ROM Hack RELEASE Yooka-Laylee 60 FPS mod

masagrator

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I was trying to find for some time how to raise FPS cap to 60 in Unity games. So I can say now I finally found a way, so this is my first mod using this method.
If it cannot achieve 60, it drops to 30 FPS (mostly cutscenes are dropping to 30 for few seconds, when they try to load many assets in the same time when cutscene is playing).

Recommended OC settings (going above 768 for GPU does nothing from what I checked, going with CPU to 1785 very slightly makes mod more stable):
Code:
handheld_charging_cpu=1581
handheld_charging_gpu=768
handheld_charging_mem=1600

Because this game is using higher resolution for docked, it will stay in 30 FPS for docked mode.

Only for versions:
- 1.1.0: Yooka-60FPS.zip
- 1.2.0: Yooka-60FPS-1.2.0.zip

Enjoy.
 

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Last edited by masagrator,

Auyx

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This works great, for handheld. Is the reason that it sticks at 30 in docked with the higher res mode that it never hits 60 so vsync stays enabled? Would it be possibe to force vsync off? Thanks for the brilliant work.
 
Last edited by Auyx,

masagrator

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This works great, for handheld. Is the reason that it sticks at 30 in docked with the higher res mode that it never hits 60 so vsync stays enabled? Would it be possibe to force vsync off? Thanks for the brilliant work.
1. Because higher res means you need more power to generate frames?
2. You can't disable vsync in Switch games. SDK forces it on every game. Only you can manipulate how vsync is treated, but in case of Yooka-Laylee disabling vsync count is doing nothing.
 

AdamCoulthard

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do i just copy these over to titles? im unsure how to apply any of these 60 fps mods and wanted to try on this before doing more. How was the battery life compared to normal? thanks
 

masagrator

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I got all this to work with sys-clk is there anyway to lock at a different FPS such as 50? so i can use lower clocks in handheld?
Only by deleting double buffer and by using function that I never used - set_targetframerate. This requires editing exefs. And I'm not interested in making this mod.
 

driverdis

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It's only for one version. I can update it in free time.

I used it anyway to see what would happen and it seems to work fine, but the 64-Bit tonic drops the FPS down to 30 despite dropping the GPU utilization down to 0-40%.

If you end up updating this, any chance you could attempt to raise the 64-Bit Tonic to 60FPS?

with such low utilization the game should be able to hold 60FPS both Docked and Handheld while utilizing the tonic.
 

masagrator

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I used it anyway to see what would happen and it seems to work fine, but the 64-Bit tonic drops the FPS down to 30 despite dropping the GPU utilization down to 0-40%.

If you end up updating this, any chance you could attempt to raise the 64-Bit Tonic to 60FPS?

with such low utilization the game should be able to hold 60FPS both Docked and Handheld while utilizing the tonic.
Issue is that each globalgamemanager is for specific version. It shouldn't be used in different versions, because it may results in various crashes or glitches.

--------------------- MERGED ---------------------------

So you're using it on your risk in 1.2.0.
 

driverdis

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Issue is that each globalgamemanager is for specific version. It shouldn't be used in different versions, because it may results in various crashes or glitches.

--------------------- MERGED ---------------------------

So you're using it on your risk in 1.2.0.

Definitely, Since I have no idea what changed in 1.2.0 I am running it under the assumption it will crash or glitch. So far, other than the 30FPS 64-Bit Tonic I have had no crashes or glitches so far.

FPS is interesting though as it does not lock to 30 even when docked. I get 30-60FPS in docked mode and 45-60FPS in portable mode with OC applied.
 

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