Hacking Repairing Nintendont

  • Thread starter Thread starter ultrad00m
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What are your thoughts?


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ultrad00m

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Hello all, my name is ultrad00m,

I am currently learning the C, C++, and C# programming languages. I thought that fixing the Nintendont source to run on WiiU and just fixing up Nintendont in General might be a good project for me. I'm willing to repair and update Nintendont for free (No donations, No purchases, just doing this out of kindness). As far as I know no other dev has opted to fix/use the Nintendont source, and I'm just wondering what you all think. I have permission from Crediar, I have asked him on twitter. I also have successfully built a working .dol and .elf from the source.

My goals for this project are the following ( In order of first to last ):

  • Make a stable build of Nintendont for WiiU (and Wii after)
  • Add support for all/most games
  • Include Bluetooth controller support
  • Add a nice GUI
  • Keep the project free of annoying anti-piracy system (It's your choice how you use it)
  • Keep the project open source
  • Constant updates/feature adding
  • Add USB/SD hot swapping to allow multiple disk games
  • Read multiple disk game .iso files from one source (if the option above isn't how you roll)
  • Read games from separate device (e.x. If your SD has Nintendont app on it you can also read games from a USB device)
If other devs are interested in teamwork or collaboration with reviving Nintendont please let me know, I would be more than happy to have you on board. I look forward to your thoughts and suggestions, positive or negative.

Thanks much,

~Ultrad00m
 
OMG yes! Of course I support this. I was so disappointed when I heard nintendont got cancelled. Thank you so much for this. The Bluetooth controller support is a very nice addition. I just wish I knew about it before I bought that mayflash usb adaptor for the wii u pro controller. Lol. It was only $25 though. Also, will it still use memory card emulation like devolution? I noticed you didn't mention it.
 
Great that you are willing to work on this project.
Don`t get dissapointed by the users here, expect to get flamed over by some ignorent people.
Have fun working on it, i will follow your progress.

After reading posts throughout GBATemp before, I'm sure that I will encounter a few flame posts here and there. Its great thought that some people will take interest in this.
 
I'd recommend researching the Gamecube's DSP modes as those seem to be the main things holding back compatibility (although I may be wrong). Perhaps look at Dolphin. Also, expect ARM and/or PPC assembly to be necessary along with C/similar languages.
 
OMG yes! Of course I support this. I was so disappointed when I heard nintendont got cancelled. Thank you so much for this. The Bluetooth controller support is a very nice addition. I just wish I knew about it before I bought that mayflash usb adaptor for the wii u pro controller. Lol. It was only $25 though. Also, will it still use memory card emulation like devolution? I noticed you didn't mention it.

Yes the goal is to make it similar to Devolution, if not better (Hence the GUI) so memory card emulation is still the way to go. Also, there will still be support for USB/HID devices along with the addition of bluetooth support. So your adapter should still work, if this is what it was intended for.
 
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I'd recommend researching the Gamecube's DSP modes as those seem to be the main things holding back compatibility (although I may be wrong). Perhaps look at Dolphin. Also, expect ARM and/or PPC assembly to be necessary along with C/similar languages.

I will be sure too look into that area more when the time is right. Currently, I am still working on fixing the random crashes/DSI Exceptions caused by Crediars latest open source release. Thanks for the info! :lol:
 
I am supporting you. As they said, dont listen and disappointed by those flame posts.
All that matters is that a nice app is released, with nothing holding users back from what they want to do (hint anti-piracy hint) unless they preform a tedious task. People may not like it, as you can see from the poll, but thats as expected.
 
Also, will it still use memory card emulation like devolution?
I think it actually does us memory card emulation now (and not NMM like DM(L) does). Increasing compatibility would be nice too, though

I'm curious to see where this leads.
 
I have some good news for all whom is following this project!

( I had to do that :D )

Anyways, I have gotten Nintendont to load up on WiiU VWii without crashing or throwing out a DSI Exception. However, When any game is loaded ( Attempted to load? ) it throws out an ISI Exception. I am currently running tests to figure out what would cause said error to appear. I will keep you updated!

[Off topic]
Also, incase anyone is interested, I have found a way to get LetterBomb on VWii as well. It doesn't crash, but the LetterBomb image appears, and the letter can be opened. When opened there is a small amount of system lag, but the system recovers and displays the letter.
 
Sounds great! I cant do much programming as I've only just started Python, etc but there are others on this forum who should be of great help if they decide to participate.
 
[Off topic]
Also, incase anyone is interested, I have found a way to get LetterBomb on VWii as well. It doesn't crash, but the LetterBomb image appears, and the letter can be opened. When opened there is a small amount of system lag, but the system recovers and displays the letter.
This would be cool (if they didn't just block it completely) but if you need help reverse engineering the encrypted part of the system menu for this, the ancast image decrypter near the bottom of the the download page of this googlecode side https://code.google.com/p/gbadev/ might help you there. ;)
 
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This would be cool (if they didn't just block it completely) but if you need help reverse engineering the encrypted part of the system menu for this, the ancast image decrypter near the bottom of the the download page of this googlecode side https://code.google.com/p/gbadev/ might help you there. ;)


Excellent! Thanks for the program and site. Will check this out now. Does it work on Mac by chance? (Yes Ik I said Mac :dry: )
 
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Thanks for your support! Also incase you are interested, I will be fixing the dev version for Wii as well as including the new GUI when that is completed.


I haven't touched me Wii in 2+ years.
When it comes to homebrew stuff, haven't touched it in 3 years ;p
 
Excellent! Thanks for the program and site. Will check this out now. Does it work on Mac by chance? (Yes Ik I said Mac :dry: )
Actually, it runs on the Wii U itself (uses it's built in decryption process) You'll just need the BootMii IOS installed to get it to run (also on the same download page) and feel free to ask if my descriptions on that page aren't clear enough.
 

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