess a map of all controlls schemes is kinda needed imo.
     
  16. cetygamer

    cetygamer Member

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    Wa-wa-wait. What does it mean? Will Nintendont offisially support Nunchuck+Wiimote controlls? If so, could you give more info?
    Happy holidays too. ^_^
     
  17. DemitriArcane

    DemitriArcane GBAtemp Regular

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  18. Howard

    Howard GBAtemp Fan

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  19. misterb98

    misterb98 Moral Gateway User. Wat.

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    Hey, scanned the first page, but couldn't find the information I need.

    I tried running Super Mario Sunshine via Nintendont on Wii U, and it runs, though it gets really choppy sometimes. However, my Wii U smash Gamecube Adapter didn't work at all. Is there a specific USB port I need to plug it into? Thanks.
     
  20. pedro702

    pedro702 GBAtemp Guru

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    nintendont version? sunshine full iso? to make the adapter work go to nintendont settings(pressingB) then press 1/X and choose controllers.zip after that nintendont will download the files trough the internet connection, after all is done go back to the settings and turn Hid controller to ON.
     
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