Hacking Wii U Hacking & Homebrew Discussion

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they'll never be support for 5.4.0 U?
I'll ask my crystal ball.

But seriously, if so, it'll take longer. Needs new bugs and such. Like you were told, once something substantial that people like you and I can use comes out, then decide if you want to stick with 5.4.0 or get a new system.
 
Okay, what I'll do is stay on my version and never update again. Thanks for the information, guys. Appreciate it. Now let's hope there is some support beyond 5.3.2U in the distant future.
 
Marionumber1, NWPlayer123, and co., any information on what part of the 5.3.2 exploit is causing trouble with most programs and how long (estimate that I will not hold you by) it will take to be fixed?
 
Marionumber1, NWPlayer123, and co., any information on what part of the 5.3.2 exploit is causing trouble with most programs and how long (estimate that I will not hold you by) it will take to be fixed?

We have several, potentially related issues, under investigation. I'd like to estimate Friday, but I honestly have no idea how long it will take.
 
Does someone of you know about any document telling what the boundries of userland are?
Since I've got some questions but I don't want to waste your time since they are more or less minor. :unsure:
Depends, what are you after? :P We can access quite a bit, it's just a matter of figuring out how to use it (like graphics will be awful @,@). Feel free to PM me.
If I connect to the internet and quickly change my primary DNS to 192.168.0.0 and secondary to 172.0.0.1 like NWPlayer123 said any pages back, will my console install the partially downloaded update and brick itself?
No, the only thing that can make it do that is IOSU itself, and at this level the only thing it can do is decide to give you a popup saying it's installing at which point you pull the plug, turn it back on, and everything is fine. Even letting it update partially is fine (that first little bar) when you pull the plug.
Well, if USB access is more realistic then SD access and USB access will first be achieved after the IOSU exploit, that means there won't be SD access... Too bad!
Nah, from the looks of it we can code a USB driver straight from userspace, we've just been busy doing other stuff. SD is accessible with kernel once someone reverse engineers the binary to see how to mount it, and patches a few functions to run our custom code. Nothing too fancy.
So, how would I go about porting this to 5.1.1? Thanks.
Depends, it'll probably stupidly hard (since we've done it the easy way debugging with a devkit). You'd need to do it blind, like chadderz did with us forever ago for 5.0.0.
 
Last edited by NWPlayer123,
Anything you find in the OSv11 libraries, which is quite a lot. Some of it is documented on WiiUBrew, but there's a lot left to do.

In the early #pspdev days, quite some progress was made when it turned out that some of the launch titles had debug stuff (with symbol tables and all) on the UMD so function names etc. were known. Any such luck with early Wii U stuff?
 
In the early #pspdev days, quite some progress was made when it turned out that some of the launch titles had debug stuff (with symbol tables and all) on the UMD so function names etc. were known. Any such luck with early Wii U stuff?
Not really, only ones I know are Tropical Freeze and Mario Party 10, along with all the stuff in the SDK but that's cheating :P
 
In the early #pspdev days, quite some progress was made when it turned out that some of the launch titles had debug stuff (with symbol tables and all) on the UMD so function names etc. were known. Any such luck with early Wii U stuff?

As NWP said, very few games have debug symbols, but pretty much all of the SDK libraries have them. That's made our life a whole lot easier.
 
Thanks and congratulations. This means nothing to me as I don't know anything about code but it seems like another awesome step forwards P:)!@
 
Updated http://wiiulib.arndroid.nl/ to look like this, well, the bottom half:

main_menu_beta_by_arkhandar-d7vqdk4.png


Credit to: Arkhandar - Need artist(s) for 3DS homebrew menu logo
Seemed appropriate, as we never got it on the 3DS. :P

It doesn't show much on the PC, but it shows up on the WiiU.
(Credit to icons: http://www.flaticon.com/packs/thick-icons)

Edit:
The picture:
VtloNUr.jpg
IJt27aL.png


If you want still just want to directly launch the Hello World application like before, use this link:
http://wiiulib.arndroid.nl/default_old
 
Last edited by Adr990,

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