Homebrew WiiSX Beta 2 teaser

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MrTea

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matguitarist said:
MrKill said:
Wiixs Beta 2.1 is out! Now i'm hopping for a usb 2.0 mod again
smile.gif

WiiSX beta 2.1 USB2 MOD

WiiSX beta 2.1 USB2 MOD Source

Official Change Log

• Fixed issues where saving was not actually saving
• Many input plugin improvements
• Added “Home” button as a menu combo for CC
• Fixed inverted Y-axis for nunchuk and classic controllers
• Fixed rumble and added “disable rumble” setting
• SMB correction to allow anonymous user and password
• Threaded network init and proper error messages when it fails
• Audio state saved/loaded for save states



Thanks very much for the patch.
smile.gif
 

luminalace

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Great news that 2.1 is out...it looks like it addresses quite a few problems!

Now all we need is that elusive working forwarder!
 

nano351

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The new version's controller plugin is better as the classic controller is usable in analog mode. But you can send the full range of joystick movements. If you push all the way in a direction with your classic controller it isn't all the way with the psx analog controller. Kinda annoying for some games like twisted metal where you can't use analog controller to go full speed and medievil where you can run with analog controller use...
 

9th_Sage

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Cyan said:
Thank you again matguitarist
smile.gif

I'll add it to wiki when I come back home from work (if not done yet).
I'm impatient to test this new version.
Indeed, thanks for the USB2.0 version. The extra speed is definitely a good thing.
 

Cyan

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@Matguitarist :
Can I flag your WiiSX2.1 mod as Mod02 ?
I think it will avoid confusion between Mod01 from Wiisx2 and Mod01 from Wiisx2.1, or even when saying only "usb2.0 mod", we wouldn't know which version it is from.

Edit :
Ah, someone already updated the Wiki, with only the 2.1 and 2.1Mod.
But you seems to be the only one releasing mods, so I guess numbering them isn't needed.

Let's just use beta2 Mod and beta2.1 mod ?
 

Clarky

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few more tests i have done with 2.1 using the usb2 mod, feel free to add to the wiki if anyone wants

only added info for games which the update tended to change

Dragon Warrior 7-NTSC-Loaded using both cores, game starts up but on the menu to start a new game, load the box flashes on screen making it impossible to start

Mortal Kombat Trilogy-NTSC-Using dyn core the game actually manages to get past the menu and get into the game, tends to be a few slow pauses when a match is over and no sound

Parappa The Rapper-PAL-using dyn core loads up perfectly for me now, seems to be almost full speed but the sound is a little muddy? hard to say as i haven't played this on a playstation in years

Policenauts-NTSC-J-using dyn core there are a few graphical errors but the game is controlable now making it playable, runs at full speed

Tactics Ogre:Let Us Cling Together-NTSC-using dyn core the game appears to hang after loading a new game on the loading screen

Tales Of Destiny 2-NTSC-using the dyn core the game appears to run at around full speed, few hick ups here and there, the speech is all messed up, going too far when you havent selected it etc, besides that it is playable

Tales Of Phantasia-NTSC-J-Using dyn core video tends to hang after starting a new game, audio still plays

The Misadventures Of Tron Bonne-NTSC-Using dyn core the game appears to run perfectly

Vagrant Story-NTSC-using dyn core game appears to run flawless, sound is a bit tinny though

Xenogears-NTSC-Using dyn core appears to run flawless, besides the odd pause here and there
 

matguitarist

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Cyan said:
@Matguitarist :
Can I flag your WiiSX2.1 mod as Mod02 ?
I think it will avoid confusion between Mod01 from Wiisx2 and Mod01 from Wiisx2.1, or even when saying only "usb2.0 mod", we wouldn't know which version it is from.

Edit :
Ah, someone already updated the Wiki, with only the 2.1 and 2.1Mod.
But you seems to be the only one releasing mods, so I guess numbering them isn't needed.

Let's just use beta2 Mod and beta2.1 mod ?


I modify it yesterday, but you can call it anything i don't mind
smile.gif
 

Clarky

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lsk0754 said:
Beta 2.1 has FF7 Bug fixed?

i don't know what ff7 bug you are refering to...but using the 2.1 usb2 mod on dyn the game code dumps at the first battle, seems to play in fullspeed up to that point though
 

mightymuffy

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Parappa the Rapper now WORKS!! Honestly folks... PAL version... thought I'd try it for a laugh since 2.1 fixed a lot of my games, couldn't believe it.... seems to be perfect too! (using usb2 mod btw)

Also, from the games I'd tried with little success on 2.0:
Alundra (NTSC-U) - Seems to be working perfectly now (I couldn't get it to work before)
SF Alpha 3 (NTSC-U) - Now working for me! Slight sound problems, seems to be all though
Tobal 2 (NTSCJ) - Working at last, but too slow to be playable imo - around 50% speed...
Final Fantasy Tactics (NTSCU) - Seems to work well now, except for the aeroplane sound I've definitely heard before, probably on an old version of ePSXe sometime.... annoying, but playable!
Grandia (NTSCU) - WORKS!!! Me is happy indeed! Seems to hang, but fixes itself by going to the menu and back, but maybe that's just me... either way it's definitely playable!
Star Ocean 2nd Story (NTSCU) - Working, and fully playable! Intro fmv forget it, and there's some tinny noise, but it's definitely playable!
SFEX2 Plus (NTSCU) - Working! Just a bit slow.... about 50fps instead of 60... playable imo!
Suikoden II, Vandal Hearts 1 and 2 (all NTSCU) - All working a treat now, near enough perfect! (None worked before for me)

Fantastic update!!

Xenogears STILL doesn't work - maybe it's just my ISO... also no luck with Rayman, Destruction Derby, Pocket Fighter and a few others I tried for 2.0, but who cares - great work to the lads!!
 

Cyan

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Does your Star Ocean 2nd story menus have graphic glitches too ?
On my Pal-F :
- menus are shifted to the right, so I can't read the rightmost part, and the menu borders are not well rendered.
- the square button to switch the item info is buggy to, you need to move the cursor to make the info appear.

The analog pad is completely working now
smile.gif

(well, some games still don't have the max-value detected, but it's already really nice to use the CC analog)
 

aml435

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clarky said:
few more tests i have done with 2.1 using the usb2 mod, feel free to add to the wiki if anyone wants

only added info for games which the update tended to change

Policenauts-NTSC-J-using dyn core there are a few graphical errors but the game is controlable now making it playable, runs at full speed

Policenauts worked fine for me on the 2.0 version, aside from the graphical glitches. I was able to control it fine once I configured the controls.
 

Clarky

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aml435 said:
clarky said:
few more tests i have done with 2.1 using the usb2 mod, feel free to add to the wiki if anyone wants

only added info for games which the update tended to change

Policenauts-NTSC-J-using dyn core there are a few graphical errors but the game is controlable now making it playable, runs at full speed

Policenauts worked fine for me on the 2.0 version, aside from the graphical glitches. I was able to control it fine once I configured the controls.

depends on the controller used i think with 2.0 version, all game i had used classic controller pro so most the controls were all screwed, still that is all behind us now
 

mightymuffy

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Cyan said:
Does your Star Ocean 2nd story menus have graphic glitches too ?
On my Pal-F :
- menus are shifted to the right, so I can't read the rightmost part, and the menu borders are not well rendered.
- the square button to switch the item info is buggy to, you need to move the cursor to make the info appear.

Heh, I'll take another look sometime tomorrow for you, as I only managed a 10 minute go to be honest, but I do remember pulling up the menu and everything seemed to be OK... don't quote me on that though lol!
Will edit this post tomorrow
smile.gif


Had an extended go on Suikoden II... game froze trying to escape the 2nd time from Flik & Viktor, but saved state, reset game, loaded and everything worked OK... something I'm definitely going to remember in the future!
 

aml435

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clarky said:
depends on the controller used i think with 2.0 version, all game i had used classic controller pro so most the controls were all screwed, still that is all behind us now

I was using a Classic Controller Pro set to Standard (rather than analog) and it was working fine.
I found on most games if you manually assigned a gamecube controller to controller 2 and the wiimote to controller 1, as long as you weren't using the analog sticks, it seemed to fix most ccpro control issues.
Edit: I also had to manually assign the buttons correctly each time the emulator was started.

All a moot point now, I guess, with 2.1 released.

Glad they managed to get that all sorted out so fast.
 

DexterG

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Mighty Muffy. How did you get Street Fighter Alpha 3 to work? I downloaded the Wiisxmod2.1 by matguitarist and it still gets stuck at the checking the meory card screen just like the Beta2. Tell me specifically what you did to make your game work. What settings do you have?
 

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