Homebrew RetroArch - A new multi-system emulator

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Hielkenator

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All Mastershoes forwarders need ios58 to work.just download the homebrew installer and your forwarder will work.
Thanks for the input! I think I'll pass on this then.
Lol why? There's no reason not to.
And btw, if you EVEN TRIED modmii, you'd know you would have to update manually.
This is a PC app wich gets the needed files for you, after that, you are free to do whatever you please with those files, You still have to manually install them. It's the safest, most complete way to mod your wii known to mankind.

The reason I said your cIOS are out of date, is because your SLOT 249 has a base 38.
This base has not been common for at least a year+ now.
Using d2x cios with bases 56 or 57 will allow you to run 99.9% of all wii games without problems.
Also the reason you cannot get these forwarders to run is due to the fact you are missin ios58 and your HBC is outdated.

All in all I'd say your problem came forth of not willing/being able to update your softmod.
Once again I state that updating your wii with the before mentioned methods is absolutely safe en 100% recommended.
 

Hielkenator

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All Mastershoes forwarders need ios58 to work.just download the homebrew installer and your forwarder will work.
Thanks for the input! I think I'll pass on this then.

EDIT: I just tried a quick edit and worked. Changed the required start IOS from 58 to 35, grab them here for the oldskoolers like me:
RetroArch & SDLMame-Wii forwarders (IOS35)
These forwarders will not be able to start retroarchgx or sdl mame from your HDD. There's a reason they use ios 58.
And for the record, being outdated is not oldskool.
 

Dogway

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@[member='Hielkenator']: I don't know why you are so interested on me updating. I think that when I first did all the homebrew to the wii modmii wasn't around.
Anyways my bad, I was looking at an old report, I was using IOS249 base56, I installed the d2x when I played Skyward Sword.
But everything is working now so no problems!

EDIT: I'm not on the mood to discuss, I load them from SD and that's fine with me, whoever does the same, is welcome to use mine. In any case it would make more sense to load retroarch from SD and only load roms from HDD.
I consider IOS58 a thing made out of politics/policy, not improvements per se, but as I said, that is my own consideration, my own opinion, I'm not going to change that and neither I'm wrong or right.
 
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Hielkenator

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@[member='Hielkenator']: I don't know why you are so interested on me updating. I think that when I first did all the homebrew to the wii modmii wasn't around.
Anyways my bad, I was looking at an old report, I was using IOS249 base56, I installed the d2x when I played Skyward Sword.
But everything is working now so no problems!
Okay, great to hear!
 

Toad King

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Thanks for all the suggestions but I do the updates manually, I like to know what I do, and I don't want either IOS58 or HBC higher than 1.0.7. Other than that everything is updated (I don't know why you say they are outdated).
In any case, what does this have to do with a forwarder not working? :s
I don't have any objection to install IOS236, but only if strictly necessary.
RetroArch Wii is only tested on IOS58, and if you use any other IOS, you will have crippled USB support.
 
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quepaso

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------------------------------------------------------------------------------
What can you expect in the future?
------------------------------------------------------------------------------

- Port of MAME 0.72 to libretro
What's the thinking behind 0.72 that's quite an old version I think WiiMame is 0.134

After mame 0.72, the devs decided to make mame more taxing for no reason other then tiny accuracy that you'd need to see side by side and even then have pointed out, to see the difference. So 0.72 still runs lots of games blazing fast and accurate, anything after is a disaster in the speed dept. Also, 0.72 has all the midway stuff at full speed (MK series etc). Its a fantastic base to go off of.
 

Jacobeian

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After mame 0.72, the devs decided to make mame more taxing for no reason other then tiny accuracy that you'd need to see side by side and even then have pointed out, to see the difference. So 0.72 still runs lots of games blazing fast and accurate, anything after is a disaster in the speed dept. Also, 0.72 has all the midway stuff at full speed (MK series etc). Its a fantastic base to go off of.

I'm curious, do you have any expertise on that subject ? Have you quantified this speed and accuracy in the 10000 (or so) games MAME is emulating ? or are you just repeating what mame haters are repeating over forums without really knowing what they are talking about ?

i think most of this love-hate relationship with MAME is due to people not really understanding the purpose of this emulator. i would suggest reading mamedev (http://mamedev.org/d...Asked_Questions) as well. Mame's goal never was to be ported on every possible systems and it always has been mainly designed to run on PC platform.
The fact such or such version has been ported to lower performance systems does not necessarily mean it was a better or an accurate enough version. Mame's goal is to emulate all existing arcade game board as possible and, if possible, accurately enough to serve as preservation / documentation project as well. It's like a multi-system emulator like mednafen or retroarch but instead of a dozen of supported system, you need to design a common interface for several hundred of different systems, sometime sharing common hardware, sometimes not.
This also means the code is always evolving and system requirements increasing as the number and complexity of supported games both increase as time passes.
You also don't even imagine how much obscure game system or hardware protection they reverse-engineered or cracked, how much different cpu, sound chips, video chips, etc they accurately emulate and are used today in system-specific emulators, etc... Looking at this project as you are used to with console emulator is completely biased and certainly dishonest.

Sorry for the off-topic rant but I see this constant mamedev bashing everytime and I couldn't resist ^^
 
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quepaso

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I know their goal is accuracy. That is not my goal, i just want the games to play at full speed properly. Which is why Mame 0.72 is the best build of mame to use for porting.
 

chop

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That's great I just wanted to make sure 0.72 was right as I think their currenty upto 0.143 or something, didn't want to DL a full set of 6GB 0.72 roms to find out later that it was the wrong version.
 

LibretroRetroArc

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What's the thinking behind 0.72 that's quite an old version I think WiiMame is 0.134[/p]
The thinking behind it boils down to a very simple question -
do you want to play Mortal Kombat 1/2/3 on a Wii at over 60fps (MAME 0.72), or do you want it to run at 5/0.5fps? Because that is exactly what it'll run at with MAME 0.143 or whatever it's at right now. That is how much speed MAME has lost over the years, and no, you can't chalk it all up to 'accuracy' either - Haze did a good job on his blog exposing some of the 'MAME is so accurate it blows your mind' rhetoric to be just that - rhetoric.I'm essentially just following in Lantus' footsteps which did a MAME 0.72 port previously on Xbox 360 to get these desirable games to run at fullspeed - that one was based on MAMEox (an Xbox 1 port of MAME) and this one will be too in a way.
 

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I don't see any problem with porting older versions to weaker machines that can't run the new ones (as the requirements of most emulators increase over time while the power of a game console does not), what I have a problem with is attacking an emulator for focusing on accuracy first and gameplay second. Even ZSNES had that focus after they realized per-game hacks were detrimental and started removing them.
 
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LibretroRetroArc

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I don't see any problem with porting older versions to weaker machines that can't run the new ones (as the requirements of most emulators increase over time while the power of a game console does not), what I have a problem with is attacking an emulator for focusing on accuracy first and gameplay second.  Even ZSNES had that focus after they realized per-game hacks were detrimental and started removing them.
The problem with that is that to claim MAME is the king of 'accuracy' is to be taking liberty with reality and facts to a great degree.Go read some of the blog posts by Haze - only a very, very select few of the drivers could have ever been said to be 'accurate' (most of them amounting to drivers meant for old '80s games) - the rest are (yes, *shock horror*) hack jobs that are as 'accurate' up to the point where the arcade games start to run - especially compared to MESS'. Try to use (say) PSX drivers in MAME for something like console games in MESS and you'll be horribly surprised at how 'accurate' it is indeed.That's not 'attacking' - that is repeating what a still more-or-less active MAME dev (one that headed the project actually for a time) has to say.Now I know this person is not on good terms with the rest of the MAME team, but I don't believe in 'design by committee' or repeating what everyone else says either.You speak your mind on any issues in FLOSS land (whether it's about Linux, FLOSS programs or anything of the sort - the 'elephants in the room') and you get immediately told 'don't criticize, you're attacking, blabla' - no, I'm not attacking - I'm doing what so far has been the ONLY conceivable route to progress in any scientific field - criticism, examination - criticism given what has been said and what has been claimed about a project. Doesn't mean I depreciate the project - doesn't mean I don't see value in it - just means I have an opinion based on some logic that the MAME devteam doesn't happen to share. And I've happened to notice that if you don't go along with what's perceived to be the 'correct opinion' in these circles, you get ostracized. Big deal - been there, done that - and it doesn't phaze me. If we can't have criticism anymore and should not question anything, we might as well all revert back to the medieval ages and not question the sanctity of religions - because it's of a similar narrowness to be frank.
 

actarus1973

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RetroArch is a good emulator :yaywii:

for me,
just lacking compared to mame
this is the "dip switches" in the menu
to choose: coin, lives, difficulty,...
 

Rydian

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I don't see any problem with porting older versions to weaker machines that can't run the new ones (as the requirements of most emulators increase over time while the power of a game console does not), what I have a problem with is attacking an emulator for focusing on accuracy first and gameplay second. Even ZSNES had that focus after they realized per-game hacks were detrimental and started removing them.
The problem with that is that to claim MAME is the king of 'accuracy' is to be taking liberty with reality and facts to a great degree.Go read some of the blog posts by Haze - only a very, very select few of the drivers could have ever been said to be 'accurate' (most of them amounting to drivers meant for old '80s games) - the rest are (yes, *shock horror*) hack jobs that are as 'accurate' up to the point where the arcade games start to run - especially compared to MESS'. Try to use (say) PSX drivers in MAME for something like console games in MESS and you'll be horribly surprised at how 'accurate' it is indeed.That's not 'attacking' - that is repeating what a still more-or-less active MAME dev (one that headed the project actually for a time) has to say.Now I know this person is not on good terms with the rest of the MAME team, but I don't believe in 'design by committee' or repeating what everyone else says either.You speak your mind on any issues in FLOSS land (whether it's about Linux, FLOSS programs or anything of the sort - the 'elephants in the room') and you get immediately told 'don't criticize, you're attacking, blabla' - no, I'm not attacking - I'm doing what so far has been the ONLY conceivable route to progress in any scientific fied - criticism, examination - criticism given what has been said and what has been claimed about a project. Doesn't mean I depreciate the project - doesn't mean I don't see value in it - just means I have an opinion based on some logic that the MAME devteam doesn't happen to share. And I've happened to notice that if you don't go along with what's perceived to be the 'correct opinion' in these circles, you get ostracized. Big deal - been there, done that - and it doesn't phaze me. If we can't have criticism anymore and should not question anything, we might as well all revert back to the medieval ages and not question the sanctity of religions - because it's of a similar narrowness to be frank.
I think you're responding to the wrong person here, check what I was actually responding to.
 

LibretroRetroArc

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I don't see any problem with porting older versions to weaker machines that can't run the new ones (as the requirements of most emulators increase over time while the power of a game console does not), what I have a problem with is attacking an emulator for focusing on accuracy first and gameplay second.  Even ZSNES had that focus after they realized per-game hacks were detrimental and started removing them.
The problem with that is that to claim MAME is the king of 'accuracy' is to be taking liberty with reality and facts to a great degree.Go read some of the blog posts by Haze - only a very, very select few of the drivers could have ever been said to be 'accurate' (most of them amounting to drivers meant for old '80s games) - the rest are (yes, *shock horror*) hack jobs that are as 'accurate' up to the point where the arcade games start to run - especially compared to MESS'. Try to use (say) PSX drivers in MAME for something like console games in MESS and you'll be horribly surprised at how 'accurate' it is indeed.That's not 'attacking' - that is repeating what a still more-or-less active MAME dev (one that headed the project actually for a time) has to say.Now I know this person is not on good terms with the rest of the MAME team, but I don't believe in 'design by committee' or repeating what everyone else says either.You speak your mind on any issues in FLOSS land (whether it's about Linux, FLOSS programs or anything of the sort - the 'elephants in the room') and you get immediately told 'don't criticize, you're attacking, blabla' - no, I'm not attacking - I'm doing what so far has been the ONLY conceivable route to progress in any scientific fied - criticism, examination - criticism given what has been said and what has been claimed about a project. Doesn't mean I depreciate the project - doesn't mean I don't see value in it - just means I have an opinion based on some logic that the MAME devteam doesn't happen to share. And I've happened to notice that if you don't go along with what's perceived to be the 'correct opinion' in these circles, you get ostracized. Big deal - been there, done that - and it doesn't phaze me. If we can't have criticism anymore and should not question anything, we might as well all revert back to the medieval ages and not question the sanctity of religions - because it's of a similar narrowness to be frank.
I think you're responding to the wrong person here, check what I was actually responding to.
I was talking in general - not singling you out in general or even addressing you really.
 

helyblackstorm

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
 
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Hielkenator

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Not yet.....hopefully in the future!
Scanlines, rule!
 
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