1. Darth Meteos

    Darth Meteos Entertainer
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    I think gaming is in five ages. Whichever age you began to game in, the age before it and backward is "old games."

    The Proto Age: First attempts at computing games ending with the creation of Pong
    Basically any pre-Pong attempts to create interactive media.

    The Basic Age: From Pong to the launch of the NES
    Including the rise and fall of the Atari 2600, its failed successors and the arcade explosion thanks to Namco's Pac Man and other titles.

    The Cartridge Age: The launch of the NES through to the launch of the PS2
    Obviously this includes a few disk based consoles, but by and large, this era was defined by cartridges. The second video game boom, followed by the Bit Wars and the first true 3D games. On top of that, handheld gaming is born, led by the Game Boy.

    The Disk Age: The launch of the PS2 through the launch of the PS4/Xbox One
    This is where games by and large had enough graphical fidelity and space to fit high quality 100+ hour experiences onto a single disk. The rapid graphical arms race, the rise of Microsoft, and the decline of Nintendo as a gamer-focused company.

    The Neo Age: The launch of the PS4/Xbox One to right now
    The number of concessions made for storage have essentially bottomed out. Gaming is now without a need for compromise, and enormous games are the norm. The beginnings of VR. The fall and rise of Nintendo is complete. The launch of the PS5/Xbox will likely not end this era.

    It could be theorized the next era will be VR-based systems, or working cloud-gaming. Time will tell.
     
  2. FAST6191

    OP FAST6191 Techromancer
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    I don't know that I would make that final split, and I also have to wonder where arcade and the rise of the PC fit in that. Back on the final split thing then other than the more recent games themselves largely being bland and forgettable I am not seeing much functional difference between the PS360 and Xbone/ps4 in terms of map size, control styles/quality, gameplay design or anything else that one would note in that. Compare the PS360 to the PS2 and original xbox and it can be night and day for many of those, especially if you discount technical gimmicks that seldom amounted to much (stuff like Delta force technically having infinite maps, to say nothing of the controls and physics in such games).

    I am also not sure I would tie off cartridges for home use at the end of the PS1 and N64 as much as the start of those. The shift to dedicated 3d processing in all of those and move away from 2d sprites (with limited exceptions for the Saturn and some PS1 efforts) being a far more radical shift.
     
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  3. Darth Meteos

    Darth Meteos Entertainer
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    Arcades are not so much important to the console gaming, which is what it's broadly about. Proto is pre-console, Basic is first console boom, Cartridge is second console boom. The rise of arcades is mentioned specifically because arcade ports were the biggest sellers at the time and drove people to want to take the arcade home with them. The rise of PC is its own thing, it changes so rapidly that it would have its own eras of time.

    Let's keep biases out of this.

    I'm seeing the functional difference. PS3 is the natural evolution of PS2, Xbox 360 the natural evolution of the Xbox. They were much more powerful, but ultimately, there was still consideration to be made on resources, concessions on the amount of data. That's not always the case anymore. The current age is one where the gap between consumer electronics and superelectronics is becoming smaller all the time, and it appears to be a major shift in development.

    It's a difference of opinion. I think the difference between Saturn/PS1/N64 and Dreamcast/PS2/Gamecube/Xbox games is much greater than the difference between the latter and PS3/Xbox 360.

    PS1 and N64 were on the badlands of 3D, they generally don't hold up and are clunky at best.* 3D hit its stride in PS2/XB/Gamecube, where they are able to be not just be good 3D games, but good games in general. I don't place much stock in the first 3D games, I don't think the shift was complete until the generation after, in the same way I don't think VR has hit its stride yet, even though there are many attempts so far.

    *Yes there are good games. Yes you can point at a few classics and say they worked. But on the whole, twin stick controls were born during that generation, camera was dirty, and movement was primitive compared to any standard 3D game of the generation after.

    man this take is gonna make me a lot of friends
     
    Last edited by Darth Meteos, Dec 23, 2019
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  4. FAST6191

    OP FAST6191 Techromancer
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    The whole arcade perfect port thing would argue otherwise on home consoles and development thereof from where I sit, and I am very much counting PC games from the point where they became a thing in this.

    As for biases I do really have a problem with PS4bone games, however what does dribble out looks, feels and plays like PS360 stuff (give or take the atrocious monetisation, which was hardly absent prior -- I still remember EA wanting to sell me a cheat for Skate 3 to unlock everything within the game) once it got rolling but with a slight bit more shiny at times. As far as evolutions then unless it is a complete dead end (see most takes on VR back when, and probably this go around as well) then everything influences everything else going forward.
    As far as concessions on data counts then that still happens today, and back when it was not the worst thing either (at best some devs complained about memory). I think the biggest testament to that is PC games weren't racing ahead of consoles during that time, followed closely by what all the small devs could manage during those times too. I am also not seeing the lines between high end electronics and standard consumer fare being that blurred or only in the warranty (if anything I find it going the other way).

    For console 3d then sure the PS1 and N64 were clunky as you like, though I have previously noted that when such games were ported or get the fancy emulators the games themselves still hold up quite well.
     
  5. Deleted User

    Deleted User Newbie

    I have know other game systems so I like my ps2 and my 3ds the ps2 has good graphics and a decent amount of free roam games and the 3ds is good the games are crazy expensive but it has homebrew and so I can code apps for it and play homebrews such as Craftus
     
  6. JuanMena

    JuanMena Politically Incorrect ♥️
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    Holy S, hard question you're making señor.

    Ok...

    So...

    This hurts...

    To me, when I was a child, I considered "Old games" to be the arcade games.
    And always thought that "New games" where Nintendo ones, as when I was a mere child, had thought that Nintendo made all the games.

    When I grow up, around 2008 got my Nintendo Wii that I'm still using to this very day... and my perception changed. Back then, I considered Old what I used to play when I was a child: Super Nintendo.

    Now that I'm even older, I think my perception has changed yet again, considering old games, those from Atari 800, 2600, 7800, Commodore, Sinclair ZX, MSX and all those computer games.

    I'd put it this way:

    OLD: Everything before the SNES
    NEW: From SNES to this day.

    I say this because, I think that nothing hasn't changed since those SNES days in the 90's. I mean... talking from personal experience, many of the techniques that Nintendo used to develop their games, are still being used to this day.
    Nothing aside from processing power has really changed! That's why I consider everything from the SNES up to this day as "NEW"

    In the 90's, you had many genres comming, the N64 was like... AMAZING in 1996.
    Only those who got to the blessing to play with an Atari, Famicom and SNES, surely can remember how huge was seeing Mario in a 3D world.
    Kids from the 2000's just won simply understand why we grown ups keep playing all those "old N64" games.

    "NEW" to me, means developing new ways to control your games, a more immersive experience.
    In my opinion, it seems that nowadays "NEW" means "being able to run at 60fps" and that's it.
     
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  7. Light_Strategist

    Light_Strategist Advanced Member
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    I consider myself a tiny bit weird in regards to this subject.

    I can play certain NES games but not others Super Mario Bros. being one I can play for example.

    When I first started gaming would've probably been around 1995, so I'd have been about 2. Assuming, memory serves well enough which I often have to question. First game I played was Sonic 1. Maybe it's the weirdness of how I was exposed to some older games later than some of the more recent ones of the time that makes a fair bit of sense for why I can go a little further back without struggling to keep up with the much more outdated controls. Because my first official introduction to Super Mario Bros. was actually through its Game Boy Color Port, Super Mario Bros. Deluxe.

    What I find weird is that when I tried playing Fire Emblem Gaiden I couldn't put up with it for too long before quitting on it. It's from the early 90's but it just feels super stiff to me...
     
  8. djnate27

    djnate27 GBAtemp Regular
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    Been playing since the 70's, so I have no cutoff. If it's entertaining...I'll play it.
     
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  9. UltraSUPRA

    UltraSUPRA Masks don't work.
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    DS launch titles.
     
    Last edited by UltraSUPRA, Dec 24, 2019 - Reason: Unnecessary apostrophe removed.
  10. MockyLock

    MockyLock GBAtemp Fan
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    For myself, the old era starts at PS2/XBOX (and eventually GC) gen, considering the tech side.
    Technically, they were in what we could call a turn :
    - They had integrated HDD (optional or not).
    - They were in that era where you could (or had to) switch from 4/3 to 16/9 format.
    - Games were CD or DVD.
    - The video output was something between SD and the HD"Ready".
    - You could still use RGB SCART on CRT, or YUV on flat screens.
    - Controllers were still wired.
    - They still had memory cards.

    These are just some examples.

    PS : I'm 40 yo, so i started to play with an Atari2600 on a B&W mono not-flat-not-square-angle CRT.
     
    Last edited by MockyLock, Dec 24, 2019
  11. pthfdr

    pthfdr GBAtemp Regular
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    For desktop consoles, the cut-off point is SNES and PS1.
    For handhelds, NDS (not i) and PSP.
    X-Boxes are not "old consoles".
    I am born in 1997, if that matters.
     
    Last edited by pthfdr, Dec 24, 2019
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