Homebrew Does Wii64 work yet?

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tdub154420

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Last time I tried out the Wii64 emulator it seemed that even the good roms were operating at a best of 80% speed. I had heard at this time that the emulator was still in progress.

Does anybody know what the progress if Wii64 is now? Can they run any roms at 100% speed yet?
 
Yes. Boot the app through the HBC.
Not64 has supported USB loading for many revisions.

Btw a tip, Not64 also supports .zip files to save a lot of space, although you should zip N64 games smaller than 16MB, in order to avoid any stack dump if like me you play a lot of N64 games consequently.
 
Does anybody know if emukidd still plans to release a new version?
It's been a year since they talked about a new version, but since then the blog no longer being updated, and it was locked, unable to comment.
 
funny enough Emukidid posted this today.



Make of that what you will. I have a funny feeling at the very least there will be another Blog post on the cards soon.


:blink: I'll be damned. That sounds like there's something big around the corner :P Methinks Wii64 and/or WiiSX. :yay:
 
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I really hope so, but I've put my Wii in storage and now using my 360 for my emulation needs, but if it's a massive update I'll probably get the old boy back out again :)
 
Do you guys know if the multiplayer hack Mario 64 game still has problems? If I remember correctly the game froze a few minutes in.
If you don't know what I'm talking about here is a link:
 
Do you guys know if the multiplayer hack Mario 64 game still has problems? If I remember correctly the game froze a few minutes in.
If you don't know what I'm talking about here is a link:


IIRC it still has problems with wii64 but the VC inject works perfectly.

Also there is an update that has Luigi instead of red/black Mario.
(looking at the change log for v1.2 the random crash may now be fixed.) :)



Changelog:


---Changes---
Version 1.2:
*New banner
*The second player is Luigi
*Luigi jumps higher than Mario
*Luigi decelerates slower than Mario
*Fixed random freezing in Project 64
*Reduced online desync by replacing randomization code
*Included working palette codes
*Players can attack each other
*Added widescreen improvements
*Fixed player two animation after entering level
*Seesaw platform physics work for both players
*Tilting square platforms work for player one
*Tumbling bridges behave correctly for player two
*Player two can activate floor switches
*Player two can activate cap switches
*More objects are always visible and active for player two
*Mario's ability ends correctly in cap levels
*Fixed disabled fall damage
*Player shadows do not vanish while hanging from ledges
*Fading warps are functional
*Fixed area transition while only one player is present
*Disabled endless stairs to prevent player duplication
*Players cannot lose their cap
*If one player falls into quicksand, the other can continue playing
*Sealed doors do not repeatedly display messages
*Skip sealed door animations when menu cheat is activated
*Pushable objects can be moved by player two
*Fixed Bob-omb interaction with player two
*Fixed various issues related to picking up objects
*Players begin standing next to each other
*Fixed vertical level entrances for player two
*Recovery hearts can be used by player two
*Both players can ride koopa shells properly
[/spoiler]
 
IIRC it still has problems with wii64 but the VC inject works perfectly.

Got bored, edited up these for those with USB Loaders and/or Emu Flows (if Wii64 works with it) and are running this from there. Not sure where else to put it, but I figured it's worth posting somewhere. I submitted them to GameTDB and added a page for it, but i doubt the art will be approved because it's a blatant edit of an existing cover by mastershoes. I Just figured it'd be nice to have a cover so i'll share it.
NZXM3.png

NZXM.png
NZXM2.png


Again, they aren't relevant anywhere else, so I suppose i'll just post them here. Just save these in the appropriate folders for these covers to have these display in your loader and/or backup manager.

Edit: Because i'm OCD or something, I fixed the official channel's banner with the correct release date and title. Here is the .bnr and a screenie.
USBLoader_GX_Screen_Shot_Aug3105411513.png

DOWNLOAD BANNER
 
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