Yeah, I was planning to give credit if I finished it.U asked permission, right? He would probably allow it anyway, as long as u give him credit, cuz that's wut he told me when I asked him if I could use his N64 Yoshi Valley model
Yeah, I was planning to give credit if I finished it.U asked permission, right? He would probably allow it anyway, as long as u give him credit, cuz that's wut he told me when I asked him if I could use his N64 Yoshi Valley model
It depends on what file you are replacing. Keep in mind that a custom track would replace the official tracks. For example, if you downloaded my custom battle track, it would replace GBA Battle Course 1. To load this course, you just start a balloon battle or coin runner and select GBA Battle Course 1. Some courses are obvious to figure out based on the name while other are not so obvious.Okay, made the game run and got green screen, game booted up, but, from where to select the custom track in game?
Thank you really very much!It depends on what file you are replacing. Keep in mind that a custom track would replace the official tracks. For example, if you downloaded my custom battle track, it would replace GBA Battle Course 1. To load this course, you just start a balloon battle or coin runner and select GBA Battle Course 1. Some courses are obvious to figure out based on the name while other are not so obvious.
Also the green screen mean that the plugin successfully load.
Edit: I was wondering if anyone here knows how to edit the start positions in battle tracks? I know how to do it in racing tracks, I don't know how to do it with battle tracks.
Gctr_GlideLake.szs is Daisy HillsThank you really very much!
But, how do you tell on which course it belongs like, I can't guess where to boot up Gctr_GlideLake.szs , so yeah, can you please tell me? Thanks!![]()
Oh okay, thanks for letting me know, but, how do ya know that it is daisy hills? Can you guess it by names? Thanks in advance for replying!Gctr_GlideLake.szs is Daisy Hills
If you have the original files, you can use EveryFileExplorer to see what course it is (looking at the map). Otherwise you can make an educated guess as to what the files are.Oh okay, thanks for letting me know, but, how do ya know that it is daisy hills? Can you guess it by names? Thanks in advance for replying!![]()
Why didn't you notify us about it, then?The admins didnt approve the fucker yet. Go to the description of my video for a link
I thought it gave notifications. Please make a new video since people were shit talking the old oneWhy didn't you notify us about it, then?
The Hack Store seriously stopped notifying us about Updates.
Look at what I am working on now!
Here is my new MK7 CT! It features an underwater section, which Spykid tried to do in the Wii version, but didn't have too much success.
Download (.SZS):
http://store.dshack.org/index.php?/file/217-coral-cape/
Download (.SZS) (Mirror):
http://adf.ly/1VTNn4
@YamiHoshi.nl Would you mind approving the DSHack.org version?
This is my most advanced CT yet. I had to extract all files from the SZS, import mushrooms and KbWaterSurface.bcmdl into the SZS, use szs_generator to build the new SZS, and add those values to my KMP. Plus, all the normal stuff that's required for CT making. It's built with Maya as well. There were many issues getting the water to work, but I'm content with how it turned out. For now.
Sure, and I'll add an Annotation to the new Video as well.I thought it gave notifications. Please make a new video since people were shit talking the old one
Of course. Also, do you like my new CT?Sure, and I'll add an Annotation to the new Video as well.
Give me some time, I've been really busy lately.
I'll check that one in my free time, as well.Of course. Also, do you like my new CT?
He is my favorite MKWii CT maker, since his tracks generally look professional and beautiful. After i finish all these projects, then I think i'll try making a completely original one.I'll check that one in my free time, as well.
I've only seen it based on your Video, and I think it's nice (although it's the third time in a row a SpyKid CT gets ported over to MK7, I have nothing against him or his CTs, I'm just awaiting some more all-new CTs).
As I said in the descriptiin, I will fix the lag soon. But I'm glad you like the Dry Bowserit lags a bit, can you reduce the polygon count?
btw im loving your dry bowser texture hack, i wish it could make into ctgp-7