Alright, I've finally got something worth releasing.
This pak makes dynamic resolution stricter, and goes from FXAA antialiasing to TAA antialiasing - utilizing TAAU upscaling rather than simple spatial upscaling. -30FPS targets 30FPS for the dynamic res, -60FPS targets 60FPS for the dynamic res. Unfortunately, the DOF effect doesn't work well with TAAU (background blur is completely gone, and foreground blur is finnicky), so I opted to completely disable it in the config (disabling it gives a decent performance boost anyway which gives more gpu headroom for resolution). There'll also be noticeable jittering from the TAA (especially as resolution drops), I tried to find the best compromise between ghosting and jittering as I could, but neither can be completely eliminated without the other going to the extreme. The dynamic res also doesn't seem to work in the world map and cutscenes - just during gameplay, so those aren't a solid 60.
I also upped the shadow, bloom, and SSAO settings, and set the max render resolution to 720p for handheld and 1080p for docked (note that you should only use the 30FPS one in docked mode - with the 60FPS one docked both looks and runs worse than handheld), as well as some other minor tweaks (a slight negative mipmap lod bias, attempted to enable AF, upped various draw distance/density settings).
Note that the 60FPS one still requires the 60FPS cheat posted earlier in the thread - still can't find a way to get the framerate uncapped through cvars.
Here are comparison screenshots:
(Unmodded handheld)
View attachment 301197
(Unmodded docked)
View attachment 301198
(60FPS Handheld)View attachment 301199
(30FPS Handheld)
View attachment 301200
(30FPS Docked - status overlay didn't get screenshotted properly, the fps is around 31)
View attachment 301201
what setting i need to edit to lock the resolution to 720p?
I'm curious what is causing the blur.
in your screenshots, all of them looks blurry. the 30fps ones looks a bit sharper than the 60fps tho. But still blurry.
If locked to 720p and its still blurry, there must be some kind of blur filter or anti aliasing setting that causing the blur.
overall, the game looks like PS3 games with the very popular and blurry QAA.