Hacking What Homebrews do you desire to see?

CosmoCortney

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What kind of Homebrews would you guys love to come to be true?

I'd love to play emulator games in 1080p or on the gamepad, hacking cheats/codes and looking if some unused content can be found in games.
Oculus Rift support for Wii U games.
USB Controller Support for Wii U games.

I'd just like to know what others like to see :)
I hope its not piracy, just as it's mentioned here very often..? :sad:
 
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hundshamer

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I'd like to see them do a 3ds/2ds emulator (like that would ever happen). I'd settle for DS emulation, and fullspeed PSX, N64, and Dreamcast emus too.
 
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grossaffe

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This is probably more vWii, but I'd be interested in seeing Okami with touch-screen support. The wiimote was pretty good for the celestial brush, but the gamepad seems like the ultimate control for that game.
 

XDel

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Programs:
A Media Player that can handle BlueRay rips.

Emulators:
Qemu?
Dreamcast
N64
PSP
3DO
CD-i
DSi
PSX
Saturn
...all those things last gen consoles couldn't manage or could barely manage.

Ports:
Again, anything that the old hardware could not do, though of course I'd LOVE to see GzDOOM or ZDOOM, DOOMsDay and naturally Odamex, gotta have Odamex!
 
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Lostsam

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Definitely media players that could handle anime at hi10p and with subtitles, I don't like streaming services.
Then an emulator for the DS, it could be done somehow.

Other emus not so much, as with recent development I understood they could just be sent from a Pc to the gamepad and if that is possible then something like Retroarch on the Pc would just be perfect on the gamepad.
 
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A decent Media Player for the Wii U would be nice
Homebrew Games from the Community
Maybe some Emulators (To be honest, the virtual Console sux pretty much ... sadly...)
Some cool other homebrew like
- ftp
- nand backup and recovery (like bootmii... but i doubt that this will be easy to code..)
- maybe some sort of otheros support (i mean.. they said it could have been implemented technically...)
hm, thats about it iguess
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

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