Hacking Nintendont

Adeka

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how about the xbox controllers? xbox clasic and xbox 360 wirelles (but with usb receiver), the clasic controller can easely be moded with a usb plug. that controllers will work bether than any noname hid usb controler, even better than wii clasic controller or gamecube controller. wil they be suported?

P.S. i dont just ask for things :P if you need it, i can help. i dont know how to code, but if you need to edit text, etc i can help.

I'm not sure if your being sarcastic or not

if it was that easy to add then it would of been added already
 

cashonly

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not sarcastic, i'm serious. i apreciate the effort of the developer. i remmeber a few years ago, everybody thinked that running gamecube games in wii mode was not posible. but i think that it's a shame this controllers are not suported. on wii, you allready have the wiimote and nunchak. and a lot of "retro" gamers like me already have an xbox (and the controller).
 

cashonly

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no, not like that. i'm not begging. but you have ps2, ps3, ps4 controller suport and no xbox (wich in my opinion is a more ergonomic controller). and how i sed in the last post, wiimote and nunchack, the wii's (not wii u) primary controller.
 

Adeka

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no, not like that. i'm not begging. but you have ps2, ps3, ps4 controller suport and no xbox (wich in my opinion is a more ergonomic controller). and how i sed in the last post, wiimote and nunchack, the wii's (not wii u) primary controller.

All the PlayStation controllers are supported because they all use HID input which is what most common kind of controller. It was easy to code for this project early on compared to other controllers. Xbox controllers use an entirely different kind of input that no other controller uses so it's not supported.

Although there was someone who reported getting a 360 controller working with Nintendont using some expensive adapter. It was never confirmed by anyone else and the guy disappeared from the thread.

Wii remote+Nunchuck is stupid. There's not enough buttons
 

cashonly

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i know there are not enough buttons, but in some games (like mk:dd) there are all the buttons you need. mk wii plays very weell with that onfiguration...
 

Adeka

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i know there are not enough buttons, but in some games (like mk:dd) there are all the buttons you need. mk wii plays very weell with that onfiguration...

Fix94 said hes not coding it so stop asking for it. If you want to code it then this project is open source
 

the_randomizer

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Just checked the wiki for the list of compatible games, and I came across the entry for Burnout 2. I entered info earlier that there were only sound effects and no music. Surely, that updated info wasn't a mistake was it? It says it's green as of 2.155, is this fact or a mistake? If it's green, that would have to indicate there are no issues, if not, very little, something doesn't seem right and I'd love to have that verified.

Same goes with Splinter Cell Pandora Tomorrow, the game was stuck in an infinite reset loop whenever you started a new game.
 

cashonly

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a question, if nintendont recognizes wiimote home button (as i read a few thread back), does it allready recognizes the rest of the butons? it's just a problem of buton mapping in *.ini ?
 

nakata6790

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Big Mutha Truckers (NTSC, full iso) works perfect with Nintendont rev 2.156. Audio streaming makes all the difference in the world for this one, as the radio stations are hilarious. Welcome back to yeehaw fm folks. YEEeeeeeeeeeeeHAWWWWWWWWWWWWWWW.

Options used: MC ON, size=59, video force PAL 60, usb ON, LED ON, all other settings at default. Ran on Wii 4.3 PAL, SCART connected to CRT TV. Tested from standalone nintendont as well as USBLGX r1231.
It is not on the compatibility list, so anyone who edits that, add this game as well, as working.
 

pedro702

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Just checked the wiki for the list of compatible games, and I came across the entry for Burnout 2. I entered info earlier that there were only sound effects and no music. Surely, that updated info wasn't a mistake was it? It says it's green as of 2.155, is this fact or a mistake? If it's green, that would have to indicate there are no issues, if not, very little, something doesn't seem right and I'd love to have that verified.

Same goes with Splinter Cell Pandora Tomorrow, the game was stuck in an infinite reset loop whenever you started a new game.
pandora tomorow was fixed and burnout2 sounds idkn but it doesnt need maxpads 1 to work since maxpads issue was also fixed
 

the_randomizer

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pandora tomorow was fixed and burnout2 sounds idkn but it doesnt need maxpads 1 to work since maxpads issue was also fixed


Right, but if Burnout 2 is listed as green, no issues instead of "issues", then I'll go back and change it. I just found it to be anomalous is all. Glad Splinter Cell works now though :P The fact there's no audio in that game means it isn't truly fixed.
 

pedro702

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Right, but if Burnout 2 is listed as green, no issues instead of "issues", then I'll go back and change it. I just found it to be anomalous is all. Glad Splinter Cell works now though :P The fact there's no audio in that game means it isn't truly fixed.
why would you change it without even trying it?
 
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the_randomizer

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why would you change it without even trying it?


Because I assumed that the music portion hasn't been fixed or not, I thought it being changed to green (which implies little to no issue in the game). I wanted to make sure it wasn't a mistake, and wondered if anyone can confirm it.
 

AkiraCast

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SoulCalibur 2 freezes after about 10 matches for me (vs mode). It'll make weird sounds then freeze. I'd jot it down on the list but I'm not very savvy with that thing.
 

FIX94

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I picked up a used pair of Donkey Kong Bongos anlog with Donkey konga and Donkey Kong Jungle Beat.
I cant get Donkey Kong Jungle Beat to reconize to bongos. It keeps thinking it is a gamecube contoller which dosent work. They are reconized fine in Donkeykonga. Running v2.157 on a wii. The compatability list says it works. Did it get broken, never worked or something I am doing wrong?

if you look at the PadRead file you might see that you need to remove the bongos and replug them in on game start.
 

Bimmel

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Hello Fix94!

I got a question that regards the Wii U Pro controller. Would you recommend playing with it?
Since the Wii I searched for a wireless controller with rumble to play Gamecube games - but there were only wavebirds.

Can I configurate every button for every game? And what about the shoulder buttons? Do they work in the same way as the gamecube controllers?
 

bobthebigbat

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I can't open doors or use the flash-light in Luigi's Mansion when using WiiMote and classic controller. Works fine when using a Gamecube controller.
Original PAL Wii - Nintendont r157.
Anyone else having problems opening doors and flight-light with BT controllers?
The button still registers a press because there are multiple actions for each button, but it won't open the door - Luigi just knocks instead (disconnect CC and plug in GCC and it works).
 

VinsCool

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I can't open doors or use the flash-light in Luigi's Mansion when using WiiMote and classic controller. Works fine when using a Gamecube controller.
Original PAL Wii - Nintendont r157.
Anyone else having problems opening doors and flight-light with BT controllers?
The button still registers a press because there are multiple actions for each button, but it won't open the door - Luigi just knocks instead (disconnect CC and plug in GCC and it works).
Works great for me, no issues so far.
 

fish & chips

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SoulCalibur 2 freezes after about 10 matches for me (vs mode). It'll make weird sounds then freeze. I'd jot it down on the list but I'm not very savvy with that thing.

Just tried it and it happens to me randomly. Sometimes it happens after playing for like and hour, sometimes after playing for five minutes, but always when it's supposed to load something like a match or a character on the selection screen.

I'm using an NTSC US uncompressed/full ISO that has the same md5 as the one on redump dot org and r157 of Nintendont.
 

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