Using NAND-AID to repair a broken eMMC (fix 160-0103 system memory error)

Warning

This tutorial is only for advanced users and has a serious risk of bricking the console. Make sure you read it completely before executing any step and that you understand every step and its implications.

While not strictly required, it is still recommended to install ISFShax, before soldering NAND-AID. In case something goes wrong, this then gives more options to troubleshoot the problem.

What is this for?

If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by cloning your MLC to a SD card and fixing corruptions while doing so. This can become useful if the MLC (eMMC) chip is hardware damaged.

Please note: There are other possible causes for the 160-0103 error (like a CBHC brick).
Also we found other ways to fix this problem. To find the the procedure which is right for you follow the Ultimate Wii U Troubleshooting Guide
In short the other options are:

1690709917882.png


NOTE: In case you can't boot the recovery menu anymore, there is the option of dumping the eMMC using a Cardreader connected to the big pads on the NAND-AID. Else you can use defuse to rebuild a completely fresh MLC instead, so head over to https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/

NOTE²: In case you get a purple LED but no screen output you might still be able to use the recovery menu blindly. TODO: Give exact steps for this.

Prerequisites

Use this fork of the recovery menu.
Use this fork of wupclient.

1692774079735.png


Before beginning use the recovery menu to dump the syslogs, then search all the .log files for MEDIA ERROR and DATA CORRUPTION.

Only errors concerning the dev:mlc01 are relevant. Here the example for such an error:
Code:
10:48:16:325: FSA: ### MEDIA ERROR ###, dev:mlc01, err:-2228230, cmd:11, path:(null)
Errors concerning the optical disc drive (dev:odd01) can be ignored. Here is such an example, that can be ignored:
Code:
10:48:16:325: FSA: ### MEDIA ERROR ###, dev:odd01, err:-2228230, cmd:11, path:(null)

A media error on mlc01 means the eMMC itself noticed it can no longer retrieve the data error free and indicates a failure of the eMMC.

In case you find a MEDIA ERROR show us the log file, please, so we can add it to https://hackmd.io/d12Fq9g-QlCjN2HJp7Yvew. It's fine to DM the log to @SDIO, @Lazr1026 or me in case you're concerned about the serial number.

In case you find DATA CORRUPTION only this might or might not be a damaged eMMC. It's recommended to show us the logs, too, so we can analyze them more deep. DATA CORRUPTION means the file system of the Wii U detected that a file is corrupted. That could be caused by either a bad eMMC chip or if a write got interrupted (e. g. power loss during save)

Required Knowledge

WARNING: Before you begin, doing anything to mlc/emmc, you need to understand a few core concepts. Make sure to read carfully and be aware of the implications, or you can seriously mess things up, loosing all data. If that happens you need defuse as descibed here.

The Wii U has not just one internal storage, but it has 3:
  • SLCCMPT: Holds all the vWii stuff, the system, the saves, the WiiWare tiles, we don't care for it in this tutorial.
  • MLC: Is where all your userdata goes, like games, saves, your accounts and it also hold the system applications. It's also called eMMC and what this tutorial is about.
  • SLC: Holds the second stage bootloader (boot1), the core Operating Systems (IOSU and CafeOS), the tickets for the installed titles (eShop and system apps), and some config files. Besides that it holds a file "scfm.img".
    This file is used as a block level write cache for the MLC. This means part of the MLC state resides in this file. They need always to be treated as one, if you restore one, you need also to restore the other. If they don't match, because you restored an older version of the mlc for example, the filesystem on top of them will become inconsistent and there will be no way of fixing that. You would either have to restore an older backup of both the SLC and the MLC or you would need to format the MLC. Both are things we try to avoid here.
You always have to carry the current state of the MLC forward.

What you can do: Read the dying eMMC to an Image, then clone it to a SD card and then use the SD card in place of the eMMC, without turning the console on in between.
You could then also read back the state of the current state of the SD card and flash it back to the eMMC and then run off the eMMC again. But only if you don't turn on the Wii U between the read and the swap.

What you can not do: Read the eMMC to an image, then use the console and then replace the eMMC by an SD card with that older image. Because then the SD won't have the current state.
You also can't flash an Image to the SD, use it for a while and then flash the image back a second time.

Where to get a NAND-AID from?

It's always a good idea to ask if someone near you has one. They might be willing to sell it for cheap.
Else here are some available for 3 € : https://gbatemp.net/threads/637225/

If that doesn't work for you you can also go to some PCB manufacturer like https://jlcpcb.com and let them do the printing. This is around $30 for 5 PCBs, so you could resell 4 to other users. The gerber file is available here and the important options are a thickness of 0.6 mm and castellated holes.

Dumping old MLC

Now that you confirmed it's really a hardware damaged MLC it's time to replace and fix it:
  1. Use the recovery menu to dump OTP + SEEPROM.

  2. Dump MLC + SLC from within the recovery menu. Turn your Wii U off by pulling the power cable and don't turn it back on until you replaced the eMMC with the SD card.
    1690709969015.png

    Note: Errors while dumping SLC are harmless and I would be surprised if you get no errors on MLC as it's hardware damages after all.

  3. Merge the dump on the PC, for Windows use copy /b mlc.bin.part01 + mlc.bin.part02 + (...) + mlc.bin.part15 mlc.bin. For linux or mac os x use cat mlc.bin.part* > mlc.bin
  4. Write the MLC dump onto a SD card with the same size of your MLC. So for a 8 GB unit use a 8 GB card and for a 32 GB console use a 32GB card (64GB won't work). 8 GB units can also use 16GB cards, but only 8GB will be usable.
    We currently recommend SanDisk Max Endurance cards for this but other cards have been used, too. Choice is yours.
    On Windows you can use Win32DiskImager or Etcher to write the mlc.bin to the SD card.
    On Linux you can use: dd if=mlc.bin of=/dev/XXX bs=1M status=progress Replace XXX with the name of the block device if the sdcard. You can use lsblk to figure out the name. Also make sure the sd card isn't mounted. Optionally to improve the performance, you can try to run blkdiscard -f first (before the dd) on the SD and then add the conv=sparse option to the dd command.
Soldering NAND-AID

  1. Cut the CLK line (R26) - using a scalpel or an x-acto knife - to disable the eMMC.
    1690709997093.png

  2. Install the NAND-AID and insert the SD. For soldering the NAND-AID it's recommend to first solder the big GND VIA. Since v3.0 you'll see a uncovered VIA on the Wii Us motherboard through this GND hole. This VIA is GND, too, so it doesn't matter if you short with it. Also since v3.0 there's a GND arm right nex to the hole in case you want to solder an alternative GND connection instead.

    The board will suck lots of the heat away, so you need some patience and really need to make sure the solder properly flows. Check that the connections really holds, before you move on to the rest. To make soldering easier, you should first tin the GND pad on the board, so it has fresh solder and preheating the board also helps.

    After GND solder the data connections to the pads/resistors on the board.

    Add the wire for 3V3. Then add the SD slot and after that the capacitor. Also short the DSB pads, which shorts the eMMC CLK to GND. If you ever want to access the eMMC again, you need to open the DSB jumper again.
    1690710029169.png
    1690360176330.png


    NOTE: On some old board revisions there's a capacitor in the way. It's save to just remove it.
    1690710054698.png

    1690710070025.png

    1690710084431.png


    NOTE²: In case you're kind of a patchwork person you can also use a microSD to SD adapter and a capacitor instead of the NAND-AID. How to do this is out of scope of this tutorial through, so you are a bit on your own. See this post for more details: https://gbatemp.net/threads/using-n...0103-system-memory-error.636361/post-10213230
    IMG_20230401_174716.jpg

    1690359335313.png

    TODO: Show adapter installed into a Wii U.
Repairing the corruption

  1. Boot to the recovery menu again, then start the network and wupserver.
    1690710121340.png

    TODO: Add how to add network config to the SD card

  2. Run MLC Checker from recovery and inspect your mlcchecker.txt log.
    • For corrupted files inside of /vol/storage_mlc01/usr/title/ use wupservers delete_title() option, so for example delete_title("/vol/storage_mlc01/usr/title/00050000/1010ED00").
    • For corrupted files inside of /vol/storage_mlc01/sys/title/ use the Install WUP option to reinstall the corresponding system title. It's recommended to do this as a last step. Also some titles might not interrupt the boot, so you could even reinstall them with NUSspli as a very last step.
    • For corrupted folders: These can't be deleted but we have to move them. Even if moved, these still crash a factory reset (so don't do one) The only way to get rid of them is a reformat (see https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/ ) TODO: Add how to move them while keeping quotas in mind. In case these folders where in /vol/storage_mlc01/sys/ the corresponding title needs to get reinstalled afterwards.
    • For corrupted files at other subfolders in /vol/storage_mlc01/usr/ it should be save to delete the files (with wupclients w.rm()], so for example w.rm("/vol/storage_mlc01/usr/save/00050000/1010ed00/user/80000002/userdata.dat"). This might damage savefiles and stuff through, so always make sure that you know what you're deleting and how to fix the result then (for example by deleting the games save from data management). In case you are unsure ask before doing something stupid!
    • For other corrupted files in /vol/storage_mlc01/sys/ ask us what to do!
    Lastly run flush_mlc() in wupclient.

  3. Run the MLC Checker again to see if you missed anything.
Your Wii U should now work normally again.

Bonus: Work around factory reset crash loop

There are some rare cases where users tried a factory reset while having corrupted folders. This results in a crash loop.

To break out of this loop you first have to install NAND-AID and fix the corruptions as told above. After that use wupclients delete_title() function to remove all titles from /vol/storage_mlc01/usr/title/. Lastly select Set Initial Launch from the recovery menu and then select 0 - Initial Setup.

See also

https://gbatemp.net/threads/how-i-fixed-160-0103-system-memory-error.626448/
https://www.boards.ie/discussion/2058305084/my-wii-u-it-met-with-a-terrible-fate
https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/

Thanks

@SDIO For figuring anything out, doing all of the hard puzzling and coding night and day to make this possible
@GaryOderNichts For the recovery menu
@Nandster For the pictures as well as for documenting the whole process over at boards.ie
@Voultar For the NAND-AID PCB design
@skawo For providing an earlier Tutorial, we take some passages from
 
Last edited by SDIO,

SDIO

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I would also save the Miis. Not sure if the Mii Maker is listed in Save Mii. Else that sould be all.

With a MLC Dump you would have everything in case you latter figure out that something is missing, but I don't think that is strictly necessary
 

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Post automatically merged:

I would also save the Miis. Not sure if the Mii Maker is listed in Save Mii. Else that sould be all.

With a MLC Dump you would have everything in case you latter figure out that something is missing, but I don't think that is strictly necessary
I don’t have an MLC Dump. Just SLC RAW, OTP+ SEEPROM
 

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Oh okay. I thought the eShop was closed for WiiU, and you couldn't download any previously owned games.

How long will it still be possible to redownload previously purchased content in Nintendo eShop for Wii U or the Nintendo 3DS family of systems? How long will those systems still support online play?​

For the foreseeable future, it will still be possible to redownload games and DLC, receive software updates and enjoy online play on Wii U and the Nintendo 3DS family of systems.
(Source: https://en-americas-support.nintend...&-nintendo-3ds-eshop-discontinuation-q&a#s1q3 )

Will it still be possible to download update data or purchased software?​

For the foreseeable future, it will still be possible to download update data and redownload purchased software and downloadable content from Nintendo eShop.
(Source: https://en-americas-support.nintend...line-services-for-nintendo-3ds-and-wii-u#s1q4 )

I don’t have an MLC Dump.
So do it now? Like SDIO told you:
To launch the recovery, you have to boot from minute and then plug in the pico at the right time
 

PowrUpGaming

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It was my understanding that when I mistakenly put wafel_setup_mlc.ipx inside /wiiu/ios_plugins folder and chose "Patch (sd) and boot IOS (slc)" in minute, that the process was somewhat of a factory reset type of thing, and any old data on the MLC would be gone. So I’m wrong in this regard?
 

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All the data is still there. It only formats the MLC, if it doesn't a file system on the MLC. In your case it just installed the titles and triggered the initial setup. But it didn't format and all the data is still there.
 
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Don't worry, just remove the setup now and go to through the initial setup. You have to reconfigure the Wifi and it wil create a new user, but all the old users with their data will still be there.

Also if you dumpted the MLC with the recovery everything can be extracted from there (accounts, saves, miis).

And you should recommend your customer to backup their games with wudd. The Discs will eventually fail. The Wii U has a problem with Disc rot.
My bad, I missed the part where you said the old users will be there.
Post automatically merged:

All the data is still there. It only formats the MLC, if it doesn't a file system on the MLC. In your case it just installed the titles and triggered the initial setup. But it didn't format and all the data is still there.
Ok that’s good news! I will backup the MLC and proceed with your suggestions.
 
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Yes, make sure to also backup the "common" save data and the saves for every user.
I did a batch “backup all” using SaveMii. Would that cover all users, or do I need to run that under each user?
Miis are btw stored in mlc:/user/save/00050010/1004AX00/user/common/db/FFL_ODB.dat. I would recommend you just grab the whole saves folder.
When I try to transfer the entire saves folder, I get about 31 failed transfers for random files. I'm using FileZilla

***UPDATE***
I was able to transfer the entire saves folder by transferring the 4 folders within the save folder, one at a time.
Tickets are stored on the SLC in sys/rights/ticket/apps/. To find out which ticket belongs to which title you can use this tool: https://gbatemp.net/threads/release-wii-u-ticket-info.449485/ Make sure to not confuse the Update and DLCs with the base game.
The "rights" directory doesn't exist
 
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The rights folder does exist. Maybe you are not looking at the SLC but the mlc. You need to look at the slc
 

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The rights folder does exist. Maybe you are not looking at the SLC but the mlc. You need to look at the slc
Yea you were right, I was looking in MLC and not SLC. I need to stop working while I'm tired smh. I transferred the tickets to PC, transferred MLC and SLC Titles to the SD Card(That goes in the front of the console), installed the Nand-Aid, and inserted my 64GB SD Card into Nand-Aid. Shorted the DSB pad and proceeded with the Rebuild guide but ran into an issue with minute.

In step 4, I Erased the MLC and Deleted SCFM.img. Rebooted, put wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins, and now I keep getting an error on screen saying failed to open sdmc: /minute/minute.ini !
Initializing MLC...
....
resetting due to timeout

I've checked my SD Card and all the files are still there.

What did I do wrong? Attached pics of my install
 

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That means it doesn't detect the SD in the nand aid. Check your soldering and check for shorts
You were right. Reflowing didn't help, so I had to remove the SD Card slot and the NAND-AID and reinstall. I went through initial setup, and it recognizes my 64GB card. I’m trying to create new profiles so I can get to the previous folder numbers but it’s asking me to enter the Parental Controls Pin and I never set one up.
 

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In case you have a Pico, you can just use udpih with the recovery menu to remove the parental controls, if not I have to see how to do that without the recovery
 

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When creating new users so the folders numbers can match, can the information of the new user accounts be anything? Want to be sure I don’t have to match more than just folder numbers before transferring the accounts back to the console.
 

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I don't think it matters, especially for the accounts that you just create to get the number up
For some reason when creating new users, it skipped over "80000003" folder, which one of the accounts I backed up is located. Will I have to initialize and start over?
 

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