That was my assumption, unpack is possible already. But Repack?Unpack & repack, by the look of that "nes repack test".
i would imagine the SDK tools would have something for making rpx files
guess this could be a way to deal with the filesize limit for snes and nes.Ok work perfectly...
I replace rom (punch out) in .elf and compile the .rpx with double dragon rom ^^
Ok work perfectly...
I replace rom (punch out) in .elf and compile the .rpx with double dragon rom ^^
No it's normal ROM for PC emulator... (*.nes)Dou
Double dragon rom was form your personal collection or was it extracted form another VC title ?
obviously its done on PC and then you just load your repacked rpx with loadiine.So unpack and repack is done by the console or by the software ? I mean how to obtain .elf from .rpx and then back again ? Can it be done via PC ?
All opérations on your PcSo unpack and repack is done by the console or by the software ? I mean how to obtain .elf from .rpx and then back again ? Can it be done via PC ?
How do I change the header of the rom?Requires the Japanese ROM header to work. Game stuters, but it is very playable.
What do you mean? I thought you just started the snes title on your wiiu then put the rom into the wiiu vc inject and then click on reset in the vc menu on your gamepad but I just get a constant black screen in front of me? obviously I have changed the ip correct.yeah true if he didnt Exit out and restarted between attempts
yeah if your using loaddine you can use several VC and do save states on each one since loadiine keeps its saves in the save folder, on the wiiu on most injects a save oerwirtes another and so on.is there a method for keeping Game saves for injected VC? I'm sorry for the nub question. I inject a SNES VC to Super Metroid (Battle toads) I can save a custom load point of the injected rom but closing the VC and reloading that point shows glitched img from battletoads and then plays music from battle toads rather than Metroid. reseting brings metroid to work again normal but If I re inject battletoads rom that I created the custom save point for I can use that continue point just fine... so it let's me save 1 game savedata basically. (load point/save state feature) is there anyway around this so all games I inject save their data to a seperate folder on the SD card or something or does this not exist (yet) because creating a new restore point deletes the existing one. I think my answer is loadiine but not 100% sure so thought I'd ask.