Hello all, my name is ultrad00m,
I am currently learning the C, C++, and C# programming languages. I thought that fixing the Nintendont source to run on WiiU and just fixing up Nintendont in General might be a good project for me. I'm willing to repair and update Nintendont for free (No donations, No purchases, just doing this out of kindness). As far as I know no other dev has opted to fix/use the Nintendont source, and I'm just wondering what you all think. I have permission from Crediar, I have asked him on twitter. I also have successfully built a working .dol and .elf from the source.
My goals for this project are the following ( In order of first to last ):
Thanks much,
~Ultrad00m
I am currently learning the C, C++, and C# programming languages. I thought that fixing the Nintendont source to run on WiiU and just fixing up Nintendont in General might be a good project for me. I'm willing to repair and update Nintendont for free (No donations, No purchases, just doing this out of kindness). As far as I know no other dev has opted to fix/use the Nintendont source, and I'm just wondering what you all think. I have permission from Crediar, I have asked him on twitter. I also have successfully built a working .dol and .elf from the source.
My goals for this project are the following ( In order of first to last ):
- Make a stable build of Nintendont for WiiU (and Wii after)
- Add support for all/most games
- Include Bluetooth controller support
- Add a nice GUI
- Keep the project free of annoying anti-piracy system (It's your choice how you use it)
- Keep the project open source
- Constant updates/feature adding
- Add USB/SD hot swapping to allow multiple disk games
- Read multiple disk game .iso files from one source (if the option above isn't how you roll)
- Read games from separate device (e.x. If your SD has Nintendont app on it you can also read games from a USB device)
Thanks much,
~Ultrad00m