I saw you could get 5.3.2 with Mario Party 10 or Splatoon discs but the question is, would it let me downgrade?? Doubt it..
No.
I saw you could get 5.3.2 with Mario Party 10 or Splatoon discs but the question is, would it let me downgrade?? Doubt it..

So, am I screwed? If so, RIP.

they'll never be support for 5.4.0 U?

I'll ask my crystal ball.they'll never be support for 5.4.0 U?
Marionumber1, NWPlayer123, and co., any information on what part of the 5.3.2 exploit is causing trouble with most programs and how long (estimate that I will not hold you by) it will take to be fixed?

is osfatal the only function accessible right now? Or what are the usable functions in browser userspace?

Depends, what are you after?Does someone of you know about any document telling what the boundries of userland are?
Since I've got some questions but I don't want to waste your time since they are more or less minor.![]()
No, the only thing that can make it do that is IOSU itself, and at this level the only thing it can do is decide to give you a popup saying it's installing at which point you pull the plug, turn it back on, and everything is fine. Even letting it update partially is fine (that first little bar) when you pull the plug.If I connect to the internet and quickly change my primary DNS to 192.168.0.0 and secondary to 172.0.0.1 like NWPlayer123 said any pages back, will my console install the partially downloaded update and brick itself?
Nah, from the looks of it we can code a USB driver straight from userspace, we've just been busy doing other stuff. SD is accessible with kernel once someone reverse engineers the binary to see how to mount it, and patches a few functions to run our custom code. Nothing too fancy.Well, if USB access is more realistic then SD access and USB access will first be achieved after the IOSU exploit, that means there won't be SD access... Too bad!
Depends, it'll probably stupidly hard (since we've done it the easy way debugging with a devkit). You'd need to do it blind, like chadderz did with us forever ago for 5.0.0.So, how would I go about porting this to 5.1.1? Thanks.
Anything you find in the OSv11 libraries, which is quite a lot. Some of it is documented on WiiUBrew, but there's a lot left to do.

Not really, only ones I know are Tropical Freeze and Mario Party 10, along with all the stuff in the SDK but that's cheatingIn the early #pspdev days, quite some progress was made when it turned out that some of the launch titles had debug stuff (with symbol tables and all) on the UMD so function names etc. were known. Any such luck with early Wii U stuff?
In the early #pspdev days, quite some progress was made when it turned out that some of the launch titles had debug stuff (with symbol tables and all) on the UMD so function names etc. were known. Any such luck with early Wii U stuff?

That means?...Well, we just fixed the thread demo, which was crashing due to Nintendo removing 1 byte alignment from heap allocations.
That means?...
Sorry, I don't know what does that mean.