At the least we found the issue i guess....That's would not work, because Windows recognized my Wii U Pad as two HID's. First one is the gamepad itself, the second - vjoy. If I disable one of these, I will not be able to use a pad at all.
At the least we found the issue i guess....That's would not work, because Windows recognized my Wii U Pad as two HID's. First one is the gamepad itself, the second - vjoy. If I disable one of these, I will not be able to use a pad at all.
Does anyone know how I can get the rumble on the controller to work in Project 64?
If what you were using were the default drivers, then unplug the bluetooth adapter (if it's not built-in), go into Control Panel, then Programs and Features, and uninstall Bluetooth Stack for Windows by Toshiba. Then plug your bluetooth adapter back in, or if it's built-in, go into Device Manager and click Scan for Hardware Changes (it's the little computer with the magnifying glass). If you weren't using the default drivers, then do the same as above, except before plugging the adapter back in, install whatever driver software you were using.How do I uninstall the toshiba bluetooth stack and go back to what I was using?
Didn't read all the case but, is vJoy problematic on that instance? ..I used PPJoy with other softwares ..maybe the OP could try that if vJoy is the problem..Still waiting for vJoy's support for Xinput, a handful of games can't be played using emulated controllers... >.>
Didn't read all the case but, is vJoy problematic on that instance? ..I used PPJoy with other softwares ..maybe the OP could try that if vJoy is the problem..
Also, about my classic controller ..seems like WiinUPro sees the analog inputs, but on the configs of the vJoy device, it doesn't seems to recognize anything (Calibration does nothing) ...not sure if it's cause my controller is too crappy or if it's something else (analogs work on wii though)
Tried deleting wiinupro.ini and trying again, but nothing different
Edit:
and why when I clean the value of a button (assign nothing to it) it spams the command "#225" when I press it? (that's what the input config of snes9x told me so at least)
... the only difference between the WiiU one and the Android one that I see, is the name of the controller on the box. They both use Bluetooth...
...it doesn't seems to recognize anything (Calibration does nothing) .......
and why when I clean the value of a button (assign nothing to it) it spams the command "#225" when I press it? (that's what the input config of snes9x told me so at least)
Yeah, not sure why it has different reactions to different target devices. Nothing I can do to change that.Also, does the classic controller really only report analog stick axis values in the [-100,100] range, or is Wiinupro artificially clamping to that scale?
- It seems to be extremely picky about vJoy integration. Specifically, I couldn't get it to work with vJoy device #1, but it works with device #7 as shown in the setup video.
- I'm not sure how to turn off the Wiimote when I'm done playing. GlovePIE's Stop button used to turn it off, but Wiinupro doesn't have one (and closing/exiting Wiinupro does nothing), so for now I have to just pull my bluetooth dongle.
I've actually tried:And about your classic controller problem, try the calibration in the control panel, not in WiinUPro. If the slider doesn't work, just change it to a joystick button, no biggy.
Yup ..it seems to be some kind of bug ..a guy on this video showed this problem on win8 (he also said that he talked with vJoy's author about this and he is looking into it... ..but that was in February).2) For everyone experiencing vJoy issues, try changing the target device; create multiple virtual joysticks and test each. It seems everyone's computer seems to react differently to different targeted devices.
This is actually weird ..I don't know why it should throw inputs at all on this conditions..Like Jiehfeng said, you need to do the config in the Windows Game Controllers menu as well to set the range of the virtual joystick for Windows. And I'm not sure why the clear delivers that command. That might be what the input emulator throws out on blank input.
Hey everyone, wanted to point out two things:
1) For everyone having issues with XInput, just hang in there a bit, I'm working on going completely around vJoy + x360ce and directly talking to the games.
Thanks everyone for the continued support and reports of issues.
I've actually tried:
- calibration in the control panel
- calibration in WiinUPro
- and both together
(deleting wiinupro.ini between each try)
WiinUPro shows some weird inputs for the analog axis (it goes from "Infinity" to "Not a number" ...translating from portuguese)... but at least it shows something.
And I don't want digital input, I needed analog movement. Maybe my 3rd party controller is not fully compatible? (but thanks for the suggestion on the joystick buttons)
I thought that part of the problem was that I also had ppJoy installed (one could be interfering with the other..), so I uninstalled ppJoy and deleted every trace of it from my PC (and reinstalled vJoy after, just to be sure).Umm, could you take a screen at your ini file and WiinUPro setup?
[Defaults]
profile=default.wup
showDialog=true
[\\?\hid#bthidjoystk#2&1a8d0aa&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}]
profile=C:\Jogos\wiimote\WiinUPro 7.1\CC padrao.wup
[Defaults]
profile=default.wup
showDialog=true
[\\?\hid#bthidjoystk#2&1a8d0aa&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}]
profile=C:\Jogos\wiimote\WiinUPro 7.1\CC padrao.wup
CCLmidX=-Infinito
CCLminX=-Infinito
CCLmaxX=0
CCLmidY=-Infinito
CCLminY=-Infinito
CCLmaxY=0
CCRmidX=-Infinito
CCRminX=-Infinito
CCRmaxX=0
CCRmidY=-Infinito
CCRminY=-Infinito
CCRmaxY=0
CCTRmin=0
CCTRmax=0
CCTLmin=0
CCTLmax=0
Hey guys, sorry for asking again, but any news about this particular issue? I've been holding to buy one of these controllers just because of this.The issue you're having, as mentioned before, is still best solved by syncing the controller with a Wii U. For reasons unknown.I was looking forward to buy the Wii U Pro Controller to use on my PC... but I don't have a Wii UOh well. I will have fun with N64 emulation and the wiimote, until I get a chance to sync the Pro controller with a Wii U once.
Do I really need to sync the controller with the console in order to work with this? Just once? or is this a recurring problem?