An extra variable in the code that won't serve for now XDI just donated. What can I get for 21 cents?
Fix94, forgiveness, but is there a way of fix the problem that nintendont not detect the classic controller pro interworks the controller? I think he not only recognizes the pro controller and requires a force extension present. Thanks !
Besides, add to that that some 3rd party controllers are difficult to come by.WHOA I went off one day (I had a surgery today and I'm in pain :'c) what happened here? Glad I wasn't there to witness the argument, I'm glad to hear Fix is taking it rather well and isn't quitting though I wouldn't be surprised if he quit. n my opinion first party controllers should have the priority here because lol they're first party, they're easier to obtain if you own the console that is associated with, compatibility would increase too because it's not just used with Nintendont, if your bluetooth product doesn't work you can always go back to HID it's really not much of a big deal in my opinion, PS3 controllers work fine!
I just wanted to give further update on my Fire Emblem pkay thru. I am now on Chapter 5. I have had no lockups either during the chapter change or when using suspend save/resume.
I am using r2.157 on WiiU running from 32gb class10 SD.
Made a clean save with 59block VMC
Launching direct from Ninendont only widescreen forced on.
Full 1:1 iso
Could HDD choice have anything to do with game compatibility?
providing links or brand/PID/VID to the specific adapters would be helpful, as I found plenty of "Xbox360 PC Adapter".
and could someone confirm the wired controller is working the CronusMax adapter?
Nintendont by sabykos at 10:43 AM (1,236,198 Views / 51 Likes) 14,639 Comments
You know, it's funny, I seemed to have recall that I reported Burnout 2 having no background music at all on Nintendont, and always has been the case no matter the version you use, yes, even the most recent version released today, as confirmed by more than just me, but also ShadowOne333. I tried reporting this in the past, but it was in vain, as they seem to get buried with other bug reports and other such posts, so I figured that I might as well report it again (not that it'll do much good). In Dios Mios, I know for a fact the game has background music, as it worked very well on that, so I know it's not the game, but rather the app, Nintendont, that's having the issue. I don't know what else I can provide, other than the fact the game is broken in this, but not broken in Dios Mios, why, I don't know.
Again, I'm posting this bug report in a feeble attempt in hopes of it getting attention, that's all. I don't have high hopes as this may be a very complex issue, a complex conflict that probably would be quite hard to fix.
Dios Mios - music works great
Nintendont - No BGM
Yep it has been confirmed by me too, and also another user reported the same (that Burnout 2 doesn't have BGM at all)
I didn't know Dios Mios had working BGM for that game though, since I play on a Wii U, but chances are the fix for the BGM might be avalaible to look at in the DM source code since it is open source.
I think that I recall reporting Burnout 2 having no background music at all on Nintendont, and always has been the case no matter the version you use, as confirmed by more than just me, but also ShadowOne333. I tried reporting this in the past. In Dios Mios, I know for a fact the game has background music, as it worked very well on that, so I know it's not the game, but rather the app, Nintendont, that's having the issue. I don't know what else I can provide, other than the fact the game is broken in this, but not broken in Dios Mios, why, I don't know.
Again, I'm posting this bug report in hopes of it getting attention, that's all. I assume that this may be a very complex issue, a complex conflict. If it can work in Dios Mios, it can work in Nintendont, I hope
Dios Mios - music works great
Nintendont - No BGM
Now the real question. Did it have BGM with the original dsp code?
No, it never booted before having it implemented. But on Dios Mios, there was indeed sound, that I can confirm 100% to be known. The game never worked until about a couple of months ago at most. Before, it would simply lock up at the boot screen on the Wii and Wii U versions. Since DM is open source, it could be investigated. Again, it never worked pre-DSP code, but when it started working, there are sound effects, but no BGM. Whether this issue is super complex or not, I don't know. What worries me is like all the reports I've made on this massive thread, is that it'll be buried and forgotten in no time, I'm wary on making this report, you know? I really hope that FIX94 can investigate.
I don't want to come across as demanding, ungrateful or otherwise bitter about this, I want to approach this as best as I can, to give as much info as I can.