syst3merror said:sounds like a wiikey 2 problem because you shouldn't have to do ANY patching or anything with a modchip.....1:1 copies should work fine. Have you tried updating the wiikey?
I did try it unpatched, and got a black screen.syst3merror said:sounds like a wiikey 2 problem because you shouldn't have to do ANY patching or anything with a modchip.....1:1 copies should work fine. Have you tried updating the wiikey?
The chip has the latest firmware, version 1.2.
Patching is required to block updates (unless the modchip has an update blocker) and override language and video settings if the game is from a different region. Games without updates from the same region as your console should work fine unpatched. I am trying to play a NTSC-U game on a NTSC-J console.
QUOTE(noobwarrior7 @ Dec 5 2008, 12:26 AM) agreed, two things:
-did you try it unpatched at all?
-sometimes language setting makes a difference...which is where geckoOS is actually the easier option
(ex: Disaster (JAP) wouldn't work on mine without language change (to the game's default language, not the one I wished it was)
ps: wiikey is lame
dan92 said:what happens if i load a pal game in a ntsc wii with wiigator's backup loader?
sexconker said:If it's crashing at step 1 (reading main.dol) make sure you have the common key in the same directory as wiifrii.
Make sure it is named either "common-key", "ckey.bin", or "key.bin".
It can NOT be named "common-key.bin".
(This is what was causing the problem for me - I just assumed .bin would be accepted.)
If it is named common-key, and still not working, you may have known file extensions set to not show (and bin registered as a known file extension).
Name the file "common-key".
If that doesn't work, name it "ckey.bin".
If that doesn't work, then post here about it.