Does the NEXT METHOD work in SXOS?
+ Works with every CFW
Could you send us that tweak?
; Disables bloom lighting; Moderate performance gain, degrade in lighting quality esp. underground locations.
bloom=off
; Disables Godrays. Slight boost in performance; degrade in lighting quality from casting sources like the sun.
godray=off
; Disable screen-space reflections. Responsible for water effects - helps performance in places with water present.
ssr = off
; Disable Temporal Screen-space Ambient Occlusion. Decreases detailing from light massively, but a sizable performance gain. You probably don't want this off, though.
tssao = off
; Disables shadows being cast from clouds. Slight performance boost, but probably not easily measurable.
shadowCloud = off
; This doesn't disable dynamic resolution like prior posts stated, and also does literally nothing as far as I can tell. This isn't an improvement, just an FYI.
red_Auto=off
; Disables antialiasing. But hey, when the whole screen is blurred normally, you probably shouldn't ever be seeing the effects of this. Ha.
tmaa=off
If you can extract exefs for your game version, PM me on Discord - MasaGratoR#1567I want you to support Japanese version !!
Will you play FE3H ?If you can extract exefs for your game version, PM me on Discord - MasaGratoR#1567
Then I will help.
Yes, I will play. But from what I know this game will need time to be figured out (every asset is packed to one big blob, exefs doesn't contain too many useful Informations. Don't know what with DLCs).Will you play FE3H ?
Will you play FE3H ?
Because You need to make it.
No, it's not working by modyfing DLC. Installing DLC unlocks loading files from external source, not archive-only like in base game.
Download profiles.zip. Unpack it. Go to unpacked folder, then Like Docked Mode -> Max 720p -> ...
Rename folder (if you have japanese voice pack installed)
0100E95004039001
to
0100E95004039063
Copy folder 0100E95004039063 to atmosphere/titles/
Why you are quoting my old post? Revised Next Method was added after that, so stick to it. Don't overthink it.Okay I am a bit confused. I am using sxos and my XBC2 game is updated to 2.0.2 with Torna DLC and every other dlc.
1. Do i follow the instruction for NEXT METHOD on first page and just use the base file zip only, or
2. Do i still need the Profiles.zip too?
3. I play handheld, so do i use like docked 720p or 540p or Raw 720p or raw 540p?
Thanks very much
I
Why you are quoting my old post? Revised Next Method was added after that, so stick to it. Don't overthink it.
Does the game even have dynamic resolution and anti aliasing ? Sorry haven't tested yetYes, I will play. But from what I know this game will need time to be figured out (every asset is packed to one big blob, exefs doesn't contain too many useful Informations. Don't know what with DLCs).
It has, because in some rare cases drop in resolution can be very visible (it drops too much at once).Does the game even have dynamic resolution and anti aliasing ? Sorry haven't tested yet
uVar1 = FUN_7100960350(*(undefined8 *)(lParm1 + 0x30),"fFXAAEdgeThreshold");
uVar1 = FUN_7100960350(*(undefined8 *)(lParm1 + 0x30),"fFXAAEdgeThresholdMin");
uVar1 = FUN_7100960350(*(undefined8 *)(lParm1 + 0x30),"fFXAAEdgeSharpness");
uVar1 = FUN_7100960350(*(undefined8 *)(lParm1 + 0x30),"fFXAAPixelRange");
uVar30 = FUN_71009b2f60(uParm3,"FXAAEnable",&local_1a8,0,0,0);
uVar30 = FUN_71009b2f60(uParm3,"FXAAEdgeThreshold",&local_140,0,0,0);
FUN_71009b2f60(uParm3,"FXAAEdgeThresholdMin",&local_140,0,0,0);
uVar30 = FUN_71009b2f60(uParm3,"FXAAEdgeSharpness",&local_140,0,0,0);
uVar24 = FUN_71009b2f60(uParm3,"FXAAEnable",&local_118,0,0,0);
uVar27 = FUN_71009b2f60(uParm3,"FXAAEdgeThreshold",&local_130,0,0,0);
uVar28 = FUN_71009b2f60(uParm3,"FXAAEdgeThresholdMin",&local_138,0,0,0);
uVar29 = FUN_71009b2f60(uParm3,"FXAAEdgeSharpness",&local_140,0,0,0);
Pure luck. Really.How does the the 'next' method work? I've been working on a hud mod for xbc2 and want to make it dlc independent.