RELEASE Xenoblade Chronicles 2 Graphics Settings

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by masagrator, Jan 21, 2019.

  1. masagrator
    OP

    masagrator File digger

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    Don't know. Xenoblade 2 works on it's own engine, when Mario Odyssey works on Nintendo's engine.

    Edit: Revised Next Method. Now you don't need to unpack game. I've changed patcher to exefs_patch. Just put files to sdcard and restart console.
     
    Last edited by masagrator, Jun 17, 2019
  2. cucholix

    cucholix Banners guy

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    Chile
    Is it possible edit the file with the graphic parameters in Torna like in XB2? Or it’s still needed replace the whole big file?
     
  3. masagrator
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    masagrator File digger

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    Check Next Method. If you mean DLC, then Base Settings are connected with DLC, so it should work.
     
  4. cucholix

    cucholix Banners guy

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    Chile
    In Xenoblade 2 you need the file:
    Code:
    msd:/atmosphere/titles/0100E95004039002/romfs/monolib/shader/lib_nx.ini
    For Xenoblade 2 Torna you need 2 files, "ira.ard" being 2.5GB
    Code:
    msd:/atmosphere/titles/0100C9F009F7A000/romfs/ira.ard
                                                  ira.arh
    My question is if you can rid off ira.rad and only use an .ini file like in Xenoblade 2, and get 2.5GB back.
     
    Last edited by cucholix, Jun 18, 2019
  5. masagrator
    OP

    masagrator File digger

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    Just try "Next Method". Not "New Method".
     
    Last edited by masagrator, Jun 18, 2019
  6. cucholix

    cucholix Banners guy

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    @SENSENuii mentioned that replacing the .ini file in Torna wasn´t enough
     
  7. masagrator
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    masagrator File digger

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    Look when she posted and when Next Method was added.
     
    cucholix likes this.
  8. cucholix

    cucholix Banners guy

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    Ok, so I only need:
    Code:
    msd:/atmosphere/titles/0100C9F009F7A000/romfs/stream/dumpini/lib_nx.ini
    for Torna?
     
  9. masagrator
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    masagrator File digger

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    No. Read instructions carefully. :P
     
  10. cucholix

    cucholix Banners guy

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    Chile
    I need:
    Code:
    msd:/atmosphere/titles/0100C9F009F7A000/romfs/stream/dumpini/lib_nx.ini
    
    and
    Code:
    msd:/atmosphere/titles/0100C9F009F7A000/exefs_patches/Xenoblade2Graphics/56246A89466A791BA88B1CDBB4B3E6F8.ips
    
    ?
     
  11. masagrator
    OP

    masagrator File digger

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    Where this come from? :ninja:
    Code:
    msd:/atmosphere/titles/0100C9F009F7A000/romfs/stream/dumpini/lib_nx.ini
    msd:/atmosphere/exefs_patches/Xenoblade2Graphics/56246A89466A791BA88B1CDBB4B3E6F8.ips
    Quote from first post:
     
    Last edited by masagrator, Jun 18, 2019
    cucholix likes this.
  12. cucholix

    cucholix Banners guy

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    Jan 17, 2017
    Chile
    Oh, didn't know that atmosphere could be patch games outside titles folder :o
    I got it now, will try once I get home, thanks!

    Edit: @masagrator it worked fine, I recover 2.5GB from my SD :3
     
    Last edited by cucholix, Jun 18, 2019
  13. Niko_of_Death

    Niko_of_Death Newbie

    Newcomer
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    Aug 10, 2016
    United States
    I've added some additional comments based off my testing (along with placeholders for stuff I haven't tested), if anyone else has anything they can add (or things I missed) it'd be much appreciated.
    Code:
    tonemap=on #Does not appear to have any effect
    ssao=off #Does not appear to have any effect (see tssao below)
    bloom=on #Not Tested
    godray=on #Enables/disables godrays ("lightshafts" when the sun is blocked)
    AntiAliasing=on #Seems to enable an alternate AA method (FXAA?) but only when TMAA is disabled
    ColReduction=on #Does not appear to have any effect
    dof=off  #Does not appear to have any effect
    lensFlare=off #Does not appear to have any effect
    aoskip=off #Does not appear to have any effect
    
    lut=on #Enables/Disables color correction (disabling results in a warmer picture)
    luttex1=lutba #Not tested
    
    cube=cube #Not tested
    
    toneHistogramLow=0.8 #Not tested
    toneHistogramHigh=0.9 #Not tested
    tonemax=1.0 #Not tested
    tonemin=0.15 #Not tested
    tonescale=7.0 #Not tested
    toneUpSpeed=0.1 #Not tested
    toneDownSpeed=0.5 #Not tested
    toneBlmmax=1000 #Not tested
    toneBlmmin=0.001 #Not tested
    toneBlmmul=100.0 #Not tested
    
    godray_inival=0.95 #Not tested
    godray_decay=0.99 #Not tested
    godray_scale=1.235 #Not tested
    
    blm_border_sub=1.0 #Not tested
    blm_border_mul=0.105 #Not tested
    blm_border_sub2=0.0 #Not tested
    blm_border_mul2=0.0 #Not tested
    blm_border_max=3.5 #Not tested
    blm_str1=1.0 #Not tested
    blm_str2=1.0 #Not tested
    blm_str3=1.0 #Not tested
    blm_gauss1=0.9 #Not tested
    blm_gauss2=0.8 #Not tested
    blm_gauss3=0.8 #Not tested
    blm_weight1=0.63 #Not tested
    blm_weight2=0.1 #Not tested
    blm_weight3=0.14 #Not tested
    blm_weight4=0.53 #Not tested
    blm_weight5=0.58 #Not tested
    blm_deviation1=0.2 #Not tested
    blm_deviation2=0.5 #Not tested
    blm_deviation3=1.0 #Not tested
    blm_deviation4=1.0 #Not tested
    blm_deviation5=1.0 #Not tested
    blm_saturation1=0.0 #Not tested
    blm_saturation2=0.0 #Not tested
    blm_saturation3=0.0 #Not tested 
    blm_saturation4=0.0 #Not tested 
    blm_saturation5=0.35 #Not tested
    blm_emissive_str=9.0 #Not tested 
    blm_tone_scale=0.05 #Not tested
    blm_emissive_max=20.0 #Not tested
    blm_emissive_min=0.0 #Not tested
    
    lens_max=1 #Not tested
    lens_rot=0 #Not tested
    lens_sub=1.5 #Not tested
    lens_mul=3.5 #Not tested
    lens_weight=0.1 #Not tested
    lens_decay=1.0 #Not tested
    lens_str=1.5 #Not tested
    lens_paMax=4.0 #Not tested
    lens_UVDecay=0.290 #Not tested
    
    AA_Sharpness=8.0 #needs to be >=1.0, otherwise it will crash when it loads open world
    AA_Range=0.5 #needs to be <1.0, otherwise crash after few seconds when it loads open world
    AA_Threshold=0.17 #Not tested
    AA_ThresholdMin=0.05 #Not tested
    
    red_sclX=1.0 #max resolution in docked mode (1.0 is 720p)
    red_sclY=1.0
    red_hdsclX=0.75 #max resolution in undocked mode (0.75 is 540p)
    red_hdsclY=0.75
    
    red_Auto=on #dynamic resolution
    red_AtMaxX=1.0
    red_AtMaxY=1.0
    red_AtMinX=0.7 #minimal resolution in active mode (0.7 docked mode - 504p, undocked mode - 378p)
    red_AtMinY=0.7
    red_AtRate=97.0 #how much it can scale resolution in some amount of time (probably 1 sec)
    
    
    ao_Lengs=0.1 #Not tested
    ao_LengsRatio=1.98 #Not tested
    ao_range=5.7 #Not tested
    ao_rangeRatio=1.000 #Not tested
    ao_sub=0.02 #Not tested
    ao_subRatio=0.150 #Not tested
    ao_Mul=2.0 #Not tested
    ao_blurRange=0.720 #Not tested
    ao_blurScale=0.75 #Not tested
    ao_av_Shwstr=0.5 #Not tested
    
    
    blur=off #blur for docked mode
    blurStr=0.2 #Not tested
    blurAlpha=40.0 #Not tested
    blurSub=0.025 #Not tested
    blurBlurRange=0.32 #Not tested
    
    shadowStr=1.0 #The strength of dynamic shadows. 0.0 = No shadows 1.0 = Normal shadows Over 1.0 = thicker shadows
    shadowHalf=on #Halves (or at least in some way reduces) the resolution of dynamic shadows (at least when highest quality shadows are presented)
    shadowColor=0.0, 0.0, 0.0 #Does not appear to have any effect
    simShwStr=1.6 #Does not appear to have any effect
    simShwIn=0.7 #Does not appear to have any effect
    simShwMin=0.15 #Does not appear to have any effect
    
    sRGBMode=on #Changes color mode, setting to off causes many elements to be underexposed and some to be extremely overexposed
    gamma=6 #Not Tested
    
    ao_av_CenterWeight=1.090 #Not Tested
    ao_av_MaxDistance=0.15 #Not Tested
    ao_av_MaxRadius=0.2 #Not Tested
    ao_av_FadeOutStart=70000.0 #Not Tested
    ao_av_FadeOutDistance=10000.0 #Not Tested
    ao_av_BlurFallOff=0.050 #Not Tested
    ao_av_BlurScale=1.6 #Not Tested
    ao_av_Shwstr=0.5 #Not Tested
    
    cam_near=0.1 #Not Tested
    cam_far=80000.0 #Not Tested
    
    avmp01 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp02 = 0.5 , 0.5 , 0.5 #Not Tested 
    avmp03 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp04 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp05 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp06 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp07 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp08 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp09 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp10 = 0.5 , 0.5 , 0.5 #Not Tested 
    avmp11 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp12 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp13 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp14 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp15 = 0.5 , 0.5 , 0.5 #Not Tested
    avmp16 = 0.5 , 0.5 , 0.5 #Not Tested
    
    cloud_h_min=1000.0 #Not Tested
    cloud_h_max=1100.0 #Not Tested
    
    cloud_color = 1.0, 1.0, 1.0 #Not Tested
    
    toonDirType = Camera #Not Tested
    toonDirBackBright = 1.0 #Not Tested
    toonDirElevation = 0.1 #Not Tested
    toonDirPntSptRatio = 0.0 #Not Tested
    toonDirLightScaleVal = 0.333; #Not Tested
    toonDirInOutMin = 0.6 #Not Tested
    toonIBLScaleVal = 0.28; #Not Tested
    toonShadowAlpha = 0.02; #Not Tested
    toonCharShadowAlpha = 0.02; #Not Tested
    toonCharShadowMin = 0.46; #Not Tested
    toonOutlineWidth = 2.3 #The width of the outline effect
    toonOutlineMaxWidthPixelCoverage = 11.5; #Not Tested 
    toonOutlineDispOffPixelCoverage = 1.0; #Not Tested
    toonRimDirAngleX = 13.40 #Not Tested
    toonRimDirAngleY = -11.90 #Not Tested
    
    rim_color = 1.0, 1.0, 1.0 #Not Tested
    rim_intensity = 3.0 #Not Tested
    
    iblDirectLightIntensity = 1.0 #Not Tested
    iblSkyIntensity = 1.5 #Not Tested
    iblBlendBetweenFrame = 30 #Not Tested
    
    skyToneDirLightIntensity = 0.2 #Not Tested
    skyToneAmbientIntensity = 0.32 #Not Tested
    
    tssao = on #Enables/Disables Ambient Occlusion
    tssaoRadius = 1.0 #Does not appear to have any effect
    tssaoIntensityMul = 1.0 #Does not appear to have any effect
    tssaoIntensityPow = 0.16 #Not Tested
    tssaoOutputAO = 0.35 #Does not appear to have any effect
    tssaoPostBlurSharpness = 0.55 #Not Tested
    tssaoLuminanceCorrection = 0.3 #Not Tested
    tssaoSelectiveFiltering = on #Not Tested
    tssaoWeakenRatio = 0.8 #Not Tested
    
    ssr = on #Enables/disables Screen Space Reflections
    ssrIntensity = 1.0 #Strength/Opacity of the SSR effect (above 1.0 causes graphical glitches)
    ssrShinessFade = 0.8 #Does not appear to have any effect
    ssrGroundness = 0.73 #Does not appear to have any effect
    ssrFadeSec = 5.0 #Does not appear to have any effect
    
    shadowCloud = on #Not Tested
    shadowCloudStr = 0.8 #Not Tested
    shadowCloudSize = 300 #Not Tested
    shadowCloudScrollDir = 150.0 #Not Tested
    shadowCloudScrollSpeed = 6.0 #Not Tested
    
    shadowRaytraceDistance = 0.15 #Does not appear to have any effect
    shadowRaytracePitch = 0.0 #Does not appear to have any effect
    
    tmaa=on #Default form of antialiasing (presumably some form of temporal anti aliasing
    tmaaSharpness_0 = 0.4 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_1 = 0.6 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_2 = 0.6 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_3 = 0.72 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_4 = 0.8 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_5 = 0.9 #Level of sharpness in docked mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_0 = 1.2 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_1 = 1.1 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_2 = 1.1 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_3 = 1.12 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_4 = 1.2 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaSharpness_Hnd_5 = 1.3 #Level of sharpness in handheld mode (presumably 5 is used when AA effect is the strongest, 0 when AA effect is the weakest)
    tmaaBlendDefault = 0.05 #Does not appear to have any effect
    tmaaBlendPBR = 0.0 #Does not appear to have any effect
    tmaaBlendMPF = 0.3 #Does not appear to have any effect
    tmaaBlendToon = 0.05 #Does not appear to have any effect
    tmaaNewUpScale=on #Responsible for "sharpness filter" in undocked mode
    
    shwCharParm = 17.92;
    shwHalfLamParm = 1.0;
    
    wetMaxShiness = 0.5 #Not tested
    wetDarkness = 0.48 #Not tested
    wetShinessScale = 0.6 #Not tested
    wetToInsideFrame = 10 #Not tested
    wetToOutsideFrame = 20 #Not tested
    
    TransReduction = on #Does not appear to have any effect
    trans_red_sclX = 0.5 #Setting above .5 causes a crash on launch, setting below .5 causes part of the screen to be missing some sort of postprocessing
    trans_red_sclY = 0.5 #Setting above .5 causes a crash on launch, setting below .5 causes part of the screen to be missing some sort of postprocessing
    
    blur2=on #blur for undocked mode
    blur2Str = 10.0 #Not tested
    blur2Sub = 0.25 #Not tested
    blur2ObjScale = 0.65 #Not tested
    blur2CameraScale = 0.8 #Not tested
    blur2BlurRange = 0.7 #Not tested
    blur2PixelRange = 20.0 #Not tested
    blur2HLV = on #Not tested
    
    gpucount=64 #Not tested
    
    leafSpecColMinShiness = 0.1 #Not tested
    leafSpecColMaxShiness = 0.4 #Not tested
    leafSpecColRatio = 0.85 #Not tested
     
  14. ZeroX03

    ZeroX03 Member

    Newcomer
    1
    Feb 2, 2016
    Still no compatibility with SX OS? Looking forward to playing this without the awful sharpening filter.
     
  15. masagrator
    OP

    masagrator File digger

    Member
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    Oct 14, 2018
    Poland
    Maybe try to read again first post? There is a surprise for you waiting for 3 months.
     
  16. ZeroX03

    ZeroX03 Member

    Newcomer
    1
    Feb 2, 2016
    Thank you kind sir.
     
  17. [Truth]

    [Truth] GBAtemp Advanced Fan

    Member
    6
    Mar 21, 2006
    Germany
    Mushroom Kingdom
    What profile do you recommend for handheld max-OC (official charger)?
    Raw or like docked?
     
  18. Rasa39

    Rasa39 LovesCuteShiz

    Member
    5
    Aug 16, 2015
    United Kingdom
    I use "like docked" with some of the sharpening toned down a little bit. Running it at about 684p (iirc), stable with max handheld gpu/mem and sdev cpu. Should run fine at 720p if you're using max official charged OC with it, but I use mine without a charger so I cant be certain.
     
  19. chaoskagami

    chaoskagami G̷̘̫̍̈́̊̓̈l̴̙͔̞͠i̵̳͊ţ̸̙͇͒̓c̵̬̪̯̥̳͒͌̚h̵̹̭͛̒̊̽̚

    Member
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    Mar 26, 2016
    United States
    ↑↑↓↓←→←→BA
    Neither. I use the IPS patch and a manually tweaked configuration with certain things disabled, though it's more similar to raw than "like docked" because I'd rather have consistent 720p than blur.
     
  20. bananapi761

    bananapi761 GBAtemp Fan

    Member
    6
    Jan 8, 2016
    United Kingdom
    Norn Iron
    Could you send us that tweak?
     
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