Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

RustInPeace

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I'll signale it to the developer :)

The time delay should be 32, not 34 as the default setting in the program is. As I said with the 14569 frame actually having to be 14573, I kept the window open and screencapped the settings.

q1offGD.png
 

Real.96

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The time delay should be 32, not 34 as the default setting in the program is. As I said with the 14569 frame actually having to be 14573, I kept the window open and screencapped the settings.

q1offGD.png

Ok, so Zygarde 32? I'm going to tell it to the developer

But did you do calculate timeline?
 

Real.96

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No, I just put 32 instead of 34, it set the frames higher by 4 and hitting that gets me the desired Zygarde.

You have to foolow the guide and make the calibration first. I think that the problem is this >.< Create timeline is important to make it work in the correct way
 

RustInPeace

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You have to foolow the guide and make the calibration first. I think that the problem is this >.< Create timeline is important to make it work in the correct way

I didn't see the guide until after the first Zygarde. I tried it on my third and it doesn't work, the "Consider Time Delay" has to be 32, if it's 34 the frames are off by 4. I didn't snap a picture of the second Zygarde, but here's the third.

E7W9pQV.jpg
 

Real.96

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I didn't see the guide until after the first Zygarde. I tried it on my third and it doesn't work, the "Consider Time Delay" has to be 32, if it's 34 the frames are off by 4. I didn't snap a picture of the second Zygarde, but here's the third.

E7W9pQV.jpg

I didn't understand if you're using Create Timeline or not xD Because without it it will works, but you won't have a 100% to hit the frame, the frames you see can be skipped by the frame jumping. Instead Timeline predict every jump and will show you whick frame you will get for sure. Anyway thanks, i'm opening an issue
 
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RustInPeace

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I didn't understand if you're using Create Timeline or not xD Because without it it will works, but you won't have a 100% to hit the frame, the frames you see can be skipped by the frame jumping. Instead Timeline predict every jump and will show you whick frame you will get for sure. Anyway thanks, i'm opening an issue

I used create timeline according to your guide and when I hit the frame, it doesn't turn up what I want. When I don't use create timeline and change the delay to 32, I always get the set I want when hitting the frame. I did look at the create timeline option after the third Zygarde, and with the 32 delay, it did display a frame to hit but I couldn't because of the frame jumps. It didn't display the frame I ended up hitting. I don't know, all I know is that not using the timeline option and changing the time delay to 32 always got me the desired Zygarde.
 

Real.96

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I used create timeline according to your guide and when I hit the frame, it doesn't turn up what I want. When I don't use create timeline and change the delay to 32, I always get the set I want when hitting the frame. I did look at the create timeline option after the third Zygarde, and with the 32 delay, it did display a frame to hit but I couldn't because of the frame jumps. It didn't display the frame I ended up hitting. I don't know, all I know is that not using the timeline option and changing the time delay to 32 always got me the desired Zygarde.

I'm using create time line and delay 32, and it worked :) With 34 doesn't work. Make sure you're doing correctly the calibration

The developer fixed it in the last commit
 
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RustInPeace

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I'm using create time line and delay 32, and it worked :) With 34 doesn't work. Make sure you're doing correctly the calibration

The developer fixed it in the last commit

I did the calibration and timeline thing, it works now with the delay changed to 32, thank you. In other news, getting a 6IV or shiny variant of this was a nightmare because of the frame jumps in Aether Paradise, finally got one of these, though I couldn't tell it was shiny. It is, hooray, time for leveling up and bottle caps.

F46Ai5Q.jpg
 

robotic_jo

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Looks really nice! Though, could you be able to do other key combos for people with broken shoulder buttons. Im probably the only one though
 

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