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I never know what you say. That WoodM3 is WAIO's bundle or WoodTT's bundle?redfalcon said:Coto said:redfalcon said:Doesn't work on my M3 Real. Keeps saying "No roms found" regardless of the path in the ini-file, even when I put the roms in the same dir as the *.nds
did you properly dldi-patch the nds file?
My bad, Wood M3 doesn't seem to like it. Works with YSMenu.
For NES files? Sure it does, though you'd probably have to limit the number of games you put into the .zip file (or for ease of implementation, maybe one per .zip). Lameboy does it for games under 2 MB uncompressed, and there's a full-blown .zip archiver/extractor that was made back in the day (though I suspect it has file corruption issues when writing, so I wouldn't use it).avenir said:NDS doesn't have enough memory to handle on-the-fly zip decoding.Shadow#1 said:When will zip support be added?
DanTheManMS said:and there's a full-blown .zip archiver/extractor that was made back in the day (though I suspect it has file corruption issues when writing, so I wouldn't use it).
The Arcade Machines emulators from Copper can do it.avenir said:NDS doesn't have enough memory to handle on-the-fly zip decoding.Shadow#1 said:When will zip support be added?
I cannot read through those Copper's topic....Shadow#1 said:When will zip support be added?
I will have a try.
The Arcade Machines emulators from Copper can do it.Dariusxq said:I have just finished The Fantastic Adventure of Dizzy! NesDS is awesome, Thanks to you! Is it possible to make 4in1, 5in1, 168 in 1 working on NesDS? I know you dont like these romsBtw in 4in1 Soccer and Robin Hood are working well.
If you want new games to be supported, tell me the mappers. I cannot make the guarantee that all the games worked well.
NDS doesn't have enough memory to handle on-the-fly zip decoding.supercarte said:When will zip support be added?avenir said:QUOTE(Shadow#1 @ Aug 30 2011, 07:53 PM)
http://gbatemp.net/t255764-list-of-all-emulators-for-ds
http://www.thealmightyguru.com/Games/Hacki...inner%27s_Guidechoconado said:Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.choconado said:Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
You know, even when something minor and completely unrelated to the savestates is changed, it breaks the old savestates (though I never ended up finding out why).MarioandLuigi150 said:Make it Possable to use savestates from the older versions. its very fustrating when an very good update is realeased and you lose your state
ok so those look like pc emulator cheating gui's does the nesDS have a cheat function because i too cannot find it.. do i do it before i put it on the sd card or can it be reached through the akaio menu or is it after i click on the nesDS.nds icon in my acekard2i menu.... just a simple answer as to where i use this cheat function would be nice, dont need a tutorial just need to know if its on the acekard in game or on the pc before game.jurassicplayer said:http://www.thealmightyguru.com/Games/Hacki...inner%27s_Guidechoconado said:Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
http://www.thealmightyguru.com/Games/Hacki...Your_Own_Cheats
Read it and learn it well because this is the only guide I got the effort to look up and give.
huiminghao said:Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.
The 'Cheat' function never changed since 0.50, so you can get some help from it.
nesDS cannot work with other genies, so you should convert them by hand. nesDS does not support replay now.
Check this http://sourceforge.net/projects/nesds/file...lp.doc/downloadchoconado said:I can't even find the help_doc on that page...huiminghao said:Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.
The 'Cheat' function never changed since 0.50, so you can get some help from it.
nesDS cannot work with other genies, so you should convert them by hand. nesDS does not support replay now.