This time of year usually sees people look back on the year just past and to the year coming up, or at least the year coming up until things get announced at E3. Those are taken care of elsewhere so here we are going to look to the cancelled games and devs that got shuttered, possibly for no great reason. Also playing are things where the game series might have been given to or picked up by someone else, and things which radically changed between the initial announcements and earlier showcasings and final release. Bonus internet points for those making it about 2017. Did Scalebound's promise of PlatinumGames and Hideki Kamiya taking on Bethesda raise hopes and dash them? Visceral games is no more but did they deserve it? Mass Effect: Andromeda seems to have ended the franchise, thoughts? MX vs ATV, or indeed the Motocross Madness franchise that preceded it, has a rather interesting history. After THQ's demise it was purchased by a company many would have said was a distributor, there was an effort at a new one in 2016 which was not amazingly well met and apparently we get another this year some time. Similarly the Skate series seems to be not there any more, EA's black box studios being shuttered and no real further announcements on its fate, and for all EA might have done it was this that hurts the most for me. That said them selling an everything unlock DLC cheat was probably a sign of things to come. In any case those two franchises represented two of the better options for me for free roam switch off and play, replacements for them being a bit thin on the ground. This is another entry in our new series exploring game mechanics, concepts within games and other such things. Previously we discussed story canon. We have a long list of topics already planned but guest spots and suggestions are certainly welcome.