Even though we are unable to play Wii U backups... Is there anyone working on Wii U Disc backups, or do we need to know how the Wii U reads the disc, first?
Wii U backups are going to be real interesting to store and backup. considering they can be upto ~25GB in size. not sure if Nintendo will allow 50GB dual layer games yet. they should considering how they had single layer games until Smash Bros Brawl on the Wii. Someone's got to be working on it but in reality, playing and storing said backups will be a problem. until that is solved. it really will not matter much if people figure out how to dump games as most likely, only "scene" groups will have the hardware/and or software to dump games. and not many will sit down and download 25GB "backups" from "the scene" considering how large they are. and how many parts they would be in. that does not inlude how much space people would need to store games on a hard drive. 25GB/game fills drives up real fast.
Agreed, and if they do surpass 10 GB it usually is because of HD Video content.If you go onto the e-shop you can see the size of the games on there. I think the largest is 8~9GB.
Even on the PS3, I don't think there are too many games that are actually 25GB+, but it's nice to have the option for developers.
Yep. And then the video is shrunk down to fit on a DVD-9 for the 360 for multiplats.Agreed, and if they do surpass 10 GB it usually is because of HD Video content.
Games typically use real time cut scenes instead of FMV's, and disc space has nothing to do with being able to do 1080p.Yep. And then the video is shrunk down to fit on a DVD-9 for the 360 for multiplats.
Well, I still think that the 25GB disc will be fine for the Wii U for a long time until (and if) developers actually treat the Wii U as a real HD machine and use real HD video and GFX (at least PS360+ level). Basically ignoring the limitation of DVD-9 and the overall difficulties to hit 1080P (PS360), then we might start seeing some games that use that kind of space. And when that happens, 2TB drives will be even cheaper so I'm not really too worried about that.
In a sense yes, but there's ways to decompress those assets on the fly and other techniques . I'm not arguing that it's not the way forward for games, just that the resolution it's displayed at is independent to the amount of data in the game. I do agree that having more disc space can help allow the developers to construct a higher detailed world.It does if you want to store vast amounts of uncompressed artwork/texturing or audio assets... Which you do if you want to properly exploit the resolution.
True for real-time. Though for 1080P, assets still have to be created in the size of 1920x1080 and you do need storage for that. It has a lot more to do with it than just storage but you still need more storage than anything SD for HD.Games typically use real time cut scenes instead of FMV's, and disc space has nothing to do with being able to do 1080p.
What do you mean by assets will have to created in the size of 1920x1080? Not to offend but that comment alone sounds like you don't really understand game development / 3D modeling environments.True for real-time. Though for 1080P, assets still have to be created in the size of 1920x1080 and you do need storage for that. It hass a lot more to do with it than just storage but you still need more storage than anything SD for HD.
I was going to mention a few games and at what resolution they render at but couldn't be bothered researching haha. Ones off the top of my head are Halo, COD and GTA IV. Some render as low as 576 resolutions but aren't noticed by most people. This is also with Blue ray on the PS3, which proves my point that bigger storage does not equal 1080p which was solely my point.Note in addition to that that most are ignorant of the fact that the vast majority of even AAA titles for 360 or PS3 also display in not 1080P, but not even 720P, more often being sub-HD resolutions. I believe for example that it has taken until Halo 4 for that franchise to even hit 720P. The main part of this last generation these supposed "HD" consoles have in fact been running at ~2004 PC resolutions.