ROM Hack RELEASE Xenoblade Chronicles 2 Graphics Settings

masagrator

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How plausible would a similar mod be for Mario Odyssey's handheld mode?
Don't know. Xenoblade 2 works on it's own engine, when Mario Odyssey works on Nintendo's engine.

Edit: Revised Next Method. Now you don't need to unpack game. I've changed patcher to exefs_patch. Just put files to sdcard and restart console.
 
Last edited by masagrator,

cucholix

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Is it possible edit the file with the graphic parameters in Torna like in XB2? Or it’s still needed replace the whole big file?
 

cucholix

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Check Next Method. If you mean DLC, then Base Settings are connected with DLC, so it should work.
In Xenoblade 2 you need the file:
Code:
msd:/atmosphere/titles/0100E95004039002/romfs/monolib/shader/lib_nx.ini

For Xenoblade 2 Torna you need 2 files, "ira.ard" being 2.5GB
Code:
msd:/atmosphere/titles/0100C9F009F7A000/romfs/ira.ard
                                              ira.arh

My question is if you can rid off ira.rad and only use an .ini file like in Xenoblade 2, and get 2.5GB back.
 
Last edited by cucholix,

masagrator

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Code:
msd:/atmosphere/titles/0100C9F009F7A000/exefs_patches/Xenoblade2Graphics/56246A89466A791BA88B1CDBB4B3E6F8.ips
?
Where this come from? :ninja:
Code:
msd:/atmosphere/titles/0100C9F009F7A000/romfs/stream/dumpini/lib_nx.ini
msd:/atmosphere/exefs_patches/Xenoblade2Graphics/56246A89466A791BA88B1CDBB4B3E6F8.ips
Quote from first post:
4. Copy those two folders to sdcard main folder of your CFW
 
Last edited by masagrator,
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cucholix

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Oh, didn't know that atmosphere could be patch games outside titles folder :o
I got it now, will try once I get home, thanks!

Edit: @masagrator it worked fine, I recover 2.5GB from my SD :3
 
Last edited by cucholix,

Niko_of_Death

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I've added some additional comments based off my testing (along with placeholders for stuff I haven't tested), if anyone else has anything they can add (or things I missed) it'd be much appreciated.
Code:
tonemap=on #Does not appear to have any effect
ssao=off #Does not appear to have any effect (see tssao below)
bloom=on #Not Tested
godray=on #Enables/disables godrays ("lightshafts" when the sun is blocked)
AntiAliasing=on #Seems to enable an alternate AA method (FXAA?) but only when TMAA is disabled
ColReduction=on #Does not appear to have any effect
dof=off  #Does not appear to have any effect
lensFlare=off #Does not appear to have any effect
aoskip=off #Does not appear to have any effect

lut=on #Enables/Disables color correction (disabling results in a warmer picture)
luttex1=lutba #Not tested

cube=cube #Not tested

toneHistogramLow=0.8 #Not tested
toneHistogramHigh=0.9 #Not tested
tonemax=1.0 #Not tested
tonemin=0.15 #Not tested
tonescale=7.0 #Not tested
toneUpSpeed=0.1 #Not tested
toneDownSpeed=0.5 #Not tested
toneBlmmax=1000 #Not tested
toneBlmmin=0.001 #Not tested
toneBlmmul=100.0 #Not tested

godray_inival=0.95 #Not tested
godray_decay=0.99 #Not tested
godray_scale=1.235 #Not tested

blm_border_sub=1.0 #Not tested
blm_border_mul=0.105 #Not tested
blm_border_sub2=0.0 #Not tested
blm_border_mul2=0.0 #Not tested
blm_border_max=3.5 #Not tested
blm_str1=1.0 #Not tested
blm_str2=1.0 #Not tested
blm_str3=1.0 #Not tested
blm_gauss1=0.9 #Not tested
blm_gauss2=0.8 #Not tested
blm_gauss3=0.8 #Not tested
blm_weight1=0.63 #Not tested
blm_weight2=0.1 #Not tested
blm_weight3=0.14 #Not tested
blm_weight4=0.53 #Not tested
blm_weight5=0.58 #Not tested
blm_deviation1=0.2 #Not tested
blm_deviation2=0.5 #Not tested
blm_deviation3=1.0 #Not tested
blm_deviation4=1.0 #Not tested
blm_deviation5=1.0 #Not tested
blm_saturation1=0.0 #Not tested
blm_saturation2=0.0 #Not tested
blm_saturation3=0.0 #Not tested 
blm_saturation4=0.0 #Not tested 
blm_saturation5=0.35 #Not tested
blm_emissive_str=9.0 #Not tested 
blm_tone_scale=0.05 #Not tested
blm_emissive_max=20.0 #Not tested
blm_emissive_min=0.0 #Not tested

lens_max=1 #Not tested
lens_rot=0 #Not tested
lens_sub=1.5 #Not tested
lens_mul=3.5 #Not tested
lens_weight=0.1 #Not tested
lens_decay=1.0 #Not tested
lens_str=1.5 #Not tested
lens_paMax=4.0 #Not tested
lens_UVDecay=0.290 #Not tested

AA_Sharpness=8.0 #needs to be >=1.0, otherwise it will crash when it loads open world
AA_Range=0.5 #needs to be <1.0, otherwise crash after few seconds when it loads open world
AA_Threshold=0.17 #Not tested
AA_ThresholdMin=0.05 #Not tested

red_sclX=1.0 #max resolution in docked mode (1.0 is 720p)
red_sclY=1.0
red_hdsclX=0.75 #max resolution in undocked mode (0.75 is 540p)
red_hdsclY=0.75

red_Auto=on #dynamic resolution
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.7 #minimal resolution in active mode (0.7 docked mode - 504p, undocked mode - 378p)
red_AtMinY=0.7
red_AtRate=97.0 #how much it can scale resolution in some amount of time (probably 1 sec)


ao_Lengs=0.1 #Not tested
ao_LengsRatio=1.98 #Not tested
ao_range=5.7 #Not tested
ao_rangeRatio=1.000 #Not tested
ao_sub=0.02 #Not tested
ao_subRatio=0.150 #Not tested
ao_Mul=2.0 #Not tested
ao_blurRange=0.720 #Not tested
ao_blurScale=0.75 #Not tested
ao_av_Shwstr=0.5 #Not tested


blur=off #blur for docked mode
blurStr=0.2 #Not tested
blurAlpha=40.0 #Not tested
blurSub=0.025 #Not tested
blurBlurRange=0.32 #Not tested

shadowStr=1.0 #The strength of dynamic shadows. 0.0 = No shadows 1.0 = Normal shadows Over 1.0 = thicker shadows
shadowHalf=on #Halves (or at least in some way reduces) the resolution of dynamic shadows (at least when highest quality shadows are presented)
shadowColor=0.0, 0.0, 0.0 #Does not appear to have any effect
simShwStr=1.6 #Does not appear to have any effect
simShwIn=0.7 #Does not appear to have any effect
simShwMin=0.15 #Does not appear to have any effect

sRGBMode=on #Changes color mode, setting to off causes many elements to be underexposed and some to be extremely overexposed
gamma=6 #Not Tested

ao_av_CenterWeight=1.090 #Not Tested
ao_av_MaxDistance=0.15 #Not Tested
ao_av_MaxRadius=0.2 #Not Tested
ao_av_FadeOutStart=70000.0 #Not Tested
ao_av_FadeOutDistance=10000.0 #Not Tested
ao_av_BlurFallOff=0.050 #Not Tested
ao_av_BlurScale=1.6 #Not Tested
ao_av_Shwstr=0.5 #Not Tested

cam_near=0.1 #Not Tested
cam_far=80000.0 #Not Tested

avmp01 = 0.5 , 0.5 , 0.5 #Not Tested
avmp02 = 0.5 , 0.5 , 0.5 #Not Tested 
avmp03 = 0.5 , 0.5 , 0.5 #Not Tested
avmp04 = 0.5 , 0.5 , 0.5 #Not Tested
avmp05 = 0.5 , 0.5 , 0.5 #Not Tested
avmp06 = 0.5 , 0.5 , 0.5 #Not Tested
avmp07 = 0.5 , 0.5 , 0.5 #Not Tested
avmp08 = 0.5 , 0.5 , 0.5 #Not Tested
avmp09 = 0.5 , 0.5 , 0.5 #Not Tested
avmp10 = 0.5 , 0.5 , 0.5 #Not Tested 
avmp11 = 0.5 , 0.5 , 0.5 #Not Tested
avmp12 = 0.5 , 0.5 , 0.5 #Not Tested
avmp13 = 0.5 , 0.5 , 0.5 #Not Tested
avmp14 = 0.5 , 0.5 , 0.5 #Not Tested
avmp15 = 0.5 , 0.5 , 0.5 #Not Tested
avmp16 = 0.5 , 0.5 , 0.5 #Not Tested

cloud_h_min=1000.0 #Not Tested
cloud_h_max=1100.0 #Not Tested

cloud_color = 1.0, 1.0, 1.0 #Not Tested

toonDirType = Camera #Not Tested
toonDirBackBright = 1.0 #Not Tested
toonDirElevation = 0.1 #Not Tested
toonDirPntSptRatio = 0.0 #Not Tested
toonDirLightScaleVal = 0.333; #Not Tested
toonDirInOutMin = 0.6 #Not Tested
toonIBLScaleVal = 0.28; #Not Tested
toonShadowAlpha = 0.02; #Not Tested
toonCharShadowAlpha = 0.02; #Not Tested
toonCharShadowMin = 0.46; #Not Tested
toonOutlineWidth = 2.3 #The width of the outline effect
toonOutlineMaxWidthPixelCoverage = 11.5; #Not Tested 
toonOutlineDispOffPixelCoverage = 1.0; #Not Tested
toonRimDirAngleX = 13.40 #Not Tested
toonRimDirAngleY = -11.90 #Not Tested

rim_color = 1.0, 1.0, 1.0 #Not Tested
rim_intensity = 3.0 #Not Tested

iblDirectLightIntensity = 1.0 #Not Tested
iblSkyIntensity = 1.5 #Not Tested
iblBlendBetweenFrame = 30 #Not Tested

skyToneDirLightIntensity = 0.2 #Not Tested
skyToneAmbientIntensity = 0.32 #Not Tested

tssao = on #Enables/Disables Ambient Occlusion
tssaoRadius = 1.0 #Does not appear to have any effect
tssaoIntensityMul = 1.0 #Does not appear to have any effect
tssaoIntensityPow = 0.16 #Not Tested
tssaoOutputAO = 0.35 #Does not appear to have any effect
tssaoPostBlurSharpness = 0.55 #Not Tested
tssaoLuminanceCorrection = 0.3 #Not Tested
tssaoSelectiveFiltering = on #Not Tested
tssaoWeakenRatio = 0.8 #Not Tested

ssr = on #Enables/disables Screen Space Reflections
ssrIntensity = 1.0 #Strength/Opacity of the SSR effect (above 1.0 causes graphical glitches)
ssrShinessFade = 0.8 #Does not appear to have any effect
ssrGroundness = 0.73 #Does not appear to have any effect
ssrFadeSec = 5.0 #Does not appear to have any effect

shadowCloud = on #Not Tested
shadowCloudStr = 0.8 #Not Tested
shadowCloudSize = 300 #Not Tested
shadowCloudScrollDir = 150.0 #Not Tested
shadowCloudScrollSpeed = 6.0 #Not Tested

shadowRaytraceDistance = 0.15 #Does not appear to have any effect
shadowRaytracePitch = 0.0 #Does not appear to have any effect

tmaa=on #Default form of antialiasing (presumably some form of temporal anti aliasing
tmaaSharpness_0 = 0.4 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_1 = 0.6 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_2 = 0.6 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_3 = 0.72 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_4 = 0.8 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_5 = 0.9 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_0 = 1.2 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_1 = 1.1 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_2 = 1.1 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_3 = 1.12 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_4 = 1.2 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaSharpness_Hnd_5 = 1.3 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
tmaaBlendDefault = 0.05 #Does not appear to have any effect
tmaaBlendPBR = 0.0 #Does not appear to have any effect
tmaaBlendMPF = 0.3 #Does not appear to have any effect
tmaaBlendToon = 0.05 #Does not appear to have any effect
tmaaNewUpScale=on #Responsible for "sharpness filter" in undocked mode

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.5 #Not tested
wetDarkness = 0.48 #Not tested
wetShinessScale = 0.6 #Not tested
wetToInsideFrame = 10 #Not tested
wetToOutsideFrame = 20 #Not tested

TransReduction = on #Does not appear to have any effect
trans_red_sclX = 0.5 #Setting above .5 causes a crash on launch, setting below .5 causes part of the screen to be missing some sort of postprocessing
trans_red_sclY = 0.5 #Setting above .5 causes a crash on launch, setting below .5 causes part of the screen to be missing some sort of postprocessing

blur2=on #blur for undocked mode
blur2Str = 10.0 #Not tested
blur2Sub = 0.25 #Not tested
blur2ObjScale = 0.65 #Not tested
blur2CameraScale = 0.8 #Not tested
blur2BlurRange = 0.7 #Not tested
blur2PixelRange = 20.0 #Not tested
blur2HLV = on #Not tested

gpucount=64 #Not tested

leafSpecColMinShiness = 0.1 #Not tested
leafSpecColMaxShiness = 0.4 #Not tested
leafSpecColRatio = 0.85 #Not tested
 

Rasa39

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What profile do you recommend for handheld max-OC (official charger)?
Raw or like docked?
I use "like docked" with some of the sharpening toned down a little bit. Running it at about 684p (iirc), stable with max handheld gpu/mem and sdev cpu. Should run fine at 720p if you're using max official charged OC with it, but I use mine without a charger so I cant be certain.
 

chaoskagami

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I use "like docked" with some of the sharpening toned down a little bit. Running it at about 684p (iirc), stable with max handheld gpu/mem and sdev cpu. Should run fine at 720p if you're using max official charged OC with it, but I use mine without a charger so I cant be certain.

Neither. I use the IPS patch and a manually tweaked configuration with certain things disabled, though it's more similar to raw than "like docked" because I'd rather have consistent 720p than blur.
 

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