ROM Hack Your custom Mario Kart 7 tracks

TheZoroark007

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I'm now working on my first compketely new CT "Rabbit Mountain". Here is a picture:
x2BquNe.jpg
 
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YamiHoshi.nl

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CuriousTommy

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found out how to edit the start points (it's located in the KTPT section the KMP file. As of this time, kmp expander current can not edit these point so you are going to need to use a hex editor for the time being
I take back what I said, you can actually edit KTPT section on the Kart Points tab. So no need for hex editing (at least for KTPT as of the time of this writing)!

updated coral cape to 1.0 final!



Download:
(in description)

I got a chance to play it, It pretty good.
 

DarkFlare69

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I take back what I said, you can actually edit KTPT section on the Kart Points tab. So no need for hex editing (at least for KTPT as of the time of this writing)!


I got a chance to play it, It pretty good.
Thanks

I'm hoping for a v1.1 update soon for coral cape, because people are calling me a zoroark for marking tracks as 1.0 without having it EXACTLY like the original version.
 
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TheZoroark007

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Thanks

I'm hoping for a v1.1 update soon for coral cape, because people are calling me a zoroark for marking tracks as 1.0 without having it EXACTLY like the original version.
It's not possible to make a Wii track with 20000 polys look exactly like the original on a 3DS.
 
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DarkFlare69

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If this really is the truth, sorry for calling you an idiot
You are a nice person, and I think your tracks have potential. Here are my suggestions:

-Make sure tracks look very good and complete before marking them as 1.0. First release should be v0.1, then v0.2, etc
-Spend more time making the KMP. On grumble volcano, you didn't move anything besides the coins and item boxes. also there is random item box by the finish line on grumble volcano. On tick tock clock, the start line isn't even lined up properly
-Try not to edit the textures. I just resize mine if they are bigger than 256x256.
-Include more objects from the Wii tracks. All of the course data is not stored in course_model, so i would recommend exporting the other files along with it and manually lining and sizing them up.
-Editing a skybox is really easy. A blue sky BG does not fit with grumble volcano
-For the KCL, i think you already do this, but just making sure: Delete parts of the track you'll never drive on.
-Pretend you're playing on the track. What parts of the course will you never see no matter what angle you're at? Delete those faces to reduce polygons.
 

shahanshah

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Can I use these for local multiplayer? How long does it take to make a stage from scratch? Just the stage, not the fancy stuff
 

DarkFlare69

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Can I use these for local multiplayer? How long does it take to make a stage from scratch? Just the stage, not the fancy stuff
Are you talking about just the model? If porting, about 5 minutes. To make the stage driveable and enjoyable, at least 3 hours. Then you start doing little bug fixes that won't even make a huge difference, but those tend to take the longest.
 

shahanshah

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My friends and I want to create some stages and play on them, if everyone installs them, will local multiplayer work?
 
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