Is that even possible?Can someone PLEASE create a save converter for Switch to PC? Pretty please?
Is that even possible?Can someone PLEASE create a save converter for Switch to PC? Pretty please?
shouldn't be impossible, octopath traveler and bravely default 2 doesn't even need conversion, you can just use the raw savefile without modificationIs that even possible?
painful. Are there any repositories of semi-complete data around?It isn't impossible, but unlike OT and BD2, it would be a huge undertaking. The saved data have some differences in their data structure. It would require fully parsing all data from a switch save file and reorganizing it to the PC format. I tried a while ago, couldn't make sense of all of it, and gave up.
I have a Switch save file, beat the Golden Route, only 4 characters mssing... Maybe that'll helppainful. Are there any repositories of semi-complete data around?
No, they don't work on pc.I have a Switch save file, beat the Golden Route, only 4 characters mssing... Maybe that'll help
I think I can help, shoot me a PM and we can discord/compare notes.I'm actively trying to unpack the PC version, where do you think I'd get any pointers?
Could you please tell me how you work with .lub files? I tried to search for .lub decryption/ decompiling, tried "unluac" can decompile for example your script but not the scripts from the switch version and I'm completely lost at the .lub files from the PC version.@khuong, the recruitment and leveling are done via lua scripts. I modified the 1st chapter script to call the recruitment function for all characters. For certain characters, they were either at set levels (i.e. Anna at Level 2) or has a formula based on current level (i.e. Avlora is current level + 2) so I also updated that file to be entirely set at level 1. Compiled the lua scripts and utilized the Unreal Engine pak patching method.
@Dark_Ansem, no, this is just having everyone recruited at level 1 at the beginning of a fresh new game. The level edits I had made previously was just a test.
I've attached the save file (NG Hard).
I've also attached the mod file. If you want to test this, start a new game, wait until you are able to open the Roster screen, save, and remove the mod file. I suspect this will also work for PC versions. Maybe someone can try it out.
Any idea if this save file works with the new Triangle Strategy update that happened?@khuong, the recruitment and leveling are done via lua scripts. I modified the 1st chapter script to call the recruitment function for all characters. For certain characters, they were either at set levels (i.e. Anna at Level 2) or has a formula based on current level (i.e. Avlora is current level + 2) so I also updated that file to be entirely set at level 1. Compiled the lua scripts and utilized the Unreal Engine pak patching method.
@Dark_Ansem, no, this is just having everyone recruited at level 1 at the beginning of a fresh new game. The level edits I had made previously was just a test.
I've attached the save file (NG Hard).
I've also attached the mod file. If you want to test this, start a new game, wait until you are able to open the Roster screen, save, and remove the mod file. I suspect this will also work for PC versions. Maybe someone can try it out.
if you're talking about the one from months ago it just added a playable epilogue with no battles and removed denuvoAny idea if this save file works with the new Triangle Strategy update that happened?
Thanks for this!@Coolmotif30, yes it should work. Try the attached if it doesn't.