ROM Hack Triangle Strategy modding

orangpelupa

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Alright, I've finally got something worth releasing.
This pak makes dynamic resolution stricter, and goes from FXAA antialiasing to TAA antialiasing - utilizing TAAU upscaling rather than simple spatial upscaling. -30FPS targets 30FPS for the dynamic res, -60FPS targets 60FPS for the dynamic res. Unfortunately, the DOF effect doesn't work well with TAAU (background blur is completely gone, and foreground blur is finnicky), so I opted to completely disable it in the config (disabling it gives a decent performance boost anyway which gives more gpu headroom for resolution). There'll also be noticeable jittering from the TAA (especially as resolution drops), I tried to find the best compromise between ghosting and jittering as I could, but neither can be completely eliminated without the other going to the extreme. The dynamic res also doesn't seem to work in the world map and cutscenes - just during gameplay, so those aren't a solid 60.
I also upped the shadow, bloom, and SSAO settings, and set the max render resolution to 720p for handheld and 1080p for docked (note that you should only use the 30FPS one in docked mode - with the 60FPS one docked both looks and runs worse than handheld), as well as some other minor tweaks (a slight negative mipmap lod bias, attempted to enable AF, upped various draw distance/density settings).
Note that the 60FPS one still requires the 60FPS cheat posted earlier in the thread - still can't find a way to get the framerate uncapped through cvars.
Here are comparison screenshots:
(Unmodded handheld)
View attachment 301197
(Unmodded docked)
View attachment 301198
(60FPS Handheld)View attachment 301199
(30FPS Handheld)
View attachment 301200
(30FPS Docked - status overlay didn't get screenshotted properly, the fps is around 31)
View attachment 301201

what setting i need to edit to lock the resolution to 720p?

I'm curious what is causing the blur.

in your screenshots, all of them looks blurry. the 30fps ones looks a bit sharper than the 60fps tho. But still blurry.

If locked to 720p and its still blurry, there must be some kind of blur filter or anti aliasing setting that causing the blur.

overall, the game looks like PS3 games with the very popular and blurry QAA.
 

Niko_of_Death

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So we just have to put this folder under athomsphere/content ?

And overclock necessary?
GPU overclock is neccessary for it to look good - I guess you might technically be able to get 60 without it but it'd look awful. CPU I think you should be fine without.
what setting i need to edit to lock the resolution to 720p?

I'm curious what is causing the blur.

in your screenshots, all of them looks blurry. the 30fps ones looks a bit sharper than the 60fps tho. But still blurry.

If locked to 720p and its still blurry, there must be some kind of blur filter or anti aliasing setting that causing the blur.

overall, the game looks like PS3 games with the very popular and blurry QAA.
Yeah, you'd just want to disable anti aliasing (
 
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kanelakis

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TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651

[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001

[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002


Included in the text file;

[RRS]
[AA]
[Shadow]
[SSAO]
[Bloom]

[MIN/MAX/Default GFX Quality]

Note;

The [GFX Quality] Are For;

[AA]
[Shadow]
[SSAO]
[Bloom]


=====

[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.

Some GFX Codes has no Function/Effect to the Game.

Edit: The Minimal Screen Percentage address was wrong. I fixed it now.
Thx.:)
I have activated these configurations and it is gorgeous. :)
 

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orangpelupa

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GPU overclock is neccessary for it to look good - I guess you might technically be able to get 60 without it but it'd look awful. CPU I think you should be fine without.

Yeah, you'd just want to disable anti aliasing (

sorry, which file with which variable and to change to what to disable anti aliasing?

i got confused lol
 

Sosainas

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720 on handheld drops the frame rate below 30fps without charger.
Default resolution with AA OFF still looks pretty sharp and you don't have any dips in perfromance.
 

cucholix

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Dynamic Resolution Disabler didn't noticed mayor differences tbh, the game lags a bit, so I guess it's working...
 

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Hazerou

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TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651

[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001

[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002


Included in the text file;

[RRS]
[CHROM AB]

[AA]
[Shadow]
[SSAO]
[Bloom]

[MIN/MAX/Default GFX Quality]

Note;

The [GFX Quality] Are For;

[AA]
[Shadow]
[SSAO]
[Bloom]


=====

[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.

Some GFX Codes has no Function/Effect to the Game.

Update#1: The Minimal Screen Percentage address was wrong. I fixed it now.

Update#2: Added [CHROM AB] Chromatic Aberration.
Update for this. Added [CHROM AB] Chromatic Aberration.
Requested by @orangpelupa.
 
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MarvinXLII

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I believe so, at least for some basic mods like shop inventory or PC abilities. Overall I think the data tables and lua code are very well organized.
 

MarvinXLII

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For starters, as Niko mentioned, you'll need UnrealPak to extract all the files and then to build a mod with any files you edited. There's no better resource on the web than masagrator's tutorial. Follow the steps for Unreal Engine 4.27 / v11.27.
https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/

To make a mod you'll need a tool for editing files. Apparently the AsanoDataEditor already works for Triangle Strategy, but I can't test it myself as it's not very linux friendly. My guess is it'll work well for files in the DataTables folder of the game, which is probably where you want to start.
https://github.com/ItsBenOnceAgain/AsanoDataEditor/releases
 
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