Can you tell us at all what the process to become an approved developer involved. As an amateur game dev myself, I'm curious about the process and cost involved.
I do all my work in Unity, so the prospects of publishing on a console really interests me.
i thought nintendo would supply the dev-kits tbh? i dont see you raising funds by donations to get it.
They supply all the software for free, but the dev kit (hardware) costs you. I think that's there way of weeding out the people who aren't really serious about it and also people who intend to reverse engineer the dev kit etc (which will get you sued anyways if you get caught of course). Nintendo knows that I'm still pretty noobish when it comes to programming, I put it right on my original application and I told the rep that interviewed me to reiterate. They don't care though, as long as you're show a genuine interest in legitimate development on the Wii U and you pass the phone interview you're in. They encourage noobs like myself to expand their mind and learn more by becoming an official dev. Also if you put any games out on the eshop, they take a cut of course . Assuming you're game meets their standards or it won't make it to the eshop.
So, you can't even continue developing the kernel, without reverse engineering?Alright, so I've derailed this thread enough.... I had no intention of doing so, just meant to state I was leaving this project (as well as other unofficial homebrew stuff). Once I have some new information (status/progress updates etc) I will make a brand new thread for official dev discussion.
Somebody take the floor and get this back on topic lol....
It's not about reversing at all. He can't make any public releases at all of anything that circumvents the security or the os on the wii u.So, you can't even continue developing the kernel, without reverse engineering?
so does this mean there is an easy way to get vwii to run full wiiu power and ram? it would be sick to give those processing powers to emulators that need them, how far away are we from making vwii get all the wiiu memory and processor power?I don't have access to the cafe2wii binary, since even though we can download it from NUS, it's encrypted with the Starbuck ancast key.
Of course there's still software running in vWii mode, it's just that the hardware is responsible for locking everything down. The "v" in vWii does not mean that there's any emulation going on; vWii mode is still running on the baremetal.
That does not make any sense. If you can activate them (and you can), you can run whatever code you want on them, so multithreading is definitely possible.
Uh, disabling the other 2 Espresso cores was only a very small part of the vWii jail. In fact, cafe2wii isn't even responsible for disabling those cores: it's the System Menu or NANDLoader that does it. cafe2wii disables a lot of Latte hardware, like the extra memory, new GPU, and DRH, and enables compatibility modes for the disc drive and VI hardware.
Absolutely nothing fail0verflow said implies that vWii is a virtual machine. They mentioned hardware lockouts throughout the talk, and never made any mention of a VM.
so does this mean there is an easy way to get vwii to run full wiiu power and ram? it would be sick to give those processing powers to emulators that need them, how far away are we from making vwii get all the wiiu memory and processor power?
well ok :SIt requires an IOSU exploit, which we aren't incredibly close to. We're much closer to emulators in native Wii U mode.
Given up already... Let's be realist.I've noticed there hasn't been any meaningful updates on this for a long while now. Is anyone still working on this behind the scenes? Maternal maybe? Or is it about time to start giving up?
I've noticed there hasn't been any meaningful updates on this for a long while now. Is anyone still working on this behind the scenes? Maternal maybe? Or is it about time to start giving up?
Now that Wii U mode exploits are out, completing fail0verflow's challenge isn't really necessary to accomplish stuff. That may be part of why this project has been less active.
I became an official Wii U indie developr so as a direct result, I had to leave this project. I handed it back to @Ninja_Carver but I dontvthink hesvdoing anything with it now. Unless maybe him and @Maxternal are working on it and justbbeing silent about it,, idk...I've noticed there hasn't been any meaningful updates on this for a long while now. Is anyone still working on this behind the scenes? Maternal maybe? Or is it about time to start giving up?
Forgive me, I'm not really much into the scene - I'm just after a new piece of PPC linux kit. I'm presuming three core linux can't be done under these Wii-U mode exploits?
It can be done (arguably more easily), but that doesn't mean anyone is interested. My point is that fail0verflow had a challenge where if the community ported Linux to the vWii using three cores, they may have released a Wii U mode exploit; this challenge is now less important, since there are public Wii U mode exploits.
OK - bare with me here, just so I have an overview of the current situation. The Wii-U mode exploits that have been discovered allow full access to the Wii-U hardware that isn't restricted in the way the Wii exploits were on the Wii-U; hence the search for the race attack on this thread. So theoretically someone would have to adapt a linux kernal to run on the Wii-U hardware, but no one is currently interested in that task?
Is that about right?