Hacking Wii U Hacking & Homebrew Discussion

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Thanks for helping to think out possible issues.

My folder structure:
1) "index.html" from wiiulib.arndroid.nl loads the page.
2) When you click (div onclick) on a homebrew, you get send to: "location.href='brew/helloworld/index.html'".
3) See this image for the folder structure.

Edit:
Maybe that all those oddly implemented comments:
"-->Browser detection code by Relys"
Break the Javascript? My IDE doesn't like them anyways.

"//-->Browser detection code by Relys"
^That'll fix it maybe... Anyone can test the homebrews now?

Also a new picture: (A Homebrew screenshot tool would be cool now, haha.)
DivxVLy.png

Which is shown to non WiiU users on the site now, as a preview.
 
Last edited by Adr990,
Clicking on wiiulib.arndroid.nl works fine for me on 5.3.2E (shows the above screenshot) but clicking on any of the tabs causes the Wii U try to load the page then lock up.


EDIT: Seems the Hello World and Pong Don't Crash the WiiU anymore but still load to a white screen.

Usbstor and template still locks up tho.
 
Last edited by ploggy,
No problem! :D
Hmm, it looks okay to me...
My guess is that the files are not recognized by the index.html file on the root of "Source Files".
Could you copy the "Hello World" code532.bin and loader.o onto the root of "Source Files"?
Maybe that'll help! :D
 
No problem! :D
Hmm, it looks okay to me...
My guess is that the files are not recognized by the index.html file on the root of "Source Files".
Could you copy the "Hello World" code532.bin and loader.o onto the root of "Source Files"?
Maybe that'll help! :D
Done that just now.
 
Done that just now.

Welp! Still doesn't work! :(
Hello World only shows a white website and template crashes! :/
But since the payloadxyz.html files get loaded, the error most likely lies hidden in those!

Does someone have a not-5.3.2 version that is compatible?
Maybe you could test it, too!? :)

Also: Is there a simple and/or fast way to access the files from a PC in the local network?
 
Sorry if this has been answered (it might be buried in this topic), but does anybody know if it possible to execute the browser exploit from a local network? I don't trust OpenDNS to be 100%reliable (ninja changes of IP address, etc.) so I'd rather have all the unsafe URLs blocked on the router or console. I gather this stop the web browser from accessing the internet, though.

Oh, and I can't imagine any store-bought Wii U would have 5.4. The firmware has bearly been out a week.
 
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Sorry if this has been answered (it might be buried in this topic), but does anybody know if it possible to execute the browser exploit from a local network? I don't trust OpenDNS to be 100%reliable (ninja changes of IP address, etc.) so I'd rather have all the unsafe URLs blocked on the router or console. I gather this stop the web browser from accessing the internet, though.

Oh, and I can't imagine any store-bought Wii U would have 5.4. The firmware has bearly been out a week.

Check out Adr990's post several pages back.

http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-341#post-5537741
 
Welp! Still doesn't work! :(
Hello World only shows a white website and template crashes! :/
But since the payloadxyz.html files get loaded, the error most likely lies hidden in those!

Does someone have a not-5.3.2 version that is compatible?
Maybe you could test it, too!? :)

Also: Is there a simple and/or fast way to access the files from a PC in the local network?

I had the same problem. You must clear your Cookies and then restart the Wii U!
 
No, it does not work!
Try it again and report whether it works for you or not, please! :)

It works for me ever since I cleared my cookies and all have closed tab. Do you have restart the Wii U after cleared the cookies?
 
Last edited by wj44,
I created the helloWorld program and ran it over the network, this happened:
2015-06-18 15.18.53.jpg

Does anyone have a clue why this happens?
Maybe I compiled it the wrong way!
(I'm using the latest version of devkitpro/cygwin)
 
Sorry if this has been answered (it might be buried in this topic), but does anybody know if it possible to execute the browser exploit from a local network? I don't trust OpenDNS to be 100%reliable (ninja changes of IP address, etc.) so I'd rather have all the unsafe URLs blocked on the router or console. I gather this stop the web browser from accessing the internet, though.

Oh, and I can't imagine any store-bought Wii U would have 5.4. The firmware has bearly been out a week.
sure you can. Just use xampp or any of them php servers xD
 

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