Homebrew Updates about nesDS...

avenir

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redfalcon said:
Coto said:
redfalcon said:
Doesn't work on my M3 Real. Keeps saying "No roms found" regardless of the path in the ini-file, even when I put the roms in the same dir as the *.nds

did you properly dldi-patch the nds file?

My bad, Wood M3 doesn't seem to like it. Works with YSMenu.
I never know what you say. That WoodM3 is WAIO's bundle or WoodTT's bundle?
If it is woodtt's bundle, make sure you have m3_sd.dldi
 

DanTheManMS

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avenir said:
Shadow#1 said:
When will zip support be added?
NDS doesn't have enough memory to handle on-the-fly zip decoding.
For NES files? Sure it does, though you'd probably have to limit the number of games you put into the .zip file (or for ease of implementation, maybe one per .zip). Lameboy does it for games under 2 MB uncompressed, and there's a full-blown .zip archiver/extractor that was made back in the day (though I suspect it has file corruption issues when writing, so I wouldn't use it).

Now as for "easy to implement" that's a completely different beast.

EDIT: Okay so it's just an extractor for files in .gz format, though I think .zip also works. Or maybe I'm thinking of a different program. Point is, it's possible.
 

Dariusxq

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I have just finished The Fantastic Adventure of Dizzy! NesDS is awesome, Thanks to you! Is it possible to make 4in1, 5in1, 168 in 1 working on NesDS? I know you dont like these roms
smile.gif
Btw in 4in1 Soccer and Robin Hood are working well.
 

huiminghao

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Shadow#1 said:
When will zip support be added?
I will have a try.

Dariusxq said:
I have just finished The Fantastic Adventure of Dizzy! NesDS is awesome, Thanks to you! Is it possible to make 4in1, 5in1, 168 in 1 working on NesDS? I know you dont like these roms
smile.gif
Btw in 4in1 Soccer and Robin Hood are working well.
If you want new games to be supported, tell me the mappers. I cannot make the guarantee that all the games worked well.

supercarte said:
avenir said:
QUOTE(Shadow#1 @ Aug 30 2011, 07:53 PM)
When will zip support be added?
NDS doesn't have enough memory to handle on-the-fly zip decoding.
The Arcade Machines emulators from Copper can do it.
http://gbatemp.net/t255764-list-of-all-emulators-for-ds
I cannot read through those Copper's topic....
 

choconado

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Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
 

jurassicplayer

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choconado said:
Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
http://www.thealmightyguru.com/Games/Hacki...inner%27s_Guide
http://www.thealmightyguru.com/Games/Hacki...Your_Own_Cheats

Read it and learn it well because this is the only guide I got the effort to look up and give.
 

huiminghao

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choconado said:
Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.
The 'Cheat' function never changed since 0.50, so you can get some help from it.

nesDS cannot work with other genies, so you should convert them by hand. nesDS does not support replay now.
 

jurassicplayer

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MarioandLuigi150 said:
Make it Possable to use savestates from the older versions. its very fustrating when an very good update is realeased and you lose your state
You know, even when something minor and completely unrelated to the savestates is changed, it breaks the old savestates (though I never ended up finding out why).
 

Demonstryde

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jurassicplayer said:
choconado said:
Can someone please please please explain to me how the cheat function works? And if you say "Play around with it" then go hang yourself, as that's NEVER an answer, and is the only one most people are willing to give.
How am I supposed to understand the unlabeled search function?
Is there some sort of tool out there to convert Game Genie or Pro Action Replay codes into the hex values?
What do I do?
I am completely lost...
http://www.thealmightyguru.com/Games/Hacki...inner%27s_Guide
http://www.thealmightyguru.com/Games/Hacki...Your_Own_Cheats

Read it and learn it well because this is the only guide I got the effort to look up and give.
ok so those look like pc emulator cheating gui's does the nesDS have a cheat function because i too cannot find it.. do i do it before i put it on the sd card or can it be reached through the akaio menu or is it after i click on the nesDS.nds icon in my acekard2i menu.... just a simple answer as to where i use this cheat function would be nice, dont need a tutorial just need to know if its on the acekard in game or on the pc before game.
 

choconado

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huiminghao said:
Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.
The 'Cheat' function never changed since 0.50, so you can get some help from it.

nesDS cannot work with other genies, so you should convert them by hand. nesDS does not support replay now.

I can't even find the help_doc on that page...
unsure.gif
 

huiminghao

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choconado said:
huiminghao said:
Did you ever read the help_doc on sourceforge.net/projects/nesds? There is an example for using Cheat.
The 'Cheat' function never changed since 0.50, so you can get some help from it.
nesDS cannot work with other genies, so you should convert them by hand. nesDS does not support replay now.
I can't even find the help_doc on that page...
unsure.gif
Check this http://sourceforge.net/projects/nesds/file...lp.doc/download

dszip is added to nesDS, so now nesDS supports .gz file(.zip or .tar.gz do not).
test the latest nesDS on SVN.
 

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