I know that I digress, but I didn't exactly appreciate the .gif either, soulx - you could tone down a bit with those. It did come across as pretentious, but then again, we all flame sometimes in heated debates - I'm no saint in that regard and that goes without saying, judging from my post history. As long as we keep it civilized and find a common tongue in the end, I've got no beef with a bit of it. We should probably move on now, so...
Do note that stronger specs often make publishers jump ships. Monster Hunter is a good example here - the games used to star on Sony's handhelds, but with the advent of the 3DS and an uncertain future of the Vita, Capcom decided to release their portable titles on the 3DS. Now there's Monster Hunter 3G and the upcoming 4, and no more PSP Monster Hunter games in sight.
Mind you, I still hope for a Vita one when and if the sales start to go in the right direction, but I'm merely underlining the mechanisms. Strong, new platforms are developer magnets, and the more developers the bigger chances that some good games will be released.
Some games require the high specs to be playable, but a fun and enjoyable game doesn't have to have high specs.
True, fair enough, but there's a saying that goes "exceptions prove the rule".
You can't measure fun with megabytes and megahertz - the fun factor is created by talented artists backing up the title. That said, you can't overlook the fact that all this technology is a palette and a canvas for the artists to utilize, so I choose to have my artists well-stocked, or even overstocked with resources.