Do not do this if you don't want your switch banned or play online. My unit is already banned and I don't play any games online so I don't have a worry.
Like many I’ve been working on injecting the Donkey Kong 64: Tag Anywhere (v5) mod into the official N64 Nintendo Switch Online (NSO) app (v4.0.0) using CaVE Database Manager.
And also like many others, I ran into the notorious "Audio Crash" issue. The game would run the tutorial fine, but as soon as I transitioned into the first main world (Jungle Japes), the audio would cut out completely (dead silence), even though the video kept playing.
After some trial and error with modifying the .dtz configuration files, I found the specific CPU timing value that seems to fix the audio crash without breaking the game. (At least on my system)
My System: Original Switch Running 21.0 | AMS 1.10.1
Instructions
1. Unpack the DK64 .dtz provided by CaVE. This can be found on their website.
In CaVE Database Manager, click Tools menu:
Tools > .dtz > Unpack .dtz > Select DK64.dtz
CaVE will unpack the dtz file into a folder titled "metapack"
2. Edit the Config
-Open the unpacked .cfg file from inside the new "metapack" folder, in a text editor (like VS Code or Notepad++).
-Look for the "RomOption" block at the top.
-Change "TickPerInst" to 4 from 8
Note: I kept "CopyDepthAtFullSync": 1 in the Renderer settings, and it works fine.
3. Repack and Inject
-Save the file. Go back to CaVE:
-Tools > .dtz > Pack .dtz > Select the folder with the modified file.
-CaVE will repack and generate a new .dtz file with the changes.
-Re-add the Meta Pack to your game entry by right clicking your game and selecting "Add Meta Pack to Game"
4. Result
I’ve tested this through the first two world so far and it hasn't had any audio failures. The game does seem to run slightly faster in smaller zones but it's almost not noticeable and fully playable for me. I would be curious to know who else has been playing with these files.
This is just what I find works for me, it may be different on your system. But wanted to share
I'm not responsible for any damages or bricking of consoles. Modify at your own risk.
Last edited by CabinKid,







